1. The Battle of Polytopia
  2. News

The Battle of Polytopia News

Beta Update 2.3.4.9228

Beta Update 2.3.4.9228


Hello Polytopians!

We've got some small fixes for the current Tribe Skins beta.
-Zoythrus

Bug Fixes:
- Fixed some localization issues
- Fixed mixing tribes
- Fixed Polytaurs and added skin for Cultist Vengir Polytaur
- Fixed Japanese-specific localization issues

It's Time For The Vengir Tribe Moon!



While most would see the banishment of the Vengir as a bleak tragedy, the hunt for retribution did push them into becoming master metallurgists. The highest role in Vengir society below “Monarch” is “Blacksmith,” and that tends to happen when you need a steady stream of swords and armor.

Hello Polytopians,

It's the Vengir Tribe Moon, and we're releasing a special bundle to help get you into the spirit! You can get a limited-edition poster and pin set right now until the end of November!



Now, tell us what you think about the Vengir in the comments!

P.S. Thanks for the art, Polytoblerone!

-Zoythrus

Halloween Sale 2022



Hello Polytopians!

It's the time for tricks and treats, and we're here to give you a treat - 50% discount on the game and DLC! This even applies to the Special Tribes on mobile!

Now you can get Polytopia and all the Special Tribes just in time for everyone's favorite spooky day!

Happy Halloween!

-Zoythrus

https://store.steampowered.com/app/874390/The_Battle_of_Polytopia/

BETA: Introducing Tribe Skins!



Hey Polytopians!

Today, we'd like to introduce something that you've all been waiting a long time for - Tribe Skins!

What are Tribe Skins? They're like, Halloween costumes for the tribes, which will cosmetically change an entire tribe's aesthetic from the ground up! New clothes, new buildings, and sometimes even new animals! So, without further ado, let's introduce the first batch of Tribe Skins!

[h2]Bardur Baergøff[/h2]

Bardur who have survived the 5 Tests of Strength are given the rank of Baergøff, meaning “Elite Baerion Hunter”. The sanctified Baerion pelt is thought to let the wearer channel the animal's raw ferocity in battle.



[h2]Hoodrick Yorthwober[/h2]

Can you hit a BuzzFly with an arrow from 2 tiles away? Then you might be ready for the Hoodrick Yorthwober. These expert sharpshooters have been personally trained in combat and survival by Yorth, the legendary archer, and comprise the most elite force the Hoodrick can muster.



[h2]Vengir Cultists[/h2]

Vengir of the fanatical Burzgor Cult will perform the visceral Thdkrkr Ritual, shrugging off their mortal flesh and gaining power directly from the God of Blood, themself. Their zealous display of devotion isn’t taken as seriously as they’d like by the other tribes, however.



The skins have been released to beta on mobile right now for final testing, but will be added to Steam very soon! Note, the skins are still works in progress and might get a few changes between now and public release.

If you'd like to test them out now here on Steam, use the beta code polytopiabetatesters in order to gain access to the beta!

2.2.10.8545 Changelog:
Added Tribe Skins Batch #1
- Hoodrick Yorthwober
- Bardur Baergøff
- Vengir Cultist

Added new tribe selection preview
Added a quiver of arrows to the Archer unit

Fixed bugs
- Ruins Swordsmen supported by wrong city
- Misc bug fixes

Known Issues:
- Text strings may be outdated/inaccurate, but these will be fixed by release

Tribe Skin FAQ:


Q: How do I get access to these skins?
A: You'll have to pay for them, but thankfully, they're only $.99USD (or a $2.99 bundle on Steam once we add them), so they're super cheap. Much like tribes, the skins are added to your account forever when purchased.

Q: Why aren't the skins showing up on Steam?
A: The DLC that unlocks the skins needs a little more time as we set them up. It's a slightly different process to set up DLC on Steam than it is on mobile, and just needs your patience.

Q: If I buy a skin, do I have to use it all the time?
A: Nope! There is now a skin picker on the tribe selection popup, so you can choose which skin you'd like to use.

Q: Do the skins make any gameplay changes, such as adding new units or abilities to the tribes?
A: No, they do not. Even if some units have gotten new weapons, the skinned versions of tribes play the exact same way as their default skins.

Q: Can the AI use the skins?
A: Yes, but only ones you've purchased.

Q: Can I use the skins in multiplayer?
A: Of course you can!

Q: Are skinned versions of tribes considered a "separate" version of that tribe?
A: No. Both Cultist Vengir and default Vengir are still "Vengir", and thus, would still be considered a "mirror match" with different colors if they were both being used, just like if you had two default skins like it is now.

Q: Will all the tribes be getting skins?
A: Yes, but we'll be releasing them in batches. This first batch has skins for Hoodrick, Bardur, and Vengir, and subsequent batches will have skins for other tribes.

Q: Can I buy a skin for a tribe I don't own?
A: Yes, but you'll need to buy the tribe as well in order to use them.

Q: Will the skins be added to the Steam version of Polytopia for free?
A: No, they are DLC.

Update 2.2.9.8251

Update 2.2.9.8251


Hello Polytopians!

We're releasing our changes that we tested in the beta! You can check out our write up on the changes by clicking here!

Changelog:

[h3]Adjusted Cloaks:[/h3]
All units can now detect Cloaks
Cloaks get "Scout" and "Creep" ability

[h3]Adjusted Infiltration:[/h3]
Improved design for detect and infiltration
Cities can only be infiltrated once per turn
Infiltration now causes damage to the defending unit
Daggers can spawn in the city if undefended
City's star production is stolen by the infiltrating player
Special Pirate ship for Daggers!

[h3]Adjusted Balance:[/h3]
Explosion damage is reduced by 50%
No damage from Fungi
Ice Bank cap increased to 30
Reduced the amount of income when meeting tribe (1 less star per level)
AI is now better at trying to reveal Cloaks
You heal 4hp in ally territory (instead of 2hp)

[h3]Bug fixes:[/h3]
- Fixed boats on ice being able to move on land
- Allow destroying buildings with invisible enemies on them
- Fixes to ELO
- Fixed games with Nature Bunnies and ice getting stuck
- Fixed algae - port interactions
- Fixed startup crash on Steam related to gamepads
- Fixed issue with adding players to pass and play
- Various small UI fixes