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Six Ages: Ride Like the Wind News

The next A Sharp game is coming: Thousand Hells is on the way!

Hey Chieftains,

Today is the beginning of the Kitfox Festival and we just announced the next new procedural adventure game by A Sharp, Thousand Hells: The Underworld Heists. Thousand Hells takes place in a stand-alone fantasy world where four heroes are hired to take on the trials of the underworld. There’s lots here that you’ll like from the Six Ages series: Lots of life or death choices, mythological logic, tactical party management and beautiful hand-painted scenes. You can watch the announcement trailer here and wishlist the game on Steam now:

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/3794210/Thousand_Hells/

To celebrate, Six Ages 1 and 2 (as well as the rest of the Kitfox catalogue) are on sale or you can get both in bundle form for an extra discount if you own one but not the other!

Happy Festivaling!

-Alexandra

The Next Game

Working on the Six Ages games was amazing. It gave me a chance to revisit King of Dragon Pass’s genre of narrative strategy games. And another chance to explore Greg Stafford’s richly detailed world of Glorantha. To say nothing about working with a talented creative team.

It’s also touching how many of you have enjoyed the games and would like another. We really appreciate it.

So it wasn’t easy to step away, but I’m excited to try something different for my next project. Instead of a narrative strategy game set in Glorantha, it’s a tactical narrative game in a new setting. But a lot of the core elements will be the same, the ingredients that combine to make interesting stories. You’ll still direct a set of characters with their own personalities and goals. Mythology is still at the heart of the game, which will draw on some of our oldest epics. This will help give the stories layers of meaning. Procedural generation means that each playthrough will be different. And of course your choices matter.

A big reason to set aside Six Ages was how long the games take to create. I had hoped that the second game would be much quicker to make, since all the infrastructure would be in place. That was true—I didn’t have to create a user interface or a scripting language or a system for automated testing—but it didn’t account for the fact that the story would be longer, and thus take longer to write, illustrate, and test. Six Ages: Ride Like the Wind took nearly 4 years to create. Six Ages 2: Lights Going Out took nearly 5 years.

So I’m hoping that by switching gears I can get a game out before 2028. I should be able to share more in upcoming months. Sign up to our mailing list (hosted by our publisher) or follow A Sharp on Mastodon to find out.

Map concept art

Thanks for your support!

David

Six Ages 2: Lights Going Out Releases August 21st

We are excited to announce that Six Ages 2: Lights Going Out, will be releasing on August 21st on PC and Mac via Steam as well as iOS devices!

Watch the latest trailer on Youtube:

[previewyoutube][/previewyoutube]

In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.



Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?

For more information on Six Ages, visit https://www.sixages.com/ and follow the developers on Twitter


Cheers,
Alexandra

Kitfox Turns 10!

[h2]Kitfox Turns 10![/h2]

We are celebrating Kitfox Games’ 10th birthday with a special Steam sale featuring all our games, soundtracks and some special deals from our developer friends! (For the true Kitfoxhead, it’s true that technically the birthday is actually in June, but we were too excited and wanted to pounce on an opening in the calendar, so we’re here a little early.)

Both Six Ages: Ride like the Wind and the soundtrack are on sale!




You can start your journey to Glorantha with Six Ages: Ride like the Wind and even carry over some of your choices into Six Ages 2 when it releases.

You can wishlist Six Ages 2 and play the demo here.



-Alexandra

Announcing Six Ages 2: Lights Going Out

From developer A Sharp, and published by us, this is the newest installment in the Six Ages series.

[previewyoutube][/previewyoutube]


[h2]Managing your clan is complex, but may require you to: [/h2]

  • Explore the wilderness -trade with (or raid!) your neighbors
  • settle disputes mundane, spiritual, or political
  • improve livestock pastures
  • Make Offerings
  • Build Altars
  • Travel to the Otherworld





Six Ages 2: Lights Going Out will be coming to Steam and iOS this summer.

Make sure to follow Six Ages on Twitter and keep up with the Six Ages chatter on our Discord!

Cheers,
Alexandra