1/6/20 Development Status Update
Lawless Lands,
Hey everyone!
I had a second to spare, so I decided to stop by here and talk about the next update which will be coming in a few days if all goes well.
The alignment system is now a real thing. Though not originally planned, I found that the game felt like it was missing something - freedom of choice and consequences and rewards based on player made choices. Now, you have full control over your presence in the game world. Choose to be an evil villain? Sure. A benevolent hero? Sure. Somewhere in between? Sure. Just a jerk? Yep!
There are two scales which control your alignment which are good vs evil and law vs chaos. In the game, they are your disposition and soul. Disposition is your standpoint on justice or lawlessness. The color of your soul is your point of view on good vs evil. A bright soul is good, a black soul is evil and a dim soul is in the middle. There are a variety of ways you can change these as they will constantly update depending on your choices. EVERY SINGLE QUEST that is relevant to these has been updated with more choices and alternate outcomes. That's like 70 quests right there. Yes, I updated them all. "That's a lot of work." - Yeah, you're telling me. Then, on top of that, all of the random world map events that have something to do with good vs evil or law vs chaos have been updated as well. There is also a pop up text system to show when your alignment changes.
Think of a scale where 0 - 100 is considered neutral and 101 - infinity is good/justice and everything below 0 is evil/chaos. This is how the alignment system is gauged. Small and minor choices may influence the scale by 1-5 points. The larger the situation and choice, the bigger the alignment shift.
As for other upcoming features, another village has been added and this one is unique as it is the first "dead" village. The Plague really did a number on it, so now the village is left to rot. Who knows what horrors (or treasures) you may uncover there?
There are a lot of other quality of life improvements to make the game easier to play and to be more pleasant of an experience. A block sound effect was added for when an attack is blocked and no damage is dealt! Huzzah!
The intro to the game has been updated to have a bit more interactive items/entities as well. It felt a bit too empty. It is intended to ease the player into the game, but chances are, they want to see how it works and plays as quickly as possible, so more has been added.
One new magic item that will be helpful as a utility is the Chrono Stone. Basically, it's a magical pocket watch. Ever wondered what the actual time was in game? Wonder no more! With a Chrono Stone, you can now know the exact in game time.
There are also many more changes with the next update, but you'll have to wait and see them for yourself when the update comes out!
Enjoy!
-Corrosion ːCStudiosː
Hey everyone!
I had a second to spare, so I decided to stop by here and talk about the next update which will be coming in a few days if all goes well.
The alignment system is now a real thing. Though not originally planned, I found that the game felt like it was missing something - freedom of choice and consequences and rewards based on player made choices. Now, you have full control over your presence in the game world. Choose to be an evil villain? Sure. A benevolent hero? Sure. Somewhere in between? Sure. Just a jerk? Yep!
There are two scales which control your alignment which are good vs evil and law vs chaos. In the game, they are your disposition and soul. Disposition is your standpoint on justice or lawlessness. The color of your soul is your point of view on good vs evil. A bright soul is good, a black soul is evil and a dim soul is in the middle. There are a variety of ways you can change these as they will constantly update depending on your choices. EVERY SINGLE QUEST that is relevant to these has been updated with more choices and alternate outcomes. That's like 70 quests right there. Yes, I updated them all. "That's a lot of work." - Yeah, you're telling me. Then, on top of that, all of the random world map events that have something to do with good vs evil or law vs chaos have been updated as well. There is also a pop up text system to show when your alignment changes.
Think of a scale where 0 - 100 is considered neutral and 101 - infinity is good/justice and everything below 0 is evil/chaos. This is how the alignment system is gauged. Small and minor choices may influence the scale by 1-5 points. The larger the situation and choice, the bigger the alignment shift.
As for other upcoming features, another village has been added and this one is unique as it is the first "dead" village. The Plague really did a number on it, so now the village is left to rot. Who knows what horrors (or treasures) you may uncover there?
There are a lot of other quality of life improvements to make the game easier to play and to be more pleasant of an experience. A block sound effect was added for when an attack is blocked and no damage is dealt! Huzzah!
The intro to the game has been updated to have a bit more interactive items/entities as well. It felt a bit too empty. It is intended to ease the player into the game, but chances are, they want to see how it works and plays as quickly as possible, so more has been added.
One new magic item that will be helpful as a utility is the Chrono Stone. Basically, it's a magical pocket watch. Ever wondered what the actual time was in game? Wonder no more! With a Chrono Stone, you can now know the exact in game time.
There are also many more changes with the next update, but you'll have to wait and see them for yourself when the update comes out!
Enjoy!
-Corrosion ːCStudiosː