Patch notes, Feb. 19, 2020

[h3]Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. [/h3]
[h2]Bug Fixes[/h2]
- Fixed issues with mouse not reacting appropriately on the level select screen in campaign.
- Fixed graphics issue where the token counter kept the color of the player after playing in multiplayer.
- Fixed cross enemies to spin in the same direction they spawned in.
- Fixed control button in color select to show the correct input and show it faster.
- Fixed error with level modifiers displaying incorrectly in the freeplay pause menu.
- Fixed issue where if player picks up a Time power-up right before dying, screen doesn't reset until the next Time power-up is grabbed or until after next death.
- Fixed bug in level editor that prevented enemies with multiple spawners from being copied.
- Achievements now are checked when the player first starts the game to try to prevent missing achievements from unlocking.
- Fixed bug where Level 101: Corrupted didn’t show correct completion status.
- Stopped “unlocked” prompt from displaying after the player completes the game.
[h2]Updates[/h2]
- Added modifier tags to the screen before trials.
- Adjusted token and area spawns to not be in the center of the arena.
- Ambient sound can now be toggled on and off.
- Suppressed the Tobii Eye Tracking settings notification from popping repeatedly.
- Changed various minor graphical inconsistencies.
- Lowered amount of enemies that spawn in Level 40: Sliced.