Upcoming Content Additions
Lawless Lands,
Hey everyone!
Over the past month, I've been very busy with college work but I wanted to stop by real quick and post about some new content features coming to Lawless Lands.
Fast Travel:
Yes, fast travel will be added into the game. Originally, I didn't want to add this feature as I thought it would make the game too "impersonal" and thought it would take away from the experience. The in game world map events are randomized and I added them to make traveling more interesting, but I feel that the game map has become so large that some form of fast travel is needed. While I don't know yet exactly how I am going to implement this, know that several ideas are being discussed and brainstormed and it will definitely be in the game soon.
Base Building:
As many of you know, the recent update added the first real upgradable/buildable objects in the game - destroyed bridges that could be repaired to allow faster movement to the surrounding area and also awards some fame for your charitable work. Like with my previous games Waste Walkers and Disgraced, Lawless Lands is going to have a form of base building and management as that has always been a favorite for the majority of the community. It will work similarly to how it did in Disgraced as you'll be able to purchase upgrades and hire servants and other workers to perform specific duties around the area. More details on this will be released soon.
Main Storyline:
The main plot of the game is still being worked on and has a lot more in store for everyone to enjoy. The focus of my development lately has been finishing the game world (world map) by filling it out with places to explore, side quests, flavor, settlements, and so on. Now that I'm almost finished with that, I plan to focus on the story and make it much larger and have a lot of depth like originally planned.
That's all I have time for at the moment, I have to go take a final exam now. Over the next few weeks, I plan to devote a lot of time to the game's development and hopefully have a lot of progress to show for it in the coming months.
Thank you for reading!
-Corrosion ːCStudiosː
Hey everyone!
Over the past month, I've been very busy with college work but I wanted to stop by real quick and post about some new content features coming to Lawless Lands.
Fast Travel:
Yes, fast travel will be added into the game. Originally, I didn't want to add this feature as I thought it would make the game too "impersonal" and thought it would take away from the experience. The in game world map events are randomized and I added them to make traveling more interesting, but I feel that the game map has become so large that some form of fast travel is needed. While I don't know yet exactly how I am going to implement this, know that several ideas are being discussed and brainstormed and it will definitely be in the game soon.
Base Building:
As many of you know, the recent update added the first real upgradable/buildable objects in the game - destroyed bridges that could be repaired to allow faster movement to the surrounding area and also awards some fame for your charitable work. Like with my previous games Waste Walkers and Disgraced, Lawless Lands is going to have a form of base building and management as that has always been a favorite for the majority of the community. It will work similarly to how it did in Disgraced as you'll be able to purchase upgrades and hire servants and other workers to perform specific duties around the area. More details on this will be released soon.
Main Storyline:
The main plot of the game is still being worked on and has a lot more in store for everyone to enjoy. The focus of my development lately has been finishing the game world (world map) by filling it out with places to explore, side quests, flavor, settlements, and so on. Now that I'm almost finished with that, I plan to focus on the story and make it much larger and have a lot of depth like originally planned.
That's all I have time for at the moment, I have to go take a final exam now. Over the next few weeks, I plan to devote a lot of time to the game's development and hopefully have a lot of progress to show for it in the coming months.
Thank you for reading!
-Corrosion ːCStudiosː