10/25/19 Halloween Update 1.3.6
Lawless Lands,
Hey everyone!
Here's the big Halloween update with tons of spooky things to do and lots more content as well! Several new side quests, many new enemies, a couple of new settlements, and a lot more have been added in this update so don't miss out!
On a personal side note, while I was working on this update, two of my beloved pets passed away within a few days of each other and I chose to honor and incorporate them into the game as companions so they can live on eternally and so their memory is forever remembered. They each have their own unique personality and trait and are free to acquire if you manage to find them. I later added my other pets who I've lost as well. All of which are dogs (4 total) and they can all be found in settlements. You can read more on this in the change log.
Check out the complete change log below!
Update 1.3.6 Change Log:
Bug Fixes:
-Fixed Meat Cleaver Icon Art having trim from another Image at the bottom
-Fixed a Bug where killing the Bandits at the Collapsed Tower didn't show all of them being killed
-Fixed several Enemies not getting a special Bonus from Shields for Blocking
-Fixed some Post-Battle Terms
-Fixed Bandit Crusher Graphic having Red Eyes
-Fixed a Graphical Issue with Oak Trees on the World Map causing a "line" to be drawn through them when in bulk
Changes & Additions:
-Added some new Steam Achievements
-Changed the Message during the "Unholy Dealings" Side Quest that hinders the Player from using the Horn of Heroes (If they have it at the time)
-Added Hanging Corpse Graphics (Thank you Ace Hangman!)
-Added a few Hanging Corpses to various Areas
-Added "Forgotten Foes" Part 2 for the Main Quest (This is the beginning of Chapter 2)
-Added "Dead Way Down" 2 Part Side Quest
-Added "Written Memories" Side Quest
-Added "Through the Woods" Side Quest
-Added "Robbing the Dead" Side Quest
-Added "Overdue Apology" Side Quest
-Added "The Right Stuff" Side Quest - Thank you Justin (Marshyrev) for all of your support!
-Added "Never Enough" 2 Part Side Quest
-Added "Down in the Dark" 2 Part Multiple Objective Side Quest
-Added "Eyes Wide Open" 2 Part Multiple Objective Side Quest
-Added "Desperate Husband" Multiple Completion Path Side Quest
-Added "Deadly Deal" 2 Part Multiple Objective Multiple Ending Side Quest
-Added "From the Treeline" Bounty Side Quest
-Added "Special Gift" Side Quest
-Added another Randomized Lore Item Description
-Added Cave Shrooms to grow in Morg Ruins
-Added Lorindan - The Dead City (Very Dangerous Dungeon)
-Added Lordinan: Gatehouse Area
-Added Lorindan: Dead City Area (More will be added soon)
-Added Lorindan: Old Shop Area
-Added Lorindan: Hidden Vault Area
-Added Lorindan: Warehouse Area
-Added Lorindan: Cathedral Area
-Added Orden: Courtyard Area (Extension of Orden Castle)
-Added Orden: Church Area
-Added Odren: Keep Area
-Added Averin Village Area (Slaughtria Province)
-Added Averin: Smithy Area
-Added Averin: Soggy Boot Tavern Area
-Added Averin: Hold Area
-Added Chevon Town Area (Istria Province)
-Added Chevon: Store Area
-Added Chevon: Dead Horse Tavern Area
-Added Chevon: Jail Area
-Added Laugen Village Area (Norayin Province)
-Added Laugen: Store Area
-Added Laugen: Longhouse Tavern Area
-Added Laugen: Mission Area
-Added Treeline Bandit Camp Discoverable Location
-Added Treeline Bandit Camp Area
-Added Hidden House Discoverable Location
-Added Hidden House Area
-Added Dead Grove Discoverable Location
-Added Dead Grove Area
-Added Dead Grove: Well Area
-Added Ranger Camp Discoverable Location
-Added Ranger Camp Area
-Added Old Catacombs Discoverable Location
-Added Catacombs Entrance Area
-Added Old Catacombs Area
-Added Old Catacombs: Deep Area
-Added Old Graveyard Discoverable Location
-Added Old Graveyard Area
-Added Hostage Exchange Special Area
-Added Abandoned Shack Discoverable Location
-Added Abandoned Shack Area
-Added Abandoned Shack: Interior Area
-Added another Title Menu Soundtrack Variant (This one is more peaceful)
-Changed the Categories and Colors of the Loose Lord and Coin Purse Items from Unique to Resource
-Added more Lootable Containers to several Areas
-Added more Decor to Morg
-Added Vampire Enemy Faction
-Added Vampire Bloodlord Enemy Leader
-Added Vampire Priestess Enemy Elite
-Added Vampire Warden Enemy
-Added Vampire Spawn Enemy
-Added Vampire Thrall Enemy Minion
-Added Vampire Chattle Enemy Minion
-Added Bat Swarm Enemy
-Added Werewolf Enemy
-Added Bat Swarm Enemy Troop Encounters
-Added Werewolf Enemy Troop Encounters
-Added Vampire Enemy Troop Encounters
-Added Vampire Dust Item
-Added Werewolf Fur Item
-Added a unique Boss - Vrahn (Vampire)
-Added a new unique Magic Weapon (Earned from defeating Vrahn)
-Added Mysterious Mud Item (Dropped from Mud Golems)
-Golems no longer drop Orbs 100% of the time (It was wayyy too easy to get the RARE Orbs)
-Updated Apothecary/Alchemist Shops with new Items
-Added Conscription Notice Misc Item (Findable and sellable)
-Added Conscription Notice to drop from Renegades (80% chance)
-Added Brooch Misc Item
-Added Soap Misc Item
-Added Cutlery Misc Item
-Slightly Updated Loot Tables
-Warhounds can now Learn Intimidate
-Added Dakota (Personal Dog of mine who passed) Companion
-Added Crom (Personal Dog of mine who passed) Companion
-Added Odin (Personal Dog of mine who passed while making LL) Companion
-Added Ba'cho (Personal Dog of mine who passed while making LL) Companion
-Added more Decorations to several Areas
-Added 4 more Battle Soundtracks
-Added 3 more Exploration Soundtracks
-Changed the Post-Battle Soundtrack to be more fitting
-Updated several Random Encounter Lists
-Updated Sapphire Gem Icon Art
-Added several new Unique NPCs
-Added "Prestige" Upgrade to the Character Record Book Menu (You can now spend large (growing) amounts of Fame to increase a single Aspect - 4 levels)
-VERY slightly increased the Rate at which Enemies improve based on Level/Rank to keep up with the new Prestige System ^ (Including Experience and Gold Rewards) - (0.005% Each - Yes, that extremely low value actually does make a difference)
-Added City/Town (Dark) Tileset
-Sharpened ALL Terrain Textures and Tilesets to have more of a "Pop" and remove some of the "Soft Glow" Effect
-Made the Highwaymen from the Main Story (First Encounter) start with the Panicked State at the start of Combat
-Added Sound Effect for Climbing Ropes (Some of the ropes had no sound and it felt like it was missing something - now, it's much more satisfying)
-Redid some Graphics for Character Sprites
-Added another Randomized Sound Effect for Dark Ambiance (Whispers on the Wind)
NOTE: You may need to start a new game if you encounter any issues, especially with quests.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
-Corrosion ːCStudiosː
Hey everyone!
Here's the big Halloween update with tons of spooky things to do and lots more content as well! Several new side quests, many new enemies, a couple of new settlements, and a lot more have been added in this update so don't miss out!
On a personal side note, while I was working on this update, two of my beloved pets passed away within a few days of each other and I chose to honor and incorporate them into the game as companions so they can live on eternally and so their memory is forever remembered. They each have their own unique personality and trait and are free to acquire if you manage to find them. I later added my other pets who I've lost as well. All of which are dogs (4 total) and they can all be found in settlements. You can read more on this in the change log.
Check out the complete change log below!
Update 1.3.6 Change Log:
Bug Fixes:
-Fixed Meat Cleaver Icon Art having trim from another Image at the bottom
-Fixed a Bug where killing the Bandits at the Collapsed Tower didn't show all of them being killed
-Fixed several Enemies not getting a special Bonus from Shields for Blocking
-Fixed some Post-Battle Terms
-Fixed Bandit Crusher Graphic having Red Eyes
-Fixed a Graphical Issue with Oak Trees on the World Map causing a "line" to be drawn through them when in bulk
Changes & Additions:
-Added some new Steam Achievements
-Changed the Message during the "Unholy Dealings" Side Quest that hinders the Player from using the Horn of Heroes (If they have it at the time)
-Added Hanging Corpse Graphics (Thank you Ace Hangman!)
-Added a few Hanging Corpses to various Areas
-Added "Forgotten Foes" Part 2 for the Main Quest (This is the beginning of Chapter 2)
-Added "Dead Way Down" 2 Part Side Quest
-Added "Written Memories" Side Quest
-Added "Through the Woods" Side Quest
-Added "Robbing the Dead" Side Quest
-Added "Overdue Apology" Side Quest
-Added "The Right Stuff" Side Quest - Thank you Justin (Marshyrev) for all of your support!
-Added "Never Enough" 2 Part Side Quest
-Added "Down in the Dark" 2 Part Multiple Objective Side Quest
-Added "Eyes Wide Open" 2 Part Multiple Objective Side Quest
-Added "Desperate Husband" Multiple Completion Path Side Quest
-Added "Deadly Deal" 2 Part Multiple Objective Multiple Ending Side Quest
-Added "From the Treeline" Bounty Side Quest
-Added "Special Gift" Side Quest
-Added another Randomized Lore Item Description
-Added Cave Shrooms to grow in Morg Ruins
-Added Lorindan - The Dead City (Very Dangerous Dungeon)
-Added Lordinan: Gatehouse Area
-Added Lorindan: Dead City Area (More will be added soon)
-Added Lorindan: Old Shop Area
-Added Lorindan: Hidden Vault Area
-Added Lorindan: Warehouse Area
-Added Lorindan: Cathedral Area
-Added Orden: Courtyard Area (Extension of Orden Castle)
-Added Orden: Church Area
-Added Odren: Keep Area
-Added Averin Village Area (Slaughtria Province)
-Added Averin: Smithy Area
-Added Averin: Soggy Boot Tavern Area
-Added Averin: Hold Area
-Added Chevon Town Area (Istria Province)
-Added Chevon: Store Area
-Added Chevon: Dead Horse Tavern Area
-Added Chevon: Jail Area
-Added Laugen Village Area (Norayin Province)
-Added Laugen: Store Area
-Added Laugen: Longhouse Tavern Area
-Added Laugen: Mission Area
-Added Treeline Bandit Camp Discoverable Location
-Added Treeline Bandit Camp Area
-Added Hidden House Discoverable Location
-Added Hidden House Area
-Added Dead Grove Discoverable Location
-Added Dead Grove Area
-Added Dead Grove: Well Area
-Added Ranger Camp Discoverable Location
-Added Ranger Camp Area
-Added Old Catacombs Discoverable Location
-Added Catacombs Entrance Area
-Added Old Catacombs Area
-Added Old Catacombs: Deep Area
-Added Old Graveyard Discoverable Location
-Added Old Graveyard Area
-Added Hostage Exchange Special Area
-Added Abandoned Shack Discoverable Location
-Added Abandoned Shack Area
-Added Abandoned Shack: Interior Area
-Added another Title Menu Soundtrack Variant (This one is more peaceful)
-Changed the Categories and Colors of the Loose Lord and Coin Purse Items from Unique to Resource
-Added more Lootable Containers to several Areas
-Added more Decor to Morg
-Added Vampire Enemy Faction
-Added Vampire Bloodlord Enemy Leader
-Added Vampire Priestess Enemy Elite
-Added Vampire Warden Enemy
-Added Vampire Spawn Enemy
-Added Vampire Thrall Enemy Minion
-Added Vampire Chattle Enemy Minion
-Added Bat Swarm Enemy
-Added Werewolf Enemy
-Added Bat Swarm Enemy Troop Encounters
-Added Werewolf Enemy Troop Encounters
-Added Vampire Enemy Troop Encounters
-Added Vampire Dust Item
-Added Werewolf Fur Item
-Added a unique Boss - Vrahn (Vampire)
-Added a new unique Magic Weapon (Earned from defeating Vrahn)
-Added Mysterious Mud Item (Dropped from Mud Golems)
-Golems no longer drop Orbs 100% of the time (It was wayyy too easy to get the RARE Orbs)
-Updated Apothecary/Alchemist Shops with new Items
-Added Conscription Notice Misc Item (Findable and sellable)
-Added Conscription Notice to drop from Renegades (80% chance)
-Added Brooch Misc Item
-Added Soap Misc Item
-Added Cutlery Misc Item
-Slightly Updated Loot Tables
-Warhounds can now Learn Intimidate
-Added Dakota (Personal Dog of mine who passed) Companion
-Added Crom (Personal Dog of mine who passed) Companion
-Added Odin (Personal Dog of mine who passed while making LL) Companion
-Added Ba'cho (Personal Dog of mine who passed while making LL) Companion
-Added more Decorations to several Areas
-Added 4 more Battle Soundtracks
-Added 3 more Exploration Soundtracks
-Changed the Post-Battle Soundtrack to be more fitting
-Updated several Random Encounter Lists
-Updated Sapphire Gem Icon Art
-Added several new Unique NPCs
-Added "Prestige" Upgrade to the Character Record Book Menu (You can now spend large (growing) amounts of Fame to increase a single Aspect - 4 levels)
-VERY slightly increased the Rate at which Enemies improve based on Level/Rank to keep up with the new Prestige System ^ (Including Experience and Gold Rewards) - (0.005% Each - Yes, that extremely low value actually does make a difference)
-Added City/Town (Dark) Tileset
-Sharpened ALL Terrain Textures and Tilesets to have more of a "Pop" and remove some of the "Soft Glow" Effect
-Made the Highwaymen from the Main Story (First Encounter) start with the Panicked State at the start of Combat
-Added Sound Effect for Climbing Ropes (Some of the ropes had no sound and it felt like it was missing something - now, it's much more satisfying)
-Redid some Graphics for Character Sprites
-Added another Randomized Sound Effect for Dark Ambiance (Whispers on the Wind)
NOTE: You may need to start a new game if you encounter any issues, especially with quests.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
-Corrosion ːCStudiosː