Zero Caliber Devblog - What are we up to in the new year?
Hey everyone,
The Holiday season is over, we’re back on track!
We’ve read through all your feedback and bug reports after our latest update, and drew the consequences.
Even though the latest update’s code optimization increased the game’s performance for most of our players, we’ve got some reports about worse/inconsistent frame rates compared to previous versions both in single- and multiplayer.
We’re aware of these, and have already started to investigate.
We will spend most of January ironing out these performance related issues, so the game can remain stable for all of our players.
As a result, the next update will mostly contain fixes and improvements.
[h2]When will this update go live? [/h2]
We don’t know yet. We already have a few leads about the cause of the performance drops, but it’s impossible to predict when we’ll be able to get to the bottom of it all.
This is what we’ve uncovered so far:
[h3]VOICE CHAT IN CO-OP[/h3]
Thanks to community reports we’ve discovered that enabling/disabling voice chat can make a huge impact to frame rates in multiplayer, especially at higher pings.
[h3]AI ENCOUNTERS[/h3]
Frame drops mostly happen in combat when there are multiple enemies spawned in the area. We’ve found an issue with the AI’s skeletal mesh which might have a negative effect on the CPU’s performance.
[h3]GFX RELATED EFFECTS[/h3]
We’re also investigating the smoke effect upon firing, and the impact decals’ effects. It’s possible these have negative effects on the performance, albeit unlikely.
[h3]OCULUS SOFTWARE UPDATE[/h3]
There was an Oculus driver update back in December (around the 20th) which could've caused performance- and tracking issues for some players across multiple games.
If you own a Rift/S and experience such issues, it's worth checking this topic: https://forums.oculusvr.com/community/discussion/83258/rift-s-and-rift-build-12-0-release-notes/p8
---
We’re constantly fixing, building, testing, then fixing again to make sure nothing gets under our radar. :)
We’re trying our best to push out the update as soon as possible. In the meantime, keep the reports and feedback coming, it helps more than you think!
After getting these fixes done, we can move forward with the development of dedicated servers, the PvP game mode and other goodies.
Following us on social media is the best way to catch all the latest news about future updates. *winkwink*
Youtube Facebook Twitter Instagram
Thank you everyone for your continuous support!
-XREAL Games Team-
The Holiday season is over, we’re back on track!
We’ve read through all your feedback and bug reports after our latest update, and drew the consequences.
Even though the latest update’s code optimization increased the game’s performance for most of our players, we’ve got some reports about worse/inconsistent frame rates compared to previous versions both in single- and multiplayer.
We’re aware of these, and have already started to investigate.
We will spend most of January ironing out these performance related issues, so the game can remain stable for all of our players.
As a result, the next update will mostly contain fixes and improvements.
[h2]When will this update go live? [/h2]
We don’t know yet. We already have a few leads about the cause of the performance drops, but it’s impossible to predict when we’ll be able to get to the bottom of it all.
This is what we’ve uncovered so far:
[h3]VOICE CHAT IN CO-OP[/h3]
Thanks to community reports we’ve discovered that enabling/disabling voice chat can make a huge impact to frame rates in multiplayer, especially at higher pings.
[h3]AI ENCOUNTERS[/h3]
Frame drops mostly happen in combat when there are multiple enemies spawned in the area. We’ve found an issue with the AI’s skeletal mesh which might have a negative effect on the CPU’s performance.
[h3]GFX RELATED EFFECTS[/h3]
We’re also investigating the smoke effect upon firing, and the impact decals’ effects. It’s possible these have negative effects on the performance, albeit unlikely.
[h3]OCULUS SOFTWARE UPDATE[/h3]
There was an Oculus driver update back in December (around the 20th) which could've caused performance- and tracking issues for some players across multiple games.
If you own a Rift/S and experience such issues, it's worth checking this topic: https://forums.oculusvr.com/community/discussion/83258/rift-s-and-rift-build-12-0-release-notes/p8
---
We’re constantly fixing, building, testing, then fixing again to make sure nothing gets under our radar. :)
We’re trying our best to push out the update as soon as possible. In the meantime, keep the reports and feedback coming, it helps more than you think!
After getting these fixes done, we can move forward with the development of dedicated servers, the PvP game mode and other goodies.
Following us on social media is the best way to catch all the latest news about future updates. *winkwink*
Youtube Facebook Twitter Instagram
Thank you everyone for your continuous support!
-XREAL Games Team-