Hello Steam!

Hello World! (stranger?)
Whether you heard about Occupy White Walls just now or you’ve been following our adventures in art for a while now we’re happy that you’ve joined us.
And as a way of saying hello to steam we wanted to share some details
When will OWW launch?
We are currently aiming for somewhere in August. But we’re perfectionists and want the game to be in its best shape yet when it launches Early Access. So there’s always a possibility that we have to push that date back a little, we hope we don’t have to - fingers crossed.
We will announce a release date once our Steam client is closer to perfection.
I’ve been involved with the alpha for a while, what will be different?
A lot.
Oh, you want more information? It’s been a couple of months since we released the last update to the alpha. But here’s what we’ve been up to.
We took a look at all the code we had and started tackling the largest optimization issues and bugs we could find, including those you guys have reported to us so far. Not all of them have made it in there but the game should run and feel a lot smoother now.
We made a lot of animation changes including a locomotion system with inverse kinematics, actual jumping, a teleport effect that looks damn sexy if I can say so myself. And one of the biggest additions, and this one is big and important… We finally have added running to the game. YES! No more slow walking in huge galleries. Run till your legs fall off!
Next to that the biggest change is our new economy system (more information about that leading up to release) and quite a few new assets for you to play with.
And that’s all I’m contractually allowed to say to you.
Our community
The community is a big and important part of OWW. It provides us with feedback and I got to know some seriously amazing people through it.
We welcome you to engage with us either here on the Steam Discussions, our own forum over at www.oww.ist and our discord https://discord.gg/kRfkkdy
See you in the game!