Patch 1.14.0c
1.14.0c
[h2]Changed[/h2]
- Points awarded from certain minigames are now awarded in multiples of 10 instead of powers of 2.
- The power of 2 scoring was used with teams to avoid the situation where a team would not place first even though someone in the team placed first in the minigame.
- With points now using multiples of 10, it is possible for a team to not place first even if a member of the team is the first to complete the minigame objective. It is now up to all players on the team to contribute enough points by completing the minigame objective before players on other teams to ensure their team wins.
- The power of 2 scoring was used with teams to avoid the situation where a team would not place first even though someone in the team placed first in the minigame.
[h2]Fixed[/h2]
- Fixed players incorrectly being given extra copies of the last item they had won from a previous minigame when they didn't actually win anything in the most recent minigame.
- You can no longer use the Arcade Machine against teammates when friendly fire is enabled in the ruleset.
- Fixes to the gold particles that follow the shortest path to the goal chest:
- The particles will now include 'Jump'-type connections when finding the shortest path, and they will travel across a 'Jump' connection.
- The particles will now stop at a teleport connection if it is the best path, rather than ignoring it and continuing down a worse or longer path.
- The particles should no longer get caught in a loop instead of following a valid path to the goal chest.
- The particles will now include 'Jump'-type connections when finding the shortest path, and they will travel across a 'Jump' connection.
- Disabled a debugging layer that was left on in some minigames causing colored boxes to appear around players when using a controller.
- Improved error handling for corrupted save data.