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Patch notes, Feb. 19, 2020



[h3]Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. [/h3]

[h2]Bug Fixes[/h2]
  • Fixed issues with mouse not reacting appropriately on the level select screen in campaign.
  • Fixed graphics issue where the token counter kept the color of the player after playing in multiplayer.
  • Fixed cross enemies to spin in the same direction they spawned in.
  • Fixed control button in color select to show the correct input and show it faster.
  • Fixed error with level modifiers displaying incorrectly in the freeplay pause menu.
  • Fixed issue where if player picks up a Time power-up right before dying, screen doesn't reset until the next Time power-up is grabbed or until after next death.
  • Fixed bug in level editor that prevented enemies with multiple spawners from being copied.
  • Achievements now are checked when the player first starts the game to try to prevent missing achievements from unlocking.
  • Fixed bug where Level 101: Corrupted didn’t show correct completion status.
  • Stopped “unlocked” prompt from displaying after the player completes the game.


[h2]Updates[/h2]
  • Added modifier tags to the screen before trials.
  • Adjusted token and area spawns to not be in the center of the arena.
  • Ambient sound can now be toggled on and off.
  • Suppressed the Tobii Eye Tracking settings notification from popping repeatedly.
  • Changed various minor graphical inconsistencies.
  • Lowered amount of enemies that spawn in Level 40: Sliced.