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The Battle of Polytopia News

Usher in a Fresh Start with the New Dawn Skin for the Cymanti!

[p][/p][previewyoutube][/previewyoutube][p]Hey Polytopians![/p][p][/p][p]The New Dawn Movement has emerged, attempting to use their new, adorable forms to ensure the survival of the Cymanti Hive, and they need your help! Use the power of Fairies, Shoos, Squishies, Claudes, and many other funky bugs as you try to convince the rest of the Hive that you know what's best for the future of the swarm.[/p][p][/p][p]You can get the New Dawn skin right now, and we've even added a discount for the normal Cymanti, so you can pick them up, too![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Release Notes for 2.15.1

In this release we focused on fixing bugs that were found during beta and early release of the Cymanti Rework build.

  • Fixed mantis head in chipmunk mode
  • Properly display perfection difficulty bonus % in game setup ui
  • Aquarion can no longer fertilize tiles with crops on them already (which caused crops to dissapear)
  • Updated Cymanti tribe preview
  • Moth eggs can no longer swim (preventing them to be pushed into water)
  • Aquarion can no longer drain tiles, and others can’t dash drain
  • Other tribes can now see how many turns before larva turns to moth
  • Larvas can now grow into moths if mind-bent by another tribe
  • Moths now properly spawn eggs instead of daggers if mind bent
  • Can not swarm swarmed units
  • Allow breaking ice under units if they can stand on the tile without ice (flying units, tiles with algae or bridge)
  • Changed Cymanti explorer to Ciru bug
  • Make sure double attack cannot be used after capturing a city or examining a ruin
  • End result screen now show correct number of technologies researched
  • Updated localization
  • Explorer pathfinding now includes mountains and increased sight range when evaluating which tile to move towards


Enjoy!

It's Time for the Cymanti Rework!

[p][/p][p]Hey Polytopians![/p][p][/p][p]We've released a massive rework for the Cymanti, and if you want a detailed explanation for why we made the changes we made, head on over to our blog by clicking this link![/p][p][/p][p]But, in case you don't want to go to a whole different site, here's the changelog.[/p][p][/p][p]Update 2.15.0.15024 - Cymanti Rework[/p][p] [/p][p]Naval changes [/p][p]– Cymanti explorer can now move on water like other tribes [/p][p]– Moved around naval techs to replicate Path of the Ocean changes [/p][p]– Algae is now a tile effect instead of an improvement, other improvements can be built on top of it. Spawns with a fruit on top [/p][p]– Algae does not cripple movement for naval units (but still for land units) [/p][p]– Clathrus is now a land building and grows from spores instead of algae. It is poisonous, but no longer creates networks (Mycelium can now be built on Algae instead) [/p][p]– Raychi is split into two units; Boomchi that explodes to create algae, and a slightly adjusted Raychi [/p][p]– Boomchi get “amphibious” ability so they can move on land [/p][p]– ’Floating Island’ unit in navigation, spawns algae + area damage [/p][p][/p][p]Other changes [/p][p]– ’Mantis’ replaces Swordsman, same stats but with ‘creep’ ability [/p][p]– Fungi is limited to level 2 – ’Microbes’ ability in ‘Recycling’ allows Fungi to grow 1 additional level [/p][p]– Growing units (centipede head, dragons, larva etc.) inherit the damage from their previous state [/p][p]– ’Kiton’ get ‘creep’ [/p][p]– Creep no longer overcomes mountain movement penalty [/p][p]– Phychi get a “double attack” ability [/p][p]– Poison defense debuff increased to 50% but defense bonuses are intact [/p][p]– Poison now slow down enemy units [/p][p]– Explode units can explode even after attacking [/p][p]– Doomux cannot become veteran [/p][p]– Doomux attack down to 3.5 [/p][p][/p][p]Diplomacy changes [/p][p]– Cloaks replaced by Moths, they can fly but are not invisible. When they infiltrate a city they poison defenses and lay Eggs [/p][p]– Eggs can’t move but can explode, and if you wait 1 tur,n they will hatch into Larva that are similar to Daggers [/p][p]– After 3 turns, Larva will turn into Moths, making the circle complete [/p][p][/p][p]Shaman changes [/p][p]– ‘Boost’-ability replaced by ‘Swarm’ that only buffs movement [/p][p]– Movement buff is retained until the unit gets attacked [/p][p]– ’Shaman moved to ‘meditation’ so it is easier to replace [/p][p]– ’Mountain temple’ moved to ‘Philosophy’ [/p][p]– ‘Pacifist’ task is replaced by ‘Converter’ (convert 3 enemies to build ‘Church of Converts’ monument) [/p][p][/p][p]Non-Cymanti adjustments [/p][p]– Improved Explorer movement [/p][p]– Score penalty for starving cities [/p][p]– Adjusted look of UI[/p][p][/p][p][/p]

Polytopia is Part of the Difficult Games Bash Sale!

[p][/p][p]Think you’re a true strategist? The Battle of Polytopia is part of the Difficult Games Bash—a ruthless test of intellect and precision where only master tacticians conquer the Square. Show what you’re made of—or is it all just talk? [/p][p][/p][p]Discount on Steam until November 4th.[/p]

Get Ready for the 2025 Polytopia World Championships!

[previewyoutube][/previewyoutube][p]Hey Polytopians,[/p][p][/p][p]Compete for a $10,000 prize pool and a spot in the live finals in Stockholm. Qualifications start September 13th, 2025 Free registrations are now open for the Qualifications for the Polytopia World Championship 2025. The concept is ‘The Battle of the Tribes’ with 12 winners (one for each tribe) advancing to the Face Off Round that determines the 6 top players who will compete in the live finals in Stockholm. 🔥 [/p][p][/p][p]Details HERE: World Championship - The Battle of Polytopia (Official Page)[/p]