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update 1.2.5

Hi everybody!
Some "refreshment" has arrived.

Common stuff
- changed, smoothed the transitional effect between missions and main menu

«Rupture»

- fixed, crucial bug that upon mission success in Campaign it sends to another iteration (like in Fast game) instead of campaign menu

«Genesis»

— changed, foreground shape (ingame zone)
— changed, reduced a bit the movement speed of infected on low difficulties



«Starfall»

— changed, upgrades screen ui (added milestones).

— changed, rescaled the amount of emittion it takes to capture a meteorite. Now it's about 25% easier at low difficulty levels and 10% harder at high levels
— changed, rescaled the amount of damage meteors inflict to everything. Now it's 20% less at low difficulty levels.
— changed, reduced the damage dealt by resource-meteors by 50%.
— changed, rebalanced the events popultaion (c-waves, fireball rain, acid clouds) across whole difficulty range. Now on lower levels there is considerably less stuff to deal with.
— changed, many descriptions are simplified (some typos removed).
— changed, default horizontal max speed was slightly incresed along with bonuses it gets from upgrading Tracks and Powercore.

— added, proggression gameplay in Fast Game section. Each new level have +10% difficulty. You gain "cash" by collecting resources (with ration X:1) and staying alive as long as possible
— added, survival time limit, now you need to survive for some minimum time period to be able to win by any condition. If drone is destroyed before that limit is reached - mission will be failed. The end of this time limit will be signaled by a blue circle around the drone for several seconds.
— added, evacuation game mechanic, After survival time limit, if you successfully evacuated, which is triggered by button, and not just lost your drone - you'll get a bonus to all gathered resources.
— added, new abilities (like passive hp regen and alternative pulsar recharge), described in milestones.

Have fun!