Zero Caliber Update v0.12.1 - Important fixes, Jack-o'-lanterns and... PvP info!
Update 04/11:
Hey everyone,
This is it! This is the update before the update that everyone is expecting!
While we do everything we can to keep delaying the PvP, we thought it’d be cool to bring the Jack-o'-lanterns back just in time for spooktober.
We carved a huge amount of pumpkins and placed them all over the night mission 'Retaliation' (you can find a few of them in the Lobby as well). Shoot ‘em!

For real though, we're really hard at work to bring you new and exciting features.
Besides some light-hearted fun, this update contains significant fixes and improvements as well.
We discovered an error in the Co-op server creation process that made the created server invisible for others. This is now fixed, and so is the error in the initial setup that would cause an infinite loop during the benchmark.
If you still experience benchmark issues (getting stuck), please refer to this topic.
We also implemented basic bHaptics support. https://www.bhaptics.com/

Check the full patch notes below! Eagle-eyed players might notice that some of these fixes are related to the upcoming PvP game mode. More on that at the end of this post!
[h3]GAMEPLAY | CONTROLS[/h3]
[h3]MULTIPLAYER[/h3]
[h3]WEAPONS | ATTACHMENTS[/h3]
Have you tried this awesome spooky skin yet?

[h3]MAPS[/h3]
[h3]VOICE CHAT [/h3]
[h3]PVP | DEDICATED SERVERS[/h3]
They're coming, we promise!
We're going to dedicate a whole devblog to the PvP and dedicated servers next week, so stay tuned!
Our current plan is to include an easily accessible beta in December's update. (There will indeed be a December update!)
Don't get us wrong, the PvP is far from being done (and from being 100% polished), but we don't want you to wait any longer.
I'm gonna just leave this here:

---
Alright everyone, that's all for this update. It's not much, but it's an important step towards the December update.
Have fun, and keep the feedback coming, I'll try to get back to everyone. :)
-Dan & the XREAL Games Team-
- Fixed a control issue related to WMR controllers (snap/smooth turning)
- Fixed an issue where people couldn't see/join each other's Co-op servers
Hey everyone,
This is it! This is the update before the update that everyone is expecting!
While we do everything we can to keep delaying the PvP, we thought it’d be cool to bring the Jack-o'-lanterns back just in time for spooktober.
We carved a huge amount of pumpkins and placed them all over the night mission 'Retaliation' (you can find a few of them in the Lobby as well). Shoot ‘em!

For real though, we're really hard at work to bring you new and exciting features.
Besides some light-hearted fun, this update contains significant fixes and improvements as well.
We discovered an error in the Co-op server creation process that made the created server invisible for others. This is now fixed, and so is the error in the initial setup that would cause an infinite loop during the benchmark.
If you still experience benchmark issues (getting stuck), please refer to this topic.
We also implemented basic bHaptics support. https://www.bhaptics.com/

Check the full patch notes below! Eagle-eyed players might notice that some of these fixes are related to the upcoming PvP game mode. More on that at the end of this post!
[h3]GAMEPLAY | CONTROLS[/h3]
- Initial setup loop fixed
- Increased shotgun damage
- Fixed visual displays for Touch controllers on the Tutorial
- Basic bHaptics support (Tactot, Tactal and Tactosy for Arm)
[h3]MULTIPLAYER[/h3]
- Netcode optimization
- The scoreboard stays visible after opening it - previously you had to hold down the scoreboard button
- The scoreboard always pops up on the right hand - just like the menu
- Fixed an error that would let players create more than one Co-op session at the same time resulting in connection issues
- Fixed an issue where the server did not kick offline players
[h3]WEAPONS | ATTACHMENTS[/h3]
- Fixed visual trigger bugs on BAR, AWP, Colt 1911
- Fixed missing basic AR4 and Python magazines from the rack
- Fixed an attachment scaling issue in the armory
Have you tried this awesome spooky skin yet?

[h3]MAPS[/h3]
- Lockup - lot of environment fixes to prevent the possibility of getting stuck
- Retaliation - minor visual fixes
[h3]VOICE CHAT [/h3]
- Even though the voice chat isn’t enabled just yet, you can spot a few signs foreshadowing its arrival (like an option to turn it on in the settings - it's currently greyed out for this reason).
[h3]PVP | DEDICATED SERVERS[/h3]
They're coming, we promise!
We're going to dedicate a whole devblog to the PvP and dedicated servers next week, so stay tuned!
Our current plan is to include an easily accessible beta in December's update. (There will indeed be a December update!)
Don't get us wrong, the PvP is far from being done (and from being 100% polished), but we don't want you to wait any longer.
I'm gonna just leave this here:

---
Alright everyone, that's all for this update. It's not much, but it's an important step towards the December update.
Have fun, and keep the feedback coming, I'll try to get back to everyone. :)
-Dan & the XREAL Games Team-