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Wasteland Remastered News

inXile 20th Anniversary Documentary

We’re celebrating inXile’s 20th year as a game studio with a look back through our history; where we came from, obstacles along the way, and our studio’s future. But it’s the challenges that made us who we are, and we’re sharing never before heard stories about our history, our games (including some that were never released), and how becoming an Xbox Game Studio has changed our trajectory forever.

https://www.youtube.com/watch?v=lzAna_ovGfQ
As you’ll learn in the documentary, it’s really our fans and those that helped support us directly through crowdfunding that kept the studio going, and we’d like to once again thank anyone who backed a game, told a friend about us, or even just liked a post promoting a backer campaign. Even those small interactions absolutely made a difference in our lives, and we survived as a studio on the support of people who like to play the kinds of games we like making.

We hope you enjoy this look back at the last 20 years and continue to join us in our game worlds as we look toward the next 20. We can’t wait to show you more.

inXile entertainment

inXile Joins Xbox Game Studios Publisher Sale

The entire inXile catalog is on sale from now until April 12 as part of the Xbox Game Studios Publisher Sale. With some of our deepest Steam discounts to date, you can grab the critically acclaimed and award-winning Wasteland 3 for 50% off, Torment: Tides of Numenera and The Bard's Tale IV are both 75% off, and more!

Find your new favorite RPG.

Wasteland Remastered – Macro Update Live

We've just released a new update for Wasteland Remastered on Steam, the Microsoft Store, and Xbox One that adds macroing abilities to assist with combat and repeatable actions. This was a request from many of those who played the original releases as macros quickly became "the way to play."

[h2]Macro Guide[/h2]
Macro functions condense the several key strokes needed to give certain commands into one command.

[h3]Recording[/h3]
  • To start recording a macro, press and any key from F1 through to F12 simultaneously.
  • A message will appear in the bottom right corner of the screen; to indicate the macro is recording.
  • You can then enter commands as normal, to store them in the macro.
  • When you want to stop recording the macro, press and simultaneously.

[h3]Play Back[/h3]
  • To play back a macro, press and the key from F1 through to F12 simultaneously, for the macro you want to play back.
  • Replace
  • You can replace a macro, by recording new commands to a macro that has been previously recorded.
  • This will delete the original macro.

If you are using a controller, holding the left trigger will open up a radial selection dialog, to handle recording and playing macros.

Macros will play back the inputs you selected. Please Note: as gameplay content changes, macro inputs may not interact as expected due to changing character abilities, weapon selection and other factors, similar to the original release.

[h3]For Veteran Players[/h3]
  • Due to UI changes in the Remaster, the macro system works differently to the original release.
  • Depending on the circumstances, some keypresses are bound to only triggering if you are in the same state that you were when the macro was recorded. This means you cannot record a general macro while moving around a map; that will work in combat - you have to record the macro while in an encounter!
  • Keypresses that do not trigger anything in a particular area of combat will be ignored. So if you want to record a general attack macro that works for multiple groups, you'll need to create it when in an encounter with at least 2 enemy groups.
  • For example, when you only have 4 players in your party, with only single shot or melee weapons, if you recorded: 54325325251Y
  • This would:
    • attack group 4 with player 1 (if there is a group 4)
    • attack group 3 with player 1 (if there is a group 3)
    • attack group 2 with player 1 (if there is a group 2)
    • attack group 3 with player 2 (if there is a group 3)
    • attack group 2 with player 2 (if there is a group 2)
    • attack group 2 with player 3 (if there is a group 2)
    • attack group 1 with player 4
    • confirm the attack commands

Wasteland Remastered – v1.18 Update

Wasteland Remastered's third content update (v1.18) is now live, and includes the improvements and fixes from our previous Beta builds. We will continue to track known issues and upcoming patch plans in the Wasteland Remastered General Discussion forum.

IMPROVEMENTS
REORDER INVENTORY AND SKILLS
  • Items can be sorted by: equipped, alphabetical, and inverse alphabetical
  • Skills can be sorted by: level, inverse level, alphabetical, and inverse alphabetical
  • You can click on (or select with d-pad and A-button) or select by number to construct your own order, then fill with the remaining items keeping their existing order
  • Mouse wheel will change the page of the right hand window




MULTIPLE ITEM TRADE
  • On the items tab of a character select the new "Trade" button (help is now removed from "items" tab) you will be able to select whom you want to trade to; and what items, with it showing you how many slots are available at the recipient
  • All the trading functionality (like NPCs refusing) should still occur with this system




BUG FIXES
  • Fix for disbanded party not healing
  • Fix for missing translation on player ranks
  • Fix for the skills text alignment (so that if a skill goes to level 10; the skill names are formatted correctly)
  • Made the lock-out on the right trigger only check the right trigger release before disabling the lock-out
  • Fix for buttons changing from a key to button after one frame when using controller
  • Added window clear if ESC pressed while selecting shot type (Single, Semi, Auto)
  • Fix for radiation armor not working if in slot 1 of the inventory
  • Set up Yes/No selections to only accept 1, 2, Y, N, ESC
  • "Use these combat options?" now only accepts Yes/No
  • Fix for combat content getting pushed to the bottom right window incorrectly
  • Fix for character name not being displayed at end-of-game special level up
  • Fix for the last page of the character’s items while in a shop not updating, if you sell all items on that page
  • Temple of the Mushroom Cloud: Fix for issue where the main entrance doors to the mushroom temple would not visually close after opening them with the passwords, but then blowing up the security camera (Discord report)
  • Temple of the Mushroom Cloud: fixes for explosion offsets on some doors
  • Scott's Bar: added conversation tag to a couple more lines of the Riddler's (Scott's Bar) conversation to fix missing or incorrect cameos in conversations
  • Now only plays the "end of combat" sting if you were in a combat (not just doing an encounter round when not in combat to reload, etc)
  • Needles Police Station: linked up missing events for one door in the police station to fix a door that does not animate
  • Fix for numbers being usable during direction select instead of WASD / ESDF (or controller direction)
  • Added support for mouse wheel to all menus item and skill selections
  • Fixed multiple problems with map sizing
  • Pool and Divide now retain highlight position on menus
  • Removed pool and divide from the Buy/Sell select menu
  • Fix for random nameless cameos when forcing combat. Have replaced with current player to clean it up
  • UI: Fix for "$..." being displayed when Pool or Divide is used on the BUY/SELL selection
  • Fix to solve some invisible enemies
  • Fix for save game loading while in combat, so that the next combat you have after the load doesn’t have additional enemies
  • Fix for "press any key to continue" not fitting for non-English languages

Wasteland Remastered – v1.07 Update

The second content update (v1.07) is now live, and includes the improvements and fixes from our previous Beta builds. We will continue to track known issues and upcoming patch plans in the Wasteland Remastered General forum.

Improvements:
  • When you are selling items, equipped items are now highlighted in the store.
  • Scaled up the user stats/combat window popup to improve overall text size for that UI.
  • Joypad now automatically selects the previous item on a page when the current one is deleted.
  • Added level up audio for the special level when you complete the game.


Fixes:
  • Fix for when the roster would not update; if you tried to create a 5th player character in Ranger Center, it would result in causing the roster to not reflect any damage taken or equipment changed, until you loaded a save game.
  • Added support for ending the player character creation in the Ranger Center, without spending all your skill points.
  • Changed the character name input to supporting Mixed Case display – for player creation in the Ranger Center, during cloning and conversation dialogs.
  • Added a level up musical sting based off the original DOS tune.
  • Fixed the player’s name displaying twice in the promotion text.
  • Fixed the Indian Male and Mexican Male models drifting off their base, when you entered an encounter (which added up over time).
  • Fixed a crash that occurred if you dug up the sonic key from the golf course and reloaded the Las Vegas map multiple times.
  • Fixed the distance check for the display of fixed encounter enemies models, for example the ghouls in the graveyard of Quartz.
  • Fixes for erroneous rendering of some loot bags and other items, where the game thought you were in a zone different to the one you actually were, when playing with disbanded parties.
  • Fixed the spacing on the price / item headers in the shops.
  • Fixed a bug where the bottom right text log would not scroll to the bottom of the text, after all the conversation from a conversation dialog was added to the text log.
  • Fixed a few places where the combat text wasn’t clearing between actions.
  • Remove the “which way” direction select overlay, if you load a save game while it is on screen.
  • Fixed the crash some users were experiencing when talking to Faran Brygo.
  • Fix for bug in Luck, Dexterity, Strength and Agility that was affecting the result of combat in Hand-to-Hand and Ranged combat modes.
  • Fix for bug in Unjam code that would auto-unjam a weapon in certain circumstances.
  • Fix for issues with the item list display, not appropriately displaying the 4th page of items (and a few other issues).
  • Fix to lock out being able to save in combat, when selecting a "run" or "use" direction.
  • Fix for double-movement when using controller. We now have two repeat delays, the first is longer and used only for the first press, the second the same as in previous builds, for the 2nd (and further) repeat. This allows finer control of single click movement (eg when using a climb skill on the rocks in Highpool caves), but still the smooth movement when holding the direction down.
  • Crash fix for when you exit Faran Brygo's after failing the password twice while in combat, while wearing high-level armor and taking damage.
  • Crash fix for when an encounter begins, when checking if the encounter is hostile.
  • Fix for player stats not being cleaned out when creating a new character, when making a new character later in the game.
  • Selling all items from page 2 (or later) of the shop will now move back to the previous page correctly.
  • Added wait/screen clear after the "you have too much on your mind to learn anything" message in libraries.
  • Disabled all scroll in the top right text display except for combat text (fixes scroll glitches).
  • Fix for being able to save during combat if looking at the map.