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SCP: 5K - Alpha Testing News

Update 0.14 + Studio Development // SCP: 5K Devlog #4

Join members of the Affray development team, Boman Modine, Trey Bishop, and Albert Edgell-Taylor as they break down some of the exciting developments coming to SCP: 5K in the upcoming 0.14 update. New weapons, new SCPs, new AI and so much more. Coming in April 2024.

https://youtu.be/6Zgg40RBqxI?si=TEGsgAUWWHYx5__Q

And enjoy some concept art shown in the devlog of some of the upcoming areas:

Watch our newest teaser for some of what's to come in 2024!

The year of 2023 has wrapped up for Affray, and we'll be on break until January. In the meantime, check out our teaser for one of the new SCPs arriving to SCP: 5K in 2024:

https://youtu.be/uZ7thhpzhjE?si=49zPGu6GS-Qj8lsd

From all at Affray, we wish you a happy holidays, see you in 2024!

Patch Notes: 0.13.0.41

https://store.steampowered.com/app/872670/

A new patch for SCP: 5K is out now, fixing the major GPU crash and improving performance in some areas.

[h3]FIXES[/h3]
  • Fixed consistent GPU crash that occurred due to some transient textures and texture updates
  • Fixed 173 breaking doors not networking properly
  • Fixed gore decals not always appearing
  • Refactored some gore code to be more reliable
  • Fixed item pickups not disabling on clients when swapped with nothing
  • Fixed some notifiers from triggering on only the host instead of the interactor's HUD
  • Added door locked and unlocked to translations
  • Fixed enemies spawning in walls in wave survival
  • Added culling to more particle effects
  • Fixed some visual setting updates in main menu
  • Fixed quality preset not applying settings
  • Fixed input window always being password entry
  • Fixed some hitches resulting from errors
  • Fixed a crash in AI suppression
  • Fixed errors in mission item
  • Fixed errors in FPS character death
  • Optimized particle effects and added particle budgets
  • Optimized trees on outpost axiom, resulting in a significant performance improvement

[h3]TWEAKS[/h3]
  • Added console variables for gore level, max points and max points multipliers. These are not currently exposed to the user but may be added to settings at a later date
  • Improved lighting in wave survival
  • Improved gore decal normal mapping
  • Increased default AFK timer

Hotfix Patch Notes: 0.13.0.35

https://store.steampowered.com/app/872670/

A new hotfix for SCP: 5K is out now, fixing many of the issues introduced in the latest major update.

[h3]KNOWN ISSUES[/h3]
  • We are still working on fixing the intermittent GPU crashes on DX12
  • Some players may experience performance issues on recent versions of NVidia drivers. If this occurs, try updating your drivers or switching to studio drivers.


[h3]FIXES[/h3]
  • Removed cosmetic only gore from dedicated server (keeping only data)
  • Made Certain particles not spawn on dedicated server (including ballistics)
  • Fixed incorrectly formatted backer credits entry
  • Fixed issues in AI testing and testing map
  • Fixed an issues where the user was unable to host a game
  • Added command to add individual journal entries
  • Added command to add all journal entries
  • Fixed a crash in gore
  • Fixed zombies not receiving gore blood and decals
  • Fixed a crash that happened on the server when shooting glass
  • Fixed a crash in when attaching attachments that needed adaptors
  • Fixed a crash in due to unreliability from suppression
  • Fixed a crash in gore by being more strict on initialization and cleanup
  • Fix 098 cleaning sounds overlapping infinitely
  • Fixed map select not working for single maps
  • Fixed map rotation only including one map
  • Fixed objective issue in reactor
  • Improved lighting in reactor
  • Fixed incorrect bullet impacts
  • Fixed some issues with phys mats
  • Fixed end of game map select not working
  • Fixed cursor being hidden in map select and end game

[h3]TWEAKS[/h3]
  • Laxened min days since last ban
  • Laxened default player history requirements
  • Added separate deny community ban variable for servers

Patch Notes: 0.13.0

https://store.steampowered.com/app/872670/

A new major update for SCP: 5K has been released! This is our final major update for 2023, emphasizing horror atmosphere in Area-12, and a rework of the starting area layouts to better facilitate mission objectives and game-play. We hope you enjoy!

[h3]CONTENT[/h3]
  • Some players may experience performance issues on the most recent NVIDIA game drivers. If this happens, try switching to a studio or older driver version.
  • Some players may receive generic GPU crashes when entering the transport tunnels for the first time. We are looking into this.
  • PVP matches may not always restart correctly. If all players leave, then this is fixed.


[h3]CONTENT[/h3]
  • Added new introductory area - Interrogation cells
  • Added new D-Class character models, with an updated design
  • Reworked SCP-1262, with 3 variants, improved animations, effects and behavior

  • Reworked zombies
  • this system is being built for adapting to future enemies:
    • Better timed attacks, that are dodge-able and predictable
    • Hit reactions
    • Death animations for specific death scenarios
    • Improved performance with large amounts
    • More interesting and more varied animations


  • Reworked the logistics hub area:
    • New objectives
    • New secrets
    • New areas
    • More interesting combat scenarios


  • Added Pipe
  • Added Tactical knife
  • Added new AS-VAL and SR3M VIKHR
  • Reworked Tavor X95
  • Reworked M9 Beretta
  • Updated SA58 model and textures
  • Added jump animations to characters
  • Updated Storage PVP map
  • Added missing documents to Area-12


[h3]AUDIO[/h3]
  • Updated P90, M1014, LAMG and AS-VAL firing sounds
  • Added occlusion to SCP-173-B sounds
  • Updated 1911 Handling sounds
  • Updated SA58 Handling sounds
  • Added occlusion to some environmental sounds
  • Added additional sounds


[h3]VISUALS[/h3]
  • Added new ballistics particle effects:
    • Better performance
    • Better indication of shot direction
    • Better visuals
    • More impact
  • Added door kicking to double doors
  • Added random gib selection to gore
  • Added cosmetic animations to SCP-098
  • Reworked a lot of weapon fire animations
  • Improved Lens flare halo
  • Updated Main menu Scene
  • Added improved blood decals to human characters
  • Reduced firing animation on some telescopic scopes to reduce flickering
  • Added visuals for suppression
  • Added Visibility optimizations to gore component
  • Added additional effects to screen anomaly dead bodies


[h3]GAMEPLAY/UX[/h3]
  • Reworked HUD:
    • Individual elements can be customized for visibility, or be set to “visible when needed”
    • Reworked health visuals to be more on-theme and visually concise
  • Added droppable item pickups:
    • Items on the ground will now swap with your current item
    • Characters drop their current item on death, with one magazine in the gun


  • Made several improvements to SCP-173-B:
    • Optimized SCP-173-B mechanics with large amounts of characters
    • Movement jumps around corners less often
    • Uses a more complex targeting system that allows us better control over behavior
    • Now has “chances” that scale grace time based on the amount of players and how often you let it get behind you
    • No longer does the “Michael Jackson”
  • Added shootable glass to some areas
  • Added amounts to mission item displays
  • Added kickstarter backers to the credits list
  • Increased mossberg and m1014 damage
  • Added hit animations to players and guards for better hit response
  • Improved ragdoll for all characters
  • Reworked hip-fire recoil to feel more impactful
  • Added minimum days since last ban
  • Improved resonator hearing range and decreased sight range
  • Improved ADS sight alignment to have better sight picture while aiming on some weapons
  • Made player “standing” requirements and kick messages clearer
  • Improved some post processing with eye adaptation
  • Disabled FMOD occlusion on dedicated servers
  • Slightly increased soldier sight time and reduced FOV
  • Added spectating support for ADS and other actions



[h3]FIXES[/h3]
  • Fixed issue with the killed by not showing up on death by another player
  • Fixed ballistics over penetration due to overly generous speed tolerances
  • Fixed picking up ammo even when the current item could not have ammo or was full
  • Fixed a bug that broke controllers when trying to open the settings
  • Fixed gamemode descriptions
  • Fixed performance hitches when killing large amounts of enemies (i.e with grenades)
  • Fixed resonators infinitely rotating
  • Fixed crash in game instance updating session when there was no gamemode
  • Fixed resupplying even when all items are full
  • Fixed resonators eating too far from the body
  • Fixed spectating not always working
  • Fixed mission items picking up even when at maximum capacity
  • Fixed resonators not looking in the correct direction at times
  • Fixed issue with the chapters not loading in the correct order
  • Fixed item pickups in cabinets having interaction
  • Fixed issue of the ready UI not allowing input
  • Fixed issues with command suggestions remaining visible on exit of chat
  • Fixed bullets showing incorrectly using revolver algorithm for other weapons, causing bullets to disappear visually from a magazine incorrectly
  • Fixed FMOD occlusion always updating even when sounds didn’t move
  • Optimized impact and dismemberment particles
  • Optimized bullet hit particles to cull more often and harder
  • Optimized environmental particle effects
  • Optimized bounds updates for character physics
  • Fixed some strange angles in 1262 spitter animation
  • Improved performance in canals by making water simulation run only when rendered, reducing tickrate and render depth
  • Reorganized pak chunks to be better separated for patch downloads, at the cost of slightly more storage space
  • Moved Suppression traces to be asynchronous to improve performance


We hope you thoroughly enjoy this update and thank you for your continued support!