update 1.2.0, new mission type and more
Hi folks!
It's a moderate update with goodies inside :)
First of all a brand new game mode added - Genesis.
It's a fast paced clicker + tower defense (kinda) hardcore mission type with rich variety of features. Along with a new game mode comes 4 functional achievements (5 levels each).
This game mode was squizzed into an Arcade-type campaign instead of half of Preserve missions (because there where too many of them). Now Arcade campaign consists of 4 different mission types which makes it less repetitive. Please let me know if you like it. What is unclear or can be improved and etc.
And some other stuff.
General:
- added visual transition between missions and main menu;
- added a small navigation hint in the main menu
- some small optimizations being made
«Starfall» missions:
- added difficulty scaling not only from mission difficulty. but also from campaign difficulty. This scaling changes the cost of Drone & Orbital Emitter's parts by 15% for every difficulty level above Normal.
It's a moderate update with goodies inside :)
First of all a brand new game mode added - Genesis.
It's a fast paced clicker + tower defense (kinda) hardcore mission type with rich variety of features. Along with a new game mode comes 4 functional achievements (5 levels each).
This game mode was squizzed into an Arcade-type campaign instead of half of Preserve missions (because there where too many of them). Now Arcade campaign consists of 4 different mission types which makes it less repetitive. Please let me know if you like it. What is unclear or can be improved and etc.
And some other stuff.
General:
- added visual transition between missions and main menu;
- added a small navigation hint in the main menu
- some small optimizations being made
«Starfall» missions:
- added difficulty scaling not only from mission difficulty. but also from campaign difficulty. This scaling changes the cost of Drone & Orbital Emitter's parts by 15% for every difficulty level above Normal.