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Eight Strange Livings | Master Xiao Feng

[previewyoutube][/previewyoutube]



Master Xiao Feng(萧峰), a core role in the Hong Kong novel, Eight Strange Livings (天龙八部), which explores courage, justice and misfortune, is a famous characters in contemporary China and Chinese world.

In the novel, he is the top manager of the greatest party of beggar , and has amazing Kongfu. He live a honest and responsible life, but unfortunately, he kill his only lover in his whole life in a wrong understanding, and dead for his two country in the end.

bilibili link
https://www.bilibili.com/video/BV1Et4y117kx/

Share an old song, "Previous Joy Come Into Dream" (Chinese/Cantonese)

[previewyoutube][/previewyoutube]

[h3][/h3]

bilibili

Singing By Hacken Lee

(From Internet translation)

In those days, I fell in love with the right person

We have a close character and temperament

Planted love and hate and be very close early

Impression in heart to heart and trust balanced

We snuggled up to each other under the month, between the flowers

We shared happiness and fate

We love in a hundred ways and willing to fly wing to wing

For a wisp of infatuation, and a total of contract

Happy to meet my close one, we cheer up

Many happiness in mind, and without imperfect

Love and love and get together in the morning and evening

Meet each other every day and express condolences to each other

A planting flower is not fragrant

Remembering make hatred

Only complain about the disturbance in the sea of love

Once life changes, love contract breaks

Kindness turns into smoke nowadays

No further love is permitted

Thousands of silk of love in nothing

A pity; all flame into hatred

Throw an lovesick uselessly, take a useless obsession

Hate you mind is so endure

Only what can be spoken is; Previous Joy Coming Into Dream

Don't look for it again because it have been ashed

Don't look for it again because it have been ashed

Don't look for it again because it have been ashed

演唱 / 李克勤

当年相恋意中人
大家性情近
早种爱根极亲密
心心相印互信任
月底花间相偎依
共喜有缘份
恩爱百般愿比翼
痴心一缕共订盟
喜逢知己倍精神
内心快乐无憾
朝晚眷恋共欢聚
天天相见互慰问
立心栽花花不香
重反惹仇恨
只怨爱海起风波
一朝生变断爱盟
恩情于今化烟云
未许再续情份
空有爱丝万千丈
可惜都已尽化恨
枉抛相思枉痴恋
恨卿心太忍
只有叹息旧欢似梦
早经消散莫再寻
早经消散莫再寻
早经消散莫再寻

=== About The Singer / 关于歌手 ===

Hacken Lee Hak-kan (Chinese: 李克勤; Cantonese Yale: Lei5 Hak1kan4; pinyin: Lǐ Kèqín); born 6 December 1967) is a Hong Kong singer, television host and actor, active from the 1980s until today. In 2013, Lee's song "House of Cards" swept multiple awards in many Hong Kong award ceremonies, including "World's Best Song" and "Broadcasting Index" in Metro's Awards. As of 2013, he has reached 14 times in receiving the "Outstanding Pop Singer Award" at RTHK's "Top Ten Chinese Gold Songs Awards" and has established an irreplaceable status in the music industry of Hong Kong and Asia.

1985年,李克勤以演唱谭咏麟的《雾之恋》获得第二届全港十九区业余歌唱比赛冠军(第一届冠军为张学友)。其后与宝丽金唱片公司签约,成为旗下歌手。1986年,推出首张EP唱片《李克勤》

https://en.wikipedia.org/wiki/Hacken_Lee

https://baike.baidu.com/item/%E6%9D%8E%E5%85%8B%E5%8B%A4/13707

Introduce a Taiwanese singer: Rene Liu

[previewyoutube][/previewyoutube]

[h3][/h3]

Rene Liu Ruo-ying (Chinese: 劉若英; born 1 June, 1970) is a Taiwanese singer-songwriter, actress, director and writer. In the Sinophone world, Liu is widely known by her affectionate nickname "Milk Tea". Her music often focuses on love stories and has built an image around herself as a single woman. She is known for her mature, professional, urbane, single woman persona.

She has released 20 albums since 1995 and held hundreds of solo concerts worldwide. She has also had a remarkable acting career, having won numerous awards throughout Asia including Best Actress twice at the Asia-Pacific Film Festival.

——From “wikipedia” https://en.wikipedia.org/wiki/Rene_Liu

She also has a YouTube page

https://www.youtube.com/channel/UCqOLMHiPIvAvjZ8sKIS9nPQ

And... She also has a IMDB page

https://www.imdb.com/name/nm0515002/

And... You can listen her music in internet...

https://music.163.com/#/artist?id=8326

Merry Christmas!



Hello players!

Merry Christmas!

走向装置说(大纲) | On Installation(Outline)

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“游戏手册 GAME NOTEBOOK”是ltaoist的私人steam帐号的名称。如果你遵照装置说的精神,你可以免费申请使用“游戏手册 GAME NOTEBOOK”作为你的游戏的开发者和发行者的名字。详情请联系 [email protected]

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“游戏手册 GAME NOTEBOOK” is ltaoist‘s private steam account. If you follow the spirit of On Installation, you can apply for the use of “游戏手册 GAME NOTEBOOK” as the name of the developer and publisher of your game in free. For details, please contact [email protected]

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====== 大纲 =====

导言:提供一种工程的规范性和创意的灵活性相平衡的元方法

(主要内容:电子游戏作为一种“计算机应用软件”,在软件开发的过程中的困难,尤其是面向变化了游戏玩法、游戏性的工程应用实现的困难,可以概括为“规范性和灵活性的矛盾”。这不是同于单纯的图形图像实现的困难,而是同逻辑学与合理有关,虽然也可以从图形图像实现的角度来切入。这里并不意在提供一种“标准”级别的方法解决这种困难,因为这种困难是具有客观的物质性和社会性的,但提供了一种梳理和研究这种困难的方法,不一定是最优的,但或许可以对实践帮助。这些内容来源于广泛的业界实践,不是我个人原创的成果,我只是加以总结,并且可能有潜在的不妥当不通用的地方,还需要加以研究。)

1.作为精神、价值观和社会活动的电子游戏
2.背景:游戏性的前进
3.问题:规范性和灵活性的矛盾
4.标准:困难,个人价值,社会价值和妥协
5.致谢

本有的装置说

(主要内容:这里有两个部分。第一部分,人们对游戏的使用,并且建立一种可能可以更全面的描述游戏的各个方面的语言体。第二部分,前定性,引入“装置化”的概念,并展开到模仿与编排,游戏性如何从现实现实或想象世界落实为实际的计算机软件或其单元。)

1.装置的描述:视听特性,互动特性,外延特性
2.装置的编程:前定性,装置化与游戏中的模仿与编排

构成的装置说

(主要内容:游戏中不同的主要存在物或关联存在物如何构成了游戏的体验,他们与三大特性的关系,游戏引擎会对这部分的内容有较大的影响。基本上特殊的事物或者公有的事物都有可能要特殊处理,仍然是可以为了“最高设计决策”服务的。)

1.空间:地图,按钮,表示器,特殊效果
2.时间:触发链,事件链,感受链
3.动力:世界的背景、存在者与介入效应
4.叙事:人称与故事
5.反馈:兴观群怨和商业化

价值的装置说

(主要内容:对设计良好的游戏可能具有的个人价值和公共价值做出正面回答。)

1.个人价值:消遣与提供体验
2.公共价值:社会价值和社会功能

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Introduction: provide a meta method that balances engineering standardization and creative flexibility

(main content: as a kind of "computer application software", the difficulties in the process of software development, especially the difficulties in the implementation of engineering applications with changed game playing methods and games, can be summarized as "the contradiction between standardization and flexibility" This is not the same as the difficulty of simple graphic image implementation, but related to logic and rationality, although it can also be cut in from the perspective of graphic image implementation. This is not intended to provide a "standard" The level method solves this difficulty because it is objective, material and social, but it provides a method to sort out and study this difficulty. It is not necessarily the best, but it may be helpful to practice. These contents come from a wide range of industry practice, not my own original achievements. I just summarize them, and may be potentially inappropriate Where it is not common, it needs to be studied.)

1. Video games as spiritual, values and social activities
2. Background: Playful progress
3. Problem: the contradiction between standardization and flexibility
4. Criteria: difficulties, personal values, social values and compromise
5. Thanks


Existing and Installation

(main content: there are two parts here. The first part is people's use of the game and establishes a language body that may more comprehensively describe all aspects of the game. The second part, pre characterization, introduces "installation" And expand to imitation and arrangement, how to implement gameplay from the real or imaginary world into actual computer software or its unit.)

1. Description of the device: Audio-visual characteristics, interactive characteristics and epitaxial characteristics
2. Device programming: pre characterization, installation and imitation and arrangement in the game

Composition and Installation

(main content: how different main or related beings in the game constitute the game experience, their relationship with the three characteristics, and the game engine will have a great impact on the content of this part. Basically, special things or public things may need special treatment, which can still serve the "highest design decision")

1. Space: map, button, indicator, special effect
2. Time: trigger chain, event chain, feeling chain
3. Motivation: World background, existence and intervention effect
4. Narrative: person and story
5. Feedback: interest and resentment and commercialization

Value and Installation

(main content: give a positive answer to the possible personal and public values of well-designed games.)

1. Personal value: Recreation and providing experience
2. Public value: social value and social function