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[Experimental] Update - Virtual Desktop and Compatibility Fixes

[h3]Hey everyone,[/h3][p]Some of you probably thought Zero Caliber was dead.
Yeah, it’s been a while.. It’s old, sure, and honestly feels like it came from a different timeline at this point - but it’s not dead! It’s still holding on as one of the few VR shooters with hte complete single player, Co-op, and PvP package.
And now, we're finally getting close to releasing its long-awaited sequel: Zero Caliber 2.[/p][hr][/hr][h3]BUT… and this is important.[/h3][p]I know we haven’t treated Zero Cal the way it deserved.
That led to all kinds of compatibility issues with Virtual Desktop, wireless streaming, and certain HMD/controller setups (especially Quest). For some of you, the game just didn’t work. That’s on us.[/p][p]I could go into the reasons why, but that’s a much longer story. Maybe one day. ;)[/p][p]For now, I just want you to know: we finally fixed those compatibility issues![/p][hr][/hr][h3]🛠️ The updated build is available on the experimental-public branch.[/h3][p]If you had trouble launching or playing the game because of those issues, feel free to jump in and test it out.

[/p][hr][/hr][h3]A few quick heads-up:[/h3]
  • [p]This build is focused only on fixing those compatibility problems. No 8+ hours of new content, that's coming in Zero Caliber 2. ;)[/p]
  • [p]It’s single player only (no servers running for this one).[/p]
  • [p]It’s still experimental. If you run into bugs, especially anything related to VD, streaming, or controller compatibility, please post them under this news post.[/p]
  • [p]Back up your save files before switching to the branch. Just to be safe.[/p]
[hr][/hr][p]If the feedback’s solid and things hold up, I’ll push this live at some point.[/p][p]It’s good to finally have some real updates to share here again. And trust me, Zero Caliber 2 will make up for the wait.
And hey, you know what they say - a wishlist a day keeps the bugs away! winkwinkwink[/p][p]
Cheers,[/p][p]Dan[/p]