5/26/20 Update 1.5.0 / Demo Update 1.0.5
Lawless Lands,
Hey everyone!
Here's a quick update with some changes and fixes! Alternate resource uses have been added, finally!
Check out the complete change log below!
Update 1.5.0 Change Log:
Bug Fixes:
-Fixed "Bladed" Weapons not showing up in the Inventory (They were listed as "Blade" by mistake)
-Disabled an unused Region Effect System (Using different method for implementing these) that was redundant
-Fixed Companions being able to learn Skills they inherently knew
-Fixed Special Belts listing that they equipped to the Feet Slot (Even though they equipped to the waist slot)
-Fixed "Deathly Stench" Side Quest not ending properly
Changes & Additions:
-Drastically Improved Performance by limiting the out of Screen Updated Range of Events (FPS Average went from around 47-53 FPS to 53-59 FPS!!!)
-Increased Chance of Repair Hammer Breaking to 5% (From 1%)
-Removed the Region Stepping Effects except for the water splash and changed the Animation Type (This was causing issues with some lag)
-Gear can now be used as emergency medical supplies for 1-3 Vigor healed on the Party (To simulate using makeshift medical equipment like splints, bandages, etc)
-Rations can now be used as emergency food for 2-4 Supplies
-Materials can now be used for emergency equipment repair for 2-4 Scrap (To simulate breaking down some materials for scrap parts to repair equipment)
-Fame can now be used for emergency morale recovery for 1-3 Spirit gained on the Party (To simulate calming your companions and inspiring them)
-Added Splint Item (Same as a bandage but removes crippled instead of bleeding)
-Added Splint Crafting Recipe
-Pharmacist Background now starts with 2 Splints + the Crafting Recipe
-Updated several Shops
Demo Update 1.0.5 Change Log:
Bug Fixes:
-Fixed "Bladed" Weapons not showing up in the Inventory (They were listed as "Blade" by mistake)
-Disabled an unused Region Effect System (Using different method for implementing these) that was redundant
-Fixed Special Belts listing that they equipped to the Feet Slot (Even though they equipped to the waist slot)
Changes & Additions:
-Removed the Region Stepping Effects except for the water splash and changed the Animation Type (This was causing issues with some lag)
NOTE: You need to start a new game if you encounter any issues, especially with quests.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
-Corrosion ːCStudiosː
Hey everyone!
Here's a quick update with some changes and fixes! Alternate resource uses have been added, finally!
Check out the complete change log below!
Update 1.5.0 Change Log:
Bug Fixes:
-Fixed "Bladed" Weapons not showing up in the Inventory (They were listed as "Blade" by mistake)
-Disabled an unused Region Effect System (Using different method for implementing these) that was redundant
-Fixed Companions being able to learn Skills they inherently knew
-Fixed Special Belts listing that they equipped to the Feet Slot (Even though they equipped to the waist slot)
-Fixed "Deathly Stench" Side Quest not ending properly
Changes & Additions:
-Drastically Improved Performance by limiting the out of Screen Updated Range of Events (FPS Average went from around 47-53 FPS to 53-59 FPS!!!)
-Increased Chance of Repair Hammer Breaking to 5% (From 1%)
-Removed the Region Stepping Effects except for the water splash and changed the Animation Type (This was causing issues with some lag)
-Gear can now be used as emergency medical supplies for 1-3 Vigor healed on the Party (To simulate using makeshift medical equipment like splints, bandages, etc)
-Rations can now be used as emergency food for 2-4 Supplies
-Materials can now be used for emergency equipment repair for 2-4 Scrap (To simulate breaking down some materials for scrap parts to repair equipment)
-Fame can now be used for emergency morale recovery for 1-3 Spirit gained on the Party (To simulate calming your companions and inspiring them)
-Added Splint Item (Same as a bandage but removes crippled instead of bleeding)
-Added Splint Crafting Recipe
-Pharmacist Background now starts with 2 Splints + the Crafting Recipe
-Updated several Shops
Demo Update 1.0.5 Change Log:
Bug Fixes:
-Fixed "Bladed" Weapons not showing up in the Inventory (They were listed as "Blade" by mistake)
-Disabled an unused Region Effect System (Using different method for implementing these) that was redundant
-Fixed Special Belts listing that they equipped to the Feet Slot (Even though they equipped to the waist slot)
Changes & Additions:
-Removed the Region Stepping Effects except for the water splash and changed the Animation Type (This was causing issues with some lag)
NOTE: You need to start a new game if you encounter any issues, especially with quests.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
-Corrosion ːCStudiosː