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The Battle of Polytopia News

Beta Patch 2.0.8!

Hello, beta testers!

This is a simple patch with a handful of important bug fixes! Test it out and tell us what you think in the comments! Remember, please report any bugs you find!

-Zoythrus

Beta Patch 2.0.8 notes:
- Improved line break handling, especially when using other languages
- Various UI improvements
- Various improvements to moving around the map
- Added the tribe ratings to the throne room and fixed the sorting
- Improved battle animations
- Added game settings information to the screen when joining a game
- Added a delay between clicking "Next Turn"
- News are now updating properly
- Fixed an issue with unit sprites showing in wrong position after replay
- Fixed an issue where villages were not considered as roads
- Fixed an issue with leaving pending games
- Fixed an issue locking the game when leaving it while AI is playing
- Fixed an issue with the sunrise easter egg
- Fixed an issue with action buttons multiplying
- Fixed an issue where double clicking on "resume game" froze the app
- Fixed an issue with the game crashing on when building an Ice Bank
- Fixed an issue where a unit could be moved after landing from a boat
- Fixed an issue where unit sprites could be moved in their tile
- Fixed an issue where Polytaurs couldn't capture a city
- Fixed an issue where the game crashed after starting a random match and leaving before anyone joined
- Fixed an issue with capitals in drylands still having water
- Fixed the missing popup on Genius Task
- Fixed the speed score calculation
- Fixed various issues causing game crashes

Beta Patch 2.0.7.2503!

Hey, fellow Polytopians!

Just a simple update in the 2.0.7.2503 patch! Besides bugfixes, there's a new menu screen! Enjoy!

-Zoythrus

Patch Notes:
- Navalons can now capture cities
- Polaris can now place monuments on ice
- You can now send reminders for other players to play their turn
- Added a fullscreen toggle to settings
- Added loaders to visualize when the game is waiting for response from the server

- Fixed an issue with games getting stuck after replay of opponents' turn
- Fixed an issue where one could kick players that didn't time out
- Fixed an issue with the harvesting animation
- Fixed an issue where units remained highlighted despite no action left after breaking ice
- Fixed an issue with Polaris freezing on city capture

- Fixed various issues with scaling of some UI elements
- Fixed various issues with the matchmaking UX
- Fixes various causing the game to crash

Beta Patch 2.0.6.2301!

Hey, just reporting a small update of bugfixes and small features to the beta!

The 2.0.6.2301 update includes:
- Added in-game notifications when it is your turn in a multiplayer game
- High score list now shows only one entry for each player
- We'll now inform you when you need to update your game to the newest version
- Added more information to the popup when viewing friends
- You can now set turn times and skip the player's turn when the timer runs out
- Added game info to the tribe picking screen in multiplayer games
- Various fixes to improve the AI
- Fixed various bugs with attack animations
- Fixed various graphics issues
- Fixed various bugs with sounds and music in menus
- Fixed various bugs with Polaris' freeze ability
- Fixed an issue with water routes
- Fixed an issue with camera centering
- Fixed an issue with removing friends
- Fixed an issue with player icons and names in Pass & Play
- Fixed an issue with the upgrade bubble getting stuck on a tile
- Fixed baby dragon stats
- Fixed "tribes destroyed" calculation in end game screens

Enjoy,
-Zoythrus

Mirror Matches Beta Update!



Hello!

Every time we update the current beta, we're also going to talk about an upcoming feature in the Steam release! This current feature are known as "Mirror Matches," where multiple people can play as the same tribe. Want to have an 8 player Imperius match? Go right ahead! Want to see who is the better Luxidoor player? Now you can! As you can see on the picture, the mirror tribes are simply given the colors of any tribe not currently playing in this match. The first player will always get the tribe's default color, and everyone else will pick from the unused colors. Also, the bots can do it, too! Now you can find multiples of the same tribe in a single player game! (I once had 3 Oumaji.)


Now, onto the beta patch notes:
- Introduced a new pushing order for units
- Stars are now correctly awarded based on final score
- Long pressing on "next turn" now selects the next unit that has not been moved during this turn
- Zooming in on the map now zooms in at the cursor position
- Baby dragons are now melee units
- Esc no longer closes the upgrade choice pop-up during city upgrade
- Players are now ordered according their scores when owning the same number of capitols in Might mode
- Bots no longer keep playing after capturing the player's last city in a singleplayer game
- We now show double shield icons when defending walled cities
- Fixed issues causing incorrect damage calculation
- Fixed issues with scaling of in-game UI elements
- Fixed an issue where Dash did not work on units uncovered by the attack-move action
- Fixed an issue where promoting a unit during animation allowed double promotion
- Fixed an issue where Elyrion Sanctuary did not show level information for level 0
- Fixed an issue where Dragon Eggs never hatched on the boat
- Fixed an issue where turning sounds on only worked after restarting the game
- Fixed an issue where all score markers popped up at the same time when capturing a city
- Fixed an issue where the game played sounds for every population gained
- Fixed an issue where the friends search input lost focus
- Fixed an issue where units couldn't capture a city
- Fixed an issue where Mooni wasn't able to use the freeze ability
- Fixed an issue where AI was able to pick disabled tribes
- Fixed an issue where bots didn't choose the same tribe in a Mirror Match
- Fixed an issue where the meet popup sometimes showed up below the "your turn" notification
- Introduced new avatars
- Introduced configurable turn time limits
- Automatically skip player turns when time limit runs out
- Choose map type in multiplayer and matchmaking
- Improved map spawns

If you find any bugs with this release, please report them in the Discussions!
-Zoythrus

What´s up with the Steam version?

We have been getting many questions about when we will release the Steam version of The Battle of Polytopia, and some of you have probably even wondered if the Steam release will actually happen. The good news is that Steam will definitely happen, but we have decided to port the game to Unity first. This will give us the opportunity to release the game on even more platforms and plenty of other exciting stuff that we will announce later on.

The porting is currently going on at full speed and we are working hard to make sure that the game will be great on Windows & Mac OS X as well. This move to Unity is an important strategic decision that will enable us to grow The Battle of Polytopia at a much faster pace once the porting is complete. The Steam / Unity version is now scheduled for release during Spring 2020.

Meanwhile, to make sure you don’t miss out on any info about the Steam release, go to steam.midjiwan.com and select “Add to Your wishlist”.