8/24/19 Developer Status Update
Lawless Lands,
Hey everyone!
I just wanted to stop by real quick and let you all know how the game's progress has been coming. I haven't done an update or post in about 2 weeks but that's because I was working on finals for school. I have however, continued working on Lawless Lands and have been making some great progress for the next update!
As always, polish, lots of new content, new features, and more are coming with the next major patch, but it won't be out for a little while.
A Coming Change to Dying in Combat
Something I wanted to mention was a change to combat concerning the "Orbs" in game that allow you to revive allies when they die. Some players have come to me and explained how difficult the game is when playing without companions in the company. The game is meant to be difficult and not really hold your hand, but I think I found a good middle ground for this. Basically, when the player doesn't have any companions and it's only the player character, if they die in combat, Orbs in the inventory will automatically be used to revive the player's character. THIS ONLY APPLIES TO THE PLAYER CHARACTER WHEN THEY ARE ADVENTURING ALONE. To explain how the system works, a conditional will check how large the current company size is when combat initiates. If it is anything greater than 1, nothing will happen. If it is at 1, the player will be temporarily set to immortal - unable to be killed. Then, it will check if the player has any Orbs or Lesser Orbs in their inventory. If they do, the player will continue to be temporarily immortal. If not, immortality will turn off. Now, when the player character dies, Orbs will take priority over Lesser Orbs, so the player will be revived for 20% of their Vigor. If they have no regular Orbs (stronger), the game will take Lesser Orbs (weaker) and the player character will be revived with 10% of their Vigor. This will make it so the player has a chance to win a battle, even if they die once or twice. Orbs are RARE and hard to come by, and Lesser Orbs are very costly so I think this is a good change to make everyone happy. I may change the Orbs and Lesser Orbs to heal a base amount + the percentages too.
The good news is that I'm taking a short break from my schooling for the next term (8 weeks) and then getting back to it. During that time, I'm going to be focusing on the game's development and have a lot of time to make some really big steps toward's finishing the game up. It's be something like 7-8 semesters that I've been going non stop, so I thought this would be a good self-health care idea and also give me time to work on my project which I'm VERY excited about.
My break from school/devoted time for Lawless Lands technically started a day ago when I finished my current classes and term but I am taking the weekend off for myself and to spend some time with my family. I'll begin working again on the game starting Monday, Aug 26.
I'll keep you all posted!
-Corrosion ːCStudiosː
Hey everyone!
I just wanted to stop by real quick and let you all know how the game's progress has been coming. I haven't done an update or post in about 2 weeks but that's because I was working on finals for school. I have however, continued working on Lawless Lands and have been making some great progress for the next update!
As always, polish, lots of new content, new features, and more are coming with the next major patch, but it won't be out for a little while.
A Coming Change to Dying in Combat
Something I wanted to mention was a change to combat concerning the "Orbs" in game that allow you to revive allies when they die. Some players have come to me and explained how difficult the game is when playing without companions in the company. The game is meant to be difficult and not really hold your hand, but I think I found a good middle ground for this. Basically, when the player doesn't have any companions and it's only the player character, if they die in combat, Orbs in the inventory will automatically be used to revive the player's character. THIS ONLY APPLIES TO THE PLAYER CHARACTER WHEN THEY ARE ADVENTURING ALONE. To explain how the system works, a conditional will check how large the current company size is when combat initiates. If it is anything greater than 1, nothing will happen. If it is at 1, the player will be temporarily set to immortal - unable to be killed. Then, it will check if the player has any Orbs or Lesser Orbs in their inventory. If they do, the player will continue to be temporarily immortal. If not, immortality will turn off. Now, when the player character dies, Orbs will take priority over Lesser Orbs, so the player will be revived for 20% of their Vigor. If they have no regular Orbs (stronger), the game will take Lesser Orbs (weaker) and the player character will be revived with 10% of their Vigor. This will make it so the player has a chance to win a battle, even if they die once or twice. Orbs are RARE and hard to come by, and Lesser Orbs are very costly so I think this is a good change to make everyone happy. I may change the Orbs and Lesser Orbs to heal a base amount + the percentages too.
The good news is that I'm taking a short break from my schooling for the next term (8 weeks) and then getting back to it. During that time, I'm going to be focusing on the game's development and have a lot of time to make some really big steps toward's finishing the game up. It's be something like 7-8 semesters that I've been going non stop, so I thought this would be a good self-health care idea and also give me time to work on my project which I'm VERY excited about.
My break from school/devoted time for Lawless Lands technically started a day ago when I finished my current classes and term but I am taking the weekend off for myself and to spend some time with my family. I'll begin working again on the game starting Monday, Aug 26.
I'll keep you all posted!
-Corrosion ːCStudiosː