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  3. 1/17/20 Update 1.4.2 [Combat Overhaul/Polish/Roleplay Update]

1/17/20 Update 1.4.2 [Combat Overhaul/Polish/Roleplay Update]

Lawless Lands,

Hey everyone!

This update is another one of those gigantic types. Working torches, more roleplay features, combat overhaul, tons and tons of polish that brings the game much closer to a finalized state, some fixes, ease of play solutions, player comfort changes, and a whole hell of a lot more content and features!



One of my favorite changes with this update is the torch system. Torches are now no longer useless misc items that serve no purpose. Have a dark dungeon to delve into? Bring some torches to light your way! Another big change is to the combat system. A ton of new specific skills have been added along with animations to make it much more diverse and strategic. Not only you can get the new skills and abilities, though... Enemies can too! Campfires can now be used to cook raw meat from hunted animals and you can even take torches from them as well! Welcome, traveler, to the Lawless Lands.



Check out the complete change log below!

Update 1.4.2 Change Log:

Bug Fixes:
-FINALLY DISABLED THE TERRIBLE GAME RESETTING WHENEVER YOU PRESS F12
-Fixed not being able to use Head Knock Specific Skill with Slings

Changes & Additions:
-Rewrote Options Page Descriptions to be more clear and concise
-Added additional Option that is independent of the default HUD to Toggle the Resource HUD (Requested)
-Added Optional FPS Counter
-Added Toggle for FPS Counter in the Options Menu
-Added an actual Window Popup Message to Alert DLC Activations
-Extdended Map Name Display Time from 2.5 Seconds to 3
-Added Soundtrack Name Display below Map Name Display
-Added Soundtrack Timer to Automatically Switch Soundtracks every 3.5 Minutes (When on a map that allows randomized tracks, otherwise it will just restart that track)
-Cleaned Up some Code for Efficiency
-Disabled old Standard Alt+Enter Keystroke to Switch Resolution and Window Mode
-Disabled F1 from bringing up a Window that can be done in Game
-Various Stability Tweaks and Improvements
-Improved Credits Screen Readability
-Improved Controls Screen Readability
-Updated Game Over Screen
-Brightened Face Border for active Companions
-Level EXP Requirements have been increased slightly (2-10 x 1.10, 11-20 x 1.20, 21-30 x 1.30)
-Added a new Cultist Variation
-Added Old Sty Discoverable Location
-Added Old Sty Area
-Added Old Sty: Interior Area
-Added Boneyard Discoverable Location
-Added Boneyard Area
-Increased the Reward for Lying and Stealing the Supplies in the "Lost Shipment" Quest
-Increased the Reward for Turning in the Supplies in the "Lost Shipment" Quest
-Added more Lootable Containers
-Added several new Interaction Items to the Intro
-Added Boar Enemy Type to the Animal Faction
-Added 2 Boar Enemy Variants
-Added Diseased Boar Enemy
-Added Boar Troop Encounters
-Added Gore Boar Attack
-Added Gore Attack Animation
-Added Raw Meat Item
-Replaced Enemy Drops of Meat with Raw Meat
-Changed Meat Icon Art
-Added Cook Raw Meat Option to all Campfires (If you have Raw Meat in your Inventory)
-Added Take Makeshift Torch Option to all Campfires
-Updated several Shops
-Added some new Preset Encounters
-Updated Lizardfolk Drops
-Added a Campfire to Durgim's Mill
-Using Stew now returns the Wooden Bowl after Use
-Added some new Tileset Features
-Torches are now Usable
-Added Torch Light System
-Added Torch Flicker System
-Added Torch On/Off Animation
-Increased Torch Price slightly
-Added Cauterize Torch Specific Skill
-Added Singe Torch Specific Skill
-Makeshift Weapons such as the Sturdy Branch and Sturdy Stick have been reduced in Price by 70%
-Edited Sturdy Stick Stats (Slightly nerfed)
-Added Torch Crafting Recipe
-Updated Loot Tables
-Added more Variations to several Randomized World Map Events
-Added new Randomized World Map Event "Sudden Gale"
-Added Popup Text when Resting and Fast Traveling
-Renamed Secondary Strikes Skill to Flurry
-Renamed Final Strikes to Executioner
-Added 25% Burning Weakness to all Wolves
-Added 50% Burning Weakness to Bat Swarms
-Added 35% Burning Weakness to Plagued Rats
-Added 15% Burning Weakness to all Boars
-Added 10% Burning Weakness to Werewolves
-Skeletal Enemies are now Immune to being Cursed (They're already cursed...)
-Axes now have their own Attack Animation
-Added Weapon Specific Skills and Animations - Lunge, Cleave (Swords) Thrust, Impale (Polearms) Smash, Clobber (Bludgeons) Sever, Sunder (Axes) Snap Shot (Ranged)
-Enemies have all been updated with the new Attack Skills
-Changed how Snap Shot Skill Works
-Renamed Light Crossbow to Hunting Crossbow
-Renamed Heavy Crossbow to Siege Crossbow

NOTE: You DEFINITELY need to start a new game!

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː