update 1.2.2
Hi there!
This update pretty much revolves around game modes of Acrade campaign.
Overall some difficulty/balance tweeks, some bugs and typos fixed.
- changed, Fabrication of ground blocks now happens to bottom level first, also no more fabrication of a mid-level block in the air;
- changed, Pulsar's collecting shot is now 3x faster and can't be interrupted by any meteors (make it much more usefull).
- changed, Cooling power of Crystalizer was increased;
- changed, Modulator achievement became functional and will give a bonus duration to "super-charging";
- changed, density bonuses from white meteors where increased;
- added, flashing response of meteors to emitter's ray;
- added, voice line for Quantum-cannon become fully charged;
- added, now after dissipating a 0-level crystal mine Drone gains a few sec of "super-emitting", when any meteor can be collected or destroyed instantly;
- changed, reduced bonuses from high levels of Sensors upgrade on Shields and Boosters recharge;
- changed, increased amount upgrade slots avalible by default and added for each Corps upgrade;
- changed, Zapper and Stone Shield achievements now give additional bonuses;
- added, voice line for Splash-charges system being recharged;
- changed, now all infected can build up tolerance to Immobilization bombs gas. If subjected to Stun too long they will become immune to it.
- added, Spider-type infected now give 3 pitch-distinct signals upon central tower approach;
- added, Dust-type infected now give a single distinct signal upon certain proximity to central tower;
- added, new feature to synthesize bots instantly from graviton energy (usefull mostly in Acrade campign). This is similar to buying Splash-charges for energy in Rupture game mode.
If you feel like lacking some feature in any game mode - let me know.
Have fun!
This update pretty much revolves around game modes of Acrade campaign.
Overall some difficulty/balance tweeks, some bugs and typos fixed.
STARFALL
- changed, Fabrication of ground blocks now happens to bottom level first, also no more fabrication of a mid-level block in the air;
- changed, Pulsar's collecting shot is now 3x faster and can't be interrupted by any meteors (make it much more usefull).
- changed, Cooling power of Crystalizer was increased;
- changed, Modulator achievement became functional and will give a bonus duration to "super-charging";
- changed, density bonuses from white meteors where increased;
- added, flashing response of meteors to emitter's ray;
- added, voice line for Quantum-cannon become fully charged;
- added, now after dissipating a 0-level crystal mine Drone gains a few sec of "super-emitting", when any meteor can be collected or destroyed instantly;
RUPTURE
- changed, reduced bonuses from high levels of Sensors upgrade on Shields and Boosters recharge;
- changed, increased amount upgrade slots avalible by default and added for each Corps upgrade;
- changed, Zapper and Stone Shield achievements now give additional bonuses;
- added, voice line for Splash-charges system being recharged;
GENESIS
- changed, now all infected can build up tolerance to Immobilization bombs gas. If subjected to Stun too long they will become immune to it.
- added, Spider-type infected now give 3 pitch-distinct signals upon central tower approach;
- added, Dust-type infected now give a single distinct signal upon certain proximity to central tower;
- added, new feature to synthesize bots instantly from graviton energy (usefull mostly in Acrade campign). This is similar to buying Splash-charges for energy in Rupture game mode.
If you feel like lacking some feature in any game mode - let me know.
Have fun!