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SCP: 5K (Alpha Testing) News

GHOSTS OF THE SOUTH GATE // Update 0.16 is Now Available!

Update 0.16 is now available to download and play!


[h3]This update brings a completely new/revamped version of the Antarctica mission, complete with a unique storyline, gameplay mechanics, and enemy types. If you wish to learn more about the work that went into this update, as well as some of the direct influences that went into building it, please be sure to check out our latest devblog.[/h3]


[h3]You can find the full in-depth patch notes below:[/h3]

0.16 PATCH NOTES
[h3]KNOWN ISSUES[/h3]
  • Holding TAB (Scoreboard) & pressing J or ESC can cause the game to softlock via mouse inputs no longer working. A workaround to this is to press J & ESC individually and it should allow you to take control with the mouse again.
  • Occasional crashes can occur after finishing the Antarctica map
  • Various audio-related networking problems affecting music and damage sounds can occur
  • Occasional bug where players may get softlocked after the intro cutscene in Antarctica. If the cutscene ends and you don’t get the loadout UI, you may need to leave the match and rejoin, or restart the game.

[h3]CONTENT[/h3]
  • Reworked Antarctica with complete storyline, gameplay, and enemies
    • Added Part 2 to Antarctica
    • Added SCP-610 (4 Variants)
    • Added the Mask of Omphalos (Memetic Vision)
    • Added climbable ladders
    • Added throwable flares
  • Added Kickstarter backer rewards:
    • Added the GOC Peacekeeper skin
    • Added a nametag icon for Kickstarter backers (icon for Omni Edition owners coming soon!)
    • Added a unique Kickstarter patch: Enoch (more patches coming soon!)

[h3]GAMEPLAY & QUALITY OF LIFE[/h3]
  • Reworked and improved AI detection and perception to be more consistent and controllable
  • Improved vaulting
    • Better smoothing and momentum preservation
    • Added sprinting vault
  • Added return to main menu button to server map select
  • Added controller and keyboard support to server map select
  • Added controller and keyboard support to confirmation dialogues
  • Added localization to gamemode and objective text
  • Improved the console command suggestion list
  • Balanced some weapons:
    • Slightly reduced effective range of S&W 500, reduced damage from 500 to 350
    • Increased M24 damage from 250 to 300
    • Increased Stealth Hunter damage from 100 to 150

[h3]VISUALS[/h3]
  • Added the ability for third person animations to affect the first person camera, reducing instances of seeing your own neck while sprinting, vaulting, etc.
  • Improved elbow positioning in third person

[h3]AUDIO[/h3]
  • Improved audio occlusion to allow for partial occlusion and more accurate geometry (experimental)
  • Added various engine design tools for better dynamic audio (mixing snapshot volumes, spline- and volume-based sound emitters, etc.)
  • Added various music system features to start, transition, and end music outside of hand-placed volumes
  • Added the ability to set different damage sounds depending on the damage source/type
    • Added shellshock filter for explosive damage
  • Added the ability to have sounds play faster/slower depending on animation speed
  • Added more tracked environment parameters
  • Various sound fixes and improvements
  • Various subtitle system fixes

[h3]FIXES & OPTIMIZATIONS[/h3]
  • Fixed issue where players fell through the map when loading a checkpoint in Chapter 2
  • Fixed fire extinguishers mounted on the wall not being replicated for clients
  • Fixed Guard spawns in the ‘Descent to Hell’ section of Chapter 1 so that they do not spawn in the ceiling anymore
  • The size of objective trigger zone now fits the second override switch room better in the intro cells in Chapter 1
  • Fixed various invisible walls in Chapter 1 blocking grenades
  • The containers in Chapter 1 should allow SCP-3199 to path better when opened
  • Added missing collision to various walls that were missing them
  • Several doors that could become stuck due to being broken while locked were fixed
  • Blocking volumes that killed players in the garage pump sequence in Chapter 1 will not kill players anymore
  • Floating submachine guns are now correctly placed on the rack in the testing map
  • Fixed AI spawns breaking in the testing map after the first use
  • Fixed several issues relating to AI navigation in Wave Survival
  • Improved the reliability of the ‘Gather your team’ objective in the Chapter 1 intro cells
  • Fixed several player exploits in Wave Survival
  • Fixed elevator doors not operating correctly in some instances in Chapter 3
  • Fixed objective UI sometimes not showing on clients (adds list of pending objectives to wait until their parent has been added)
  • Fixed notifiers being shown even when HUD was hidden
  • Fixed objective UI sometimes reappearing when HUD was hidden
  • Fixed “Joining (ServerName)” appearing when leaving a server
  • Fixed a crash when adding attachments very quickly
  • Adjusted GoreComponent cleanup to be less error prone and give more useful info
  • Fixed falling through elevators on unstable connections
  • Improved culling and performance in Area-12 Garages
  • Fixed the ability to vault while vaulting
  • Fixed some instances of Resonators getting stuck in “The Pit” when jumping down
  • Fixed some issues in Wave Survival with enemies getting stuck out of bounds—stuck enemies now get automatically teleported back into the map where possible
  • Fixed floating weapons when a character dies while unloaded
  • Fixed reportables not unregistering after being reported
  • Fixed AI melee damage being able to headshot the player, dealing massive damage
  • Enabled actor and blueprint clustering for better GC performance (reduce random hitches)



We hope everyone enjoys!

-Affray Interactive Development Team


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Ghosts of the South Gate // Update 0.16 Devblog

Hello everyone,


Welcome back to another SCP: 5K devblog. In this post, we will be discussing the 0.16 update, “Ghosts of the South Gate”, as well as showcasing some of the upcoming work that the team has put into the game.

This has been an opportunity for the team to work on something that isn’t within the usual confines of Area-12, allowing them to explore more creative and flexible approaches to various gameplay concepts and designs. This should be a unique experience that plays quite differently to the main campaign missions JXLDC, and shows some of the more diverse gameplay scenarios that we have planned for the rest of the game.

SCP-610

As we last discussed in our Fall 2024 Studio Update one of our major focuses for SCP: 5K moving forward is on making sure that the SCPs not only present unique challenges for players, but also really drive up the horror factor. Known as “The Flesh That Hates”, SCP-610 is considered one of the creepier anomalies of the SCP universe, as it’s a highly contagious disease that causes grotesque mutations to the body of those that are infected. It is designated as a “Keter” class anomaly by the SCP Foundation, as it is extremely difficult to contain.

Despite its Keter classification, SCP-610 was originally contained and isolated at Site-600 in Russia due to its frigid and cold environment, which appeared to play a key factor in the containment process. In SCP: 5K, our goal was to pick up the story of SCP-610 after its isolation IK3Y8 and containment in Site-600: Area-12 seems to be involved in the development of the “Vector Program”, a global initiative that no one yet understands the full repercussions of. This program resulted in SCP-610 being transported from Site-600 to NSIS-4 for testing and the player’s mission is to find out why.



While developing SCP-610, our primary objective was to create a more “monstrous monster”, something that is distinctly different from guards/soldiers and our other enemy types that primarily utilize basic/simple melee attacks. In order to achieve this we constructed a flexible attack system that allowed us to add roughly half a dozen attacks across four different variants of SCP-610. We won’t reveal all of the attacks or variants here, but players should expect to anticipate and dodge a variety of attack patterns depending on the variant that they encounter.


During this process we have also made sure to utilize some of the existing tech that we created for the 0.15 update (namely W486B the soldier awareness system and the fake zombie death mechanics) and modify/repurpose portions of it specifically to fit the unique behaviors of SCP-610. SCP-610 doesn’t sense players the same way that other enemies do, and “killing” it isn’t that simple.

GOC

As the main protagonist of the Antarctica mission, we wanted to make sure to portray the GOC as the highly lethal operators that they are, but with a twist. While the GOC has many different iterations in the SCP community, in SCP: 5K we decided to take a more “tactical-meets-alchemy” approach to depict them.


In our timeline the GOC came into existence shortly after World War 2 (known to some as the “Seventh Occult War”). They EQCG6 were given access to extremely powerful technologies that blur the line between mythical and scientific comprehension, the most powerful of these being their base of operations, known as “Ganzir”, a [REDACTED]. Beyond Ganzir, the GOC also has access to a variety of other unique and anomalous pieces of technology:

“The Mask of Omphalos” - A lens made from a unique mineral that allows users to peer back in time and see certain memories, specifically ones that involve psychic trauma (the more there is the clearer the vision). As such the GOC have the ability to utilize “memetic vision” to help them see and understand a series of events that have unfolded at the civilian research outpost NSIS-4.

“The Fleece” - The GOC’s uniforms are made from a symbiotic mold that bonds with the wearer and allows for rapid (although limited) healing abilities LWBY7. If they are to take damage in combat, their suit is able to aid in healing its user and prolonging survival to complete the mission.

“The Lavos” - Known as “the Voice”, the paramount weapon of the GOC which can [REDACTED].


[h3]GOC “Peacekeeper” Kickstarter Reward[/h3]
At long last another one of the Kickstarter backer rewards will be coming with update 0.16: the GOC “Peacekeeper” skin! The GOC Peacekeepers represent the rank and file of the Coalition, whereas the operators for Antarctica are one YED2L of the elite strike teams. All Kickstarter backers will now be able to select unique variants of the GOC outfit in the customization screen:


In addition, backers will also now receive special icons in their nametags that other players will be able to see in coop and multiplayer matches:

NSIS-4, Antarctica

The location that we chose for Ghosts of the South Gate is the National Science Institute Station 4, otherwise known as NSIS-4. NSIS-4 was designed to support a sustained operational population of approximately 150–200 individuals ranging from scientists to eco tourists. It regularly received shipments Z4BZ8 and acted like a port for the scattered Antarctic outposts, such as the Troll Station further inland. We felt that this would be the ideal scene to portray the continuation of SCP-610, as it would be a natural place to move it from Site-600, and it gave us a lot of opportunities to weave in the story with Area-12 as well.


In addition, NSIS-4 allowed the team to incorporate a number of inspirations from one of our favorite films: John Carpenter’s “The Thing” (1982), which also takes place at a remote research station in Antarctica. We were even extremely fortunate to be able to work with the legendary Peter Maloney from the original Carpenter film for this update—you will be able to hear his voice acting in-game as he takes on the role of Marcus, 6XFYI a worker at NSIS-4 and key character that will help players understand what happened at this outpost. Keep an eye out for the various easter eggs and nods towards the film that we placed, and if you wish to learn more about how this film influenced us we will include a section about this in the upcoming devlog.


Antarctica was also another opportunity for us to further enhance and develop our level design workflows in order to avoid tedious puzzling elements while also simultaneously reinforcing exploration, maintaining story and tension building moments, and ensuring good momentum/flow CFTCB with a healthy balance of challenge along the way. Players should be able to experience a good range of both story and lore building interspersed between a variety of high-paced, endurance-testing challenges throughout the course of the mission.





Thank you for checking out the devblog. We hope that everyone enjoys Ghosts of the South Gate on March 5th, and we can’t wait to hear what you all think!

-Goomes, Community Manager



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Update 0.16 Release Date Reveal

Hi everyone,


[h3]The release date for Update 0.16 is now here! Everyone will be able to hop in and play this update on March 5, 2025.[/h3]

[previewyoutube][/previewyoutube]
[h3]We can't wait to hear what everyone thinks![/h3]



-Affray Interactive Development Team



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SCP: 5K On Sale Now!

Hi everyone,


[h3]You can pick up SCP: 5K for 20% off right now during Steam's Winter Sale event![/h3]

https://store.steampowered.com/app/872670/SCP_5K/

[h3]From now through December 31st you will also be able to find some festive decorations and other surprises in game (we've also included an option in settings to turn this off if you want to play without them):[/h3]


[h3]Last but not least, we put together a fun cinematic video of some friends playing through the 0.15 Chapter 1 overhaul together for the first time, while we simultaneously followed them around using our built-in spectator cam tools:[/h3]

[previewyoutube][/previewyoutube]
[h3]Now is a great time to hop into the game with a team of friends—we hope everyone enjoys![/h3]

-Affray Interactive Development Team



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