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Zero Caliber VR News

Zero Caliber Update - New night map, attachments on AI weapons, improved progression system and a lot more!

Hey guys!


We've been hearing a lot from the community that Zero Caliber needs a CQB map, so we made one!
Our new small mission, 'Retaliation' brings you intense Close Quarters Battles, and what is even better is that it's a night map!
Grab your flashlight attachment, put it onto your favourite gun, and you're good to go! Or don't, and enjoy the darkness. It's your call.
'Retaliation' can be unlocked by replaying 'Boot Camp'.


Check out the detailed patchnotes below.




Missions
  • New level: Retaliation - Unlocks after replaying 'Boot Camp'
  • Reworked music for lobby


Player/control improvements
  • Better VR experience: we removed the collision from most of the small objects, so your movement will be smoother - less likely to experience heavy motion sickness


Weapons
  • Attachments on AI weapons: the AI is now using weapons equipped with various attachments. Check out the fallen AI's weapons and take any attachment you want!
  • Minor fixes on various guns


Progression system


XP, player rank and weapon-unlock system improvements [previously the player unlocked weapons at the end of levels, only once]:
  • Players now get
  • XP* points for completing levels
  • Better accuracy, more kills and headshots, plus more co-op buddies mean more XP!
  • XP points get
  • Ranks* for players
  • With each rank, players unlock some weapons, special magazines or attachments
  • Fortunately, previously unlocked and/or bought weapons, magazines or attachments are kept, not lost with this update
  • What is more, previously skipped weapons get unlocked automatically if current player rank allows them
  • Known issue: unique weapon skins are not handled yet, will be added in a future update


Gameplay
  • Totally reworked enemy spawning (improved and more balanced)
  • The enemy uses attachments on weapons too
  • The friendly ai will use more weapons with better attachments
  • Various bugfixes on every level


Gfx
  • Effect, texture model fixes
  • Optimization on multiple levels


Stuff we're currently working on
  • A massive AI overhaul [both animation and behaviour]
  • Pump acion shotguns
  • New maps
  • PvP [more info soon™, please be patient :)]
  • Optimization and fixes


As always, thank you guys for the continuous support and feedback, it's greatly appreciated!
Keep the feedback and suggestions coming!


- XREAL Games Team

What to expect from Zero Caliber VR in 2019 + new trailer!

Hey guys!

We’d like to share with you what you can expect from the XREAL Games Team regarding Zero Caliber VR in 2019. :)

TL;DR version:
  • Monthly map updates
  • Regular weapon updates
  • Massive AI overhaul, both animation- and behaviour wise
  • PvP with dedicated servers
  • Tutorial and weapon showcase videos
  • Reworked progression and unlock system
  • Complete dialogue and voice acting rework
  • Conclusion of the story
  • Soundtrack
  • Massive optimization improvements


Last year was a blast! Thanks to the community’s feedback, suggestions and bugreports, the game has come a long way! We’ve been working constantly on fixing, polishing the game and adding new content, and we will continue to do so in 2019!
We’re still a small indie team of enthusiast developers, so your continuous support means a lot to us! :)

Please welcome our new trailer! Subscribe to Pewdi our channel for the upcoming weapon showcase- and tutorial videos!

https://www.youtube.com/watch?v=02Wnp6KuTyQ

And now on to 2019: we won’t leave you without updates!


You can expect monthly map updates, the first one coming at the end of next week. Are you afraid in the dark? We hope not! ;)
It will be a smaller mission, just like ‘Dust’ and ‘Frostbite’. The flashlight attachment might come in handy!



Between the map updates, there will be regular new weapon additions. We’ve already added a community favourite, the KRISS Vector. Let us know which one should we add next!



AI


We have to talk about the dreaded AI. We know it isn’t perfect, but don’t worry! It will get a complete overhaul. New animations and behaviour updates are on the way!

PvP fans shouldn’t be let down either!


We’ve started working on the PvP mode of Zero Caliber VR. Our vision is to bring something new to the market, we’ll share the details when we get closer to testing around April. Stay tuned!

Graphics


In terms of VR, optimization is key. We have a few tricks in our bag, graphics and performance will get better and better with each update! We’ve already decreased the blurriness in our latest update and will continue to optimize the game even better!

Story and Gameplay


The dialogue, and the voice acting will get an overhaul as well. We do know it isn’t perfect either, we’re reworking it based on the community’s feedback.
We’re also producing a badass soundtrack for the game, and of course the story will get a conclusion.

---

This post is long as it is, so we haven’t listed everything we’re planning to do this year (like the reworked progression and unlock system). If you have any questions, feel free to ask us here on Steam, on r/xrealgames, Facebook, Twitter, e-mail or our Discord server. We’re more than happy to answer!

If you have trouble or issues with the game and need assistance, contact us directly, we’re always there to help!

On to a very exciting and update-filled 2019! :)
XREAL Games Team

Zero Caliber Update - KRISS Vector, decreased blurriness, force pull effect more!

Hey guys!

In this update, we've added the most requested weapon by the community: the KRISS Vector submachine gun and its attachments. Such a unique gun! It can be unlocked by replaying 'Boot Camp'.
Let us know which weapon would you like to see the most in the game!



We've also majorly decreased the blurriness some of you might've experienced. We're constantly working on optimization, so expect even more improvements in the near future!

See the detailed patchnotes below:

Weapons
  • KRISS Vector, Light+Heavy stock, two suppressors, a holosight and a vertical grip - replay 'Boot Camp' to unlock it
  • GE36 slider stays back when emptied
  • SMG 45 slap reload added
  • Fixed folding stock scales


GFX
  • Significant improvement on the impact effect - now different calibers make different damage to various surfaces
  • Force pull effect added - a laser beam that makes it a lot easier to select the object you want to pull (can be enabled/disabled in the settings)
  • Decreased blurriness and tons of optimizations and fixes




Gameplay
  • Players get XP and money at the completion of each level. It is calculated differently than before and will be changed in the near future
  • Improved (more accurate) colliders for various objects
  • Timers are shown on the objective marker
  • Improved AI cover finding


Maps
  • Fixed playzone problems on ‘Tinder’ in Co-op mode
  • Fixed minor playzone problem on ‘Hail’
  • Moved Ka5c stock unlock to the same map as the weapon unlock
  • Frostbite can’t be rushed through without fighting
  • Fences don’t block bullets on Frostbite


As always, thank you guys so much for the continuous support!
Your feedback is greatly appreciated and needed, please send us suggestions, feedback, ideas or questions here on our Community Hub, on r/xrealgames or our Discord server!


-XREAL Games Team-

Zero Caliber Update - New map, M14, Comfort mode a lot more!

Hey guys!

'Tis the season to be jolly! The Holidays are coming, and we prepared a little surprise for you.
In this update, you'll find a new, snowy mission: Frostbite with a present: a tactical shield hidden somewhere on the map. It's for testing purposes, please send us feedback!



We implemented a much awaited weapon: the M14. You suggested, we made it happen!
Comfort mode is also here, hopefully it will help those who suffer from motion-sickness!

We fixed and improved countless things thanks to your overwhelmingly positive feedback and suggestions. Thank you guys for all the feedback, keep them coming!
Detailed patchnotes below:

Player / control improvements


  • Added “Comfort mode”, which you can enable via the options menu. This adds a black fade on the edges of your view if you are moving too fast. This way we hope you can avoid VR sickness.
  • Added “VR Center Arrow”, which you can enable via the options menu. This will indicate the center of your roomscale VR setup.
  • In Co-op mode now you can view your stats with the long press of the ‘option’ button.
  • Improved weapon pick up for oculus
  • Grenades can be cooked with top action button (no need to pull out pin manually)


Weapons


  • New M14 Rifle
  • Winter Camo
  • Red Dot with Darkened Sight designed specifically for bright levels
  • New Tactical Shield (hidden on Frostbite level)
  • Slap slider release for MP5s (H&K Slap Reload)
  • Glock scope attach fix
  • Side attachments for AWP
  • Weapon recoil drop to slot fix
  • Projectile particle optimization
  • Authentic PSO crosshair


Graphics


  • Improved Projectile Visuals, more variated look between the different calibers
  • Improved Performance on ‘Comfort’
  • ‘Comfort’ and ‘Timber’ Environment fixes
  • Pixel density setting slider fixed: previously it was set to default regardless of the selected value - crispier graphics when set to high, better performance when set to low


Missions


  • New level: Frostbite - replay Boot Camp to get access to it
  • Tank, Stryker improved collisions


Gameplay


  • Optional respawn at checkpoint in Co-op
  • Rare crash on 'Comfort' fixed
  • Occasional crash on 'Timber' fixed
  • Removed collision with small items on the floor, so the VR experience is smoother
  • More weapon types for your friendly soldiers
  • Easier to survive with the Second Wind feature, you have half a sec to move to cover when you are about to die
  • Sacr stock unlock fixed
  • Shooting and Clipping through Walls on ‘Timber’ and ‘Comfort’ fixed


Audio


  • Music can now be turned off
  • Sound slider bug fixed




Once again thank you guys for all the feedback and suggestions, we couldn't be more thankful! Keep them coming!

Zero Caliber Update - SVD Dragunov, auto grip/ungrip more!

Hey guys!

In this update you'll find a new sniper rifle: the SVD Dragunov with the PSO scope.
Auto grip/ungrip got implemented, the previously implemented snap/smooth turn can now be disabled in the control settings and FPS drops while using scope is gone.
Check the detailed patchnotes below!

New weapon and attachments:
  • SVD Dragunov Sniper Rifle - with the PSO Scope!
  • RIS Adapter / PSO scope for AK47, AKM, AS Val


Player/Controls improvements:
  • Auto grip, auto ungrip by proximity is now available both on Oculus Rift and HTC Vive! Can be turned on/off in the settings menu.
  • Option to turn off snap/smooth turn is now available in the settings menu!
    How to snap/smooth turn?
    Oculus: On dominant hand (right by default) move joystick left/right
    and release
    Vive: On dominant hand (right by default) PRESS left or right quarter of the touchpad
    Attention! Input controls changed for HTC Vive and Windows Mixed Reality headsets in the last update:
    - Fire mode change (auto, semi, safety): primary hand controller menu button short press
    - Attachment release: primary hand controller menu button press-and-hold


Gameplay improvements/changes/fixes:


  • Improved gun recoil on every gun (very rarely flies out of your hand, but if you wield an assault rifle one handed, it will be extremely inaccurate)
  • Improved gun handling, controller positions
  • Increased player health on higher difficulties, changed regeneration pattern
  • Enemy aim adjustments
  • New armory layout
  • Changed default weapon unlocks
  • ‘Forest’ map repeatable helicopter sequence bug fixed
  • Countless gameplay fixes throughout all levels


Multiplayer improvements and fixes:


  • Fixed crash at Hail level completion
  • Player weapon slot is now handled on client side
  • Stryker firing synced to client side
  • Wall explosion synced to client side


Graphical optimization and fixes:


  • Scope optimization: default scope has better performance, also you can set lower resolution, or lower quality scopes too in the Quality Settings - no more fps drops when using scopes!
  • Player hit effect optimized (previously it caused huge performance drops on weaker PCs)
  • Suburbs’ map significant performance and lighting improvements
  • Minor weapon effect visual improvements
  • More visible projectiles: enemies are shooting slightly more visible projectiles for more readable combat
  • Fixed player’s right wrist’s delayed motion to the controller’s real location


WiP


  • Multiplayer server list: people from different regions might not find each other’s servers
  • Occasionally there is no sound on Oculus
  • AI is constantly being improved
  • Graphics optimization
  • Crash on startup with Unreal Engine error: this might be caused by software conflict.
    If you have ASUS sound driver installed: exit from the asus sound driver or end the process with SS2UILauncher.exe. Try to disable the asus sonic sound at startup.
    Nahimic, MSI sound or similar audio apps might also cause a crash.


As always, thank you for your continuous support! Share your ideas, suggestions and feedback with us either here on our community hub or on our Discord server!