1. Furious Seas
  2. News
  3. Performance Update

Performance Update


Full Sail Ahead!

We're back and faster than ever after docking for a game engine and performance upgrade. Thanks to all the VR pirates who eagerly awaited on standby for us to set out to sea once again. Treasure awaits ye!

New Additions
  • Added in foam trails behind ships.


Graphics Settings
  • Access through Pause Menu > Settings > Graphics
  • Lowering quality options will improve frame rate.
  • Added MSAA options.
  • Added Bloom Quality options.
  • Added Sail Animation options.
  • Added Water Reflections option.


Improvements
  • Up to 50% performance improvement due optimizations that include reductions to memory and CPU usage.
  • Unity Engine version upgrade.
  • Enhanced ‘X-Ray’ effect rendering.
  • Significant lighting system optimizations.
  • Task threading system to increase performance.
  • Reduction of loading stalls during gameplay.


Bug Fixes
  • Fixes for rendering distant islands.
  • Fixes for lighting system.
  • Fix for memory leak with pooled objects.


Community


Join our Reddit & Discord communities!

Reddit
https://www.reddit.com/r/FuriousSeas/

Discord
https://discord.gg/furiousseas

Have feedback or suggestions for the game? Join our Interactive Roadmap and help us create the future of Furious Seas: https://furiousseas.canny.io