Zero Caliber devblog - 1 year anniversary and the upcoming update
Hey everyone,
Our beloved shooter will soon celebrate its official 1-year anniversary!
Zero Caliber was released in Early Access on 9th November, 2018, but it was born a little bit earlier - the first playable builds came into existence around this time 1 year ago..

To celebrate this, the upcoming update and the upcoming PvP’s beta - which is getting closer and closer by the day (probably December) - we’ve decided to have a 1-week-long sale for the first time since the game's launch.
Pro tip: might be a good time to get into the game and practice so you can jump into PvP as a veteran when the time comes. ;)
I’ve also put together a short list with all the goodies that are coming in the next update - the main new feature will be player customization!
Detailed patch notes are coming alongside the update, which is scheduled to go live around the 1st of October - re-scheduled to go live later (hopefully around 11 Oct. at the latest) due to optimization issues with the skin system.
Images shown below showcase WiP states and are subject to change.

After introducing weapon skins, we’ve started to experiment with custom player skins and accessories. The first batch of custom items will make it into the update: a mix of serious military equipment and goofy items just for the fun of it. :)
The items/skins will be unlockable through the progression system, or can be found hidden throughout all maps.
We’ve also reworked the rank names and icons - because who doesn’t want to show off his/her hard earned rank?

A lot of you requested a recoil update on all weapons: it is happening!
Every weapon got unique recoil behaviours in order to balance them out better - this balance will be vital in PvP as well.
The Uzi, P90 and the BAR got double mags (which are now fixed and work correctly), while the M4A1, Python and P90 got new weapon skins.
There’s now a confirmation window on the death screen before returning to the lobby - hopefully this will stop accidental exits from a session.
We’ve also added an option to have the mic always on - this will be useful for VR Arcades, and for regular players as well who doesn’t like turning the radio on every time they want to tell something.
We’ve improved the way of interacting with attachments (more on this in the final patch notes) and made it easier to remember to reload weapons: if hints are enabled, the sliders will be highlighted if there is no shell chambered - a helpful hint to remind you to reload your weapon.
Sprinting with heavier weapons like snipers and the BAR is now possible again.
We’ve updated the audio engine to its latest version which means improved soundscapes, dynamic movement sounds and all kinds of improvements all around.
---
Besides the things mentioned above, numerous fixes and improvements are also coming in the update.
The update after this one will probably focus on bugfixes and polish, but you can expect new content as well, plus a new, updated tutorial map.
PvP alongside dedicated servers are in the works, we’ll soon tune in with more information about the planned beta and everything you need to know.
After one year we still have a lot to do, we’re still full of plans and ideas! We’ll see how well we can manage our time. :)
Thank you all for the continuous support and patience!
XREAL Games Team
Our beloved shooter will soon celebrate its official 1-year anniversary!
Zero Caliber was released in Early Access on 9th November, 2018, but it was born a little bit earlier - the first playable builds came into existence around this time 1 year ago..

To celebrate this, the upcoming update and the upcoming PvP’s beta - which is getting closer and closer by the day (probably December) - we’ve decided to have a 1-week-long sale for the first time since the game's launch.
Pro tip: might be a good time to get into the game and practice so you can jump into PvP as a veteran when the time comes. ;)
I’ve also put together a short list with all the goodies that are coming in the next update - the main new feature will be player customization!
Detailed patch notes are coming alongside the update, which is scheduled to go live around the 1st of October - re-scheduled to go live later (hopefully around 11 Oct. at the latest) due to optimization issues with the skin system.
Images shown below showcase WiP states and are subject to change.
PLAYER CUSTOMIZATION | RANK ICONS

After introducing weapon skins, we’ve started to experiment with custom player skins and accessories. The first batch of custom items will make it into the update: a mix of serious military equipment and goofy items just for the fun of it. :)
The items/skins will be unlockable through the progression system, or can be found hidden throughout all maps.
We’ve also reworked the rank names and icons - because who doesn’t want to show off his/her hard earned rank?

WEAPONS | RECOIL REBALANCE
A lot of you requested a recoil update on all weapons: it is happening!
Every weapon got unique recoil behaviours in order to balance them out better - this balance will be vital in PvP as well.
The Uzi, P90 and the BAR got double mags (which are now fixed and work correctly), while the M4A1, Python and P90 got new weapon skins.
MULTIPLAYER
There’s now a confirmation window on the death screen before returning to the lobby - hopefully this will stop accidental exits from a session.
We’ve also added an option to have the mic always on - this will be useful for VR Arcades, and for regular players as well who doesn’t like turning the radio on every time they want to tell something.
RELOAD AND CONTROL IMPROVEMENTS
We’ve improved the way of interacting with attachments (more on this in the final patch notes) and made it easier to remember to reload weapons: if hints are enabled, the sliders will be highlighted if there is no shell chambered - a helpful hint to remind you to reload your weapon.
Sprinting with heavier weapons like snipers and the BAR is now possible again.
SOUNDS
We’ve updated the audio engine to its latest version which means improved soundscapes, dynamic movement sounds and all kinds of improvements all around.
---
Besides the things mentioned above, numerous fixes and improvements are also coming in the update.
The update after this one will probably focus on bugfixes and polish, but you can expect new content as well, plus a new, updated tutorial map.
PvP alongside dedicated servers are in the works, we’ll soon tune in with more information about the planned beta and everything you need to know.
After one year we still have a lot to do, we’re still full of plans and ideas! We’ll see how well we can manage our time. :)
Thank you all for the continuous support and patience!
XREAL Games Team