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Furious Seas News

Patch - November 16, 2018



Yaaar!
We've updated your ocean-going adventures with even more improvements!

-NEW FEATURES-
  • Improved Survival Mode Scoring - High scores are saved and player rewards are scaled to the difficulty on which each kill occurs!
  • Added health and treasure pickups to Exploration Mode!


Fixes
  • Game now properly detects corrupted save data and allows player to overwrite it if detected.
  • Improvements to height calibration auto-detection for 'seated' setting
  • Improvements to the game's overall brightness on Vive headsets
  • Fix for AI ships not always spawning in Exploration Mode
  • Fix for an issue where Pause menu would no longer function properly if player held onto a bell during a level transition

Survival Mode Update



...Are you ready for a real pirate challenge?
Survival Mode!


Arm your cannons and unleash their wrath against a ceaseless horde of furious pirates. Take plunder from your fallen prey to add to your wealth and collect valuable supplies to repair your ship and keep yourself one step ahead of Davy Jones and the bottom of the sea.

You can find the new Survival Mode by starting Exploration Mode and then enabling the 'Survival Mode' toggle when it's presented.


Update Details
-NEW FEATURES-
  • Survival Mode - Test your skills and see how much booty you can claim against an unending hoard of enemies
  • Treasure Pickup (Survival Mode only) - Collect loot from your sunken foes!
  • Repair Pickup (Survival Mode only) - Keep yourself from death's door with a quick repair to your damaged vessel.


Bug Fixes
  • Fixed ambient wave sound effects being too loud occasionally
  • Fixed bug where after player respawns during opening tutorial level the enemy ships wouldn't reset properly
  • Fixed an issue where UI screens can appear 'under water'
  • Fixed a clipping issue with the player command cannons on some ships


Roadmap

As always, you can see our production roadmap and our current progress via Canny!
https://furiousseas.canny.io/

Exploration Mode Update



The humble beginnings of Exploration Mode have now been released!

This is the start of our foray into open-ended gameplay. It's a mode to let players enjoy VR sailing and pirate ship battles away from the structured missions of the single-player campaign.

To unlock Exploration Mode, players will need to defeat the first boss, William "Tails" Avery. There will be a map held by the skeleton on the Island Hub. When grabbed, players can start Exploration Mode with enemies, or without enemies to sail in peace. There isn't too much yet, but players can enjoy sailing around a larger environment.

We hope to grow Exploration Mode into a fun experience on its own that players can keep coming back to for high seas action. It will also be used to introduce new features and gameplay elements that we plan to bring over to the single-player campaign.

The addition of Exploration Mode was made possible with feedback from our incredible community. We released Furious Seas into Early Access because we wanted to hear what everyone wanted in a VR pirate ship game to help guide our development. As a tiny indie studio, the responses we've received have been tremendously helpful and we can't thank you all enough!

Let us know your thoughts on Exploration Mode in our Steam Community Discussion Forums, and be sure to continue helping us navigate our development path on our interactive roadmap: https://furiousseas.canny.io


New Additions
  • Exploration Mode - first pass.
  • Added an additional generic AI captain model.
  • Reduced frame rate stuttering by preloading shaders.
  • Reduced cloth setup time.

Patch - August 31, 2018



Yo-ho-ho!

Those with sharp eyes may have noticed that we snuck in a little update late last week. For those who didn't catch it, our enemy boats now have pirate captains at the helm! We've added unique characters for William "Tails" Avery and the "Demon Sisters" Mary and Sadie Bonnie as well!

Alas, the era of ghost pirate captains is over... for now.

New Additions
  • Generic pirate captains on enemy boats.
  • Crimson Bandits captains on boss boats.

Patch - August 29, 2018



Ahoy, pirates!

August is coming to an end and we have a new patch for you!

We've been listening to the amazing feedback and suggestions you've left for us on our interactive roadmap: https://furiousseas.canny.io

While we can't make any promises just yet, we can say that we have been making some foundational changes to Furious Seas to prepare for some exciting prototyping tests. Why are we doing this? We want to add a lot more replay value and variety to the gameplay experience.

In the meantime, these are the visible changes we have for you in the latest patch:

New Additions
  • Higher resolution terrain.
  • Optimizations to physics and animation improving low end framerate drops and duration of stalls.
  • Ability to adjust swivel gun (command cannon) placement.
  • Mixed Reality options in the settings menu for content creators hoping to hide the oval camera mask and the player's hands.


Adjustments
  • Enemy boat crew members can now be seen from further away.
  • Improvements to the save system in preparation for future updates.
  • Improved swivel gun (command cannon) interactions by reducing the frequency of the bug causing players to lose their grip. Not 100% fixed, so if it still happens, try restarting the level.
  • Tutorial flow improvements.


Bug Fixes
  • Fix for water glitching when player floats down to their boat.
  • Fix for incorrect render ordering for particles causing depth issues.
  • Fix for shadows on the deck at the incorrect height.
  • Fix for game hang if player dies after killing a boss.


Known Issues
  • Demon Sisters death dialogue might not play properly.
  • This patch improved performance on most of the machines we tested. However, one PC below minimum spec had an inconsistent chance of framerate dropping and not recovering. If you encounter this issue, please discuss your situation with us on the forums: https://steamcommunity.com/app/875760/discussions/2/