1. SCP: 5K (Alpha Testing)
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SCP: 5K (Alpha Testing) News

Patch Notes: February 23rd - March 3rd (V0.8.1.10)

  • Moved logistics spawns to side area to prevent AI spawn camping
  • Fixed AI sometimes rotating randomly around
  • Fixed blood pools not working on sloped surfaces
  • Improved AI shooting behavior to be more consistent
  • Fixed clipping while using suppressor with ACOG on the Mossberg 590
  • Fixed Scopes being see-through when using night vision
  • Fixed scopes being opaque after disabling night vision
  • Added window title setting to servers
  • Fixed reticules being blurry on low settings
  • Made spectating more reliable
  • Fixed reactor pipes being shootable before the objective was activated
  • Updated Holographic textures
  • Improved water shader
  • Fixed additional effects not being disabled when canal water was removed
  • Optimized a lot of skeletal meshes to be static
  • Optimized skeletal meshes to only update when visible
  • Optimized ballistics to use stripped ballistics data for cosmetics locally
  • Optimized first-person animation graph
  • Improved night vision slightly

Patch Notes: February 18th - February 23rd

  • Fixed some sounds not playing
  • Made weapon blocking smoother
  • Improved level loading performance to reduce stuttering, particularly around the server room
  • Improved AI investigation
  • Modified some enemy spawns
  • Improved skin shader performance
  • Fixed AI not being able to see through server doors
  • Fixed a crash with pre-game manager
  • Fixed some other crashes
  • Fixed players in lobbies automatically hosting in Area 12
  • Fixed characters falling out of the map not counting as a death (and not respawning)
  • Fixed camera starting outside the map in wave survival
  • Increased wave timer from 20s to 30s
  • Made Wave Survival servers not wait to restart when the server is empty
  • Fixed weapons not being visible inside scopes
  • Fixed magazine UI showing incorrect bullet count
  • Stopped zombie animations from playing in sync
  • Improved zombie crowd separation
  • Improved zombie ragdoll performance
  • Improved player and guard character performance
  • Fixed MP5 reload not moving the weapon
  • Updated PVP map
  • Fixed duplicate workbench windows displaying
  • Fixed spelling error in the old storage map
  • Added a name to the wave survival map
  • Fixed servers showing incorrect image
  • Fixed crash when returning to main menu from game
  • Fixed guns merging after entering workbench
  • Fixed guns staying behind after spamming interact on workbench
  • Fixed respawning after having already forced respawn
  • Added respawn command

Reverting to Alpha

Hello everyone, we have received a lot of feedback for the launch of the SCP: Pandemic Early Access - a lot of issues have been brought up that are completely fair.

Though we will be addressing said issues as Early Access continues, we decided it will be best to revert the Beta label of SCP: Pandemic to Alpha. It's merely a situation of nomenclature, but it seems the common expectation of "Alpha" most correctly matches the current state over "Beta".

Once development in Early Access is significantly improved, we will reconsider the Beta label.

Sorry for any potential confusion, as you and new players may still see posts and creator content labeling SCP: Pandemic a Beta. In-game text HUD text will now simply say "Early Access".

Thank you everyone!

Mini-Update: Time To Cool Off / Patch Notes: February 13th - February 18th

  • Added Server cooling objectives
  • Added 3 new server download objectives (4 total)
  • Added Reactor cooling objectives
  • Improved Reactor chamber + increased diameter by 4 meters
  • New Archive room with improved enemy spawns and objectives
  • New documents for lore & world building (more coming soon)
  • New Fifthian cult paintings (more coming soon)
  • Fixed game not being able to start after seamless travel
  • Fixed players array not being accurate after seamless travel
  • Fixed nametags not showing in spectate
  • Fixed nametags not showing in pre-game
  • Hopefully fixed game being unplayable after seamless travel as host
  • Made guards switch to navmesh movement when unloaded
  • Fixed some spawn issues
  • Added flipped sight to Stribog
  • Fixed collision on reactor door
  • Fixed collision on player masks

Early Access Beta: Coming 2.22.22 + Official Trailer

[previewyoutube][/previewyoutube]

Coming February 22, 2022.