Roadmap and Updates!

-ROADMAP-
For those of you who are eager to see what’ll be arriving in the coming
months for Furious Seas we’ve published our RoadMap on Canny.
- Check it out!
Looks for the following features in the coming months:
- Survival Mode
- The Conclusion of the Campaign Against the Crimson Bandits and Captain Ruin
- Improved Ship Destruction
- More Environment and Object Interactivity
- More Playable Ships
- Even More!
-UPDATES-
We’ve also been hard at work updating the game with the following fixes:
JULY 24th
-
New Additions
- Added steering wheel decoration to help identifying its center spoke (Xebec ship).
Adjustments - In game player hands better match real-world player hand position.
Bug Fixes - Fixed environmental water reflections.
- Fixed hang when canceling level load after grabbing Demon Sisters' poster.
JULY 21st
-
New Additions
- New difficulty selection option with additional Easy and Hard difficulty levels.
- Added a "Thanks for Playing" screen at the end of the Early Access Campaign.
- Tails now has dialogue the first time he uses naval mines.
- Cannon crew on the sloop will now announce when the player is low on health.
Adjustments - Pause menu background is now grey in color.
- Improvements to audio quality of cannon crew speech.
- Difficulty adjustments for the first part of the Demon Sisters chapter.
Bug Fixes - Fix for an issue where Demon Sisters could get stuck against an island.
- Fix for issue where player sails are lowered upon respawning.
- Fix for missing collision around island rocks in the game.
- Fixed slight steering issues that could result during height calibration.
- Fix for issue where player would warp backwards after respawning or when stopping their ship.
- Fixed auto-calibration player height adjustment.