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  3. Reentry 0.400 has been rolled out to the Test Pilots

Reentry 0.400 has been rolled out to the Test Pilots

Where would be a better place to celebrate Apollo 11 and the lunar landing 50 year anniversary than from inside the Lunar Module, developing the Lunar Descent?

With that, I'm happy to announce that Reentry version 0.400 is now in the hands of the Reentry Test Pilots. I'm working closely with the team to fix major bugs, and once I'm satisfied I will roll this out to all of you!

Keep in mind that this is still an Early Access title, and a lot of the features you will find in version 0.400 will be in a very early stage, and will improve as the game is patched and updated. Just like the other things you can play today.

So, what will version 0.400 have? Well, it's quite a lot. So I'll explain most of it with screenshots.

The Lunar Descent
The major part of version 0.400 are the capabilities needed by the Lunar Module to perform a descent down to the lunar surface. This is a combination of radars and the lunar guidance computer, and some game mechanics elements. Program 63, 64 and 66 are used during the descent.


The Lunar Landing
The last part of the descent is the landing itself, and the touchdown on the Lunar Surface. You slowly control the LM the last 200 feet to touchdown. Using the radars, and the X-pointer, you can perform the entire landing without looking out of the windows (but it's not recommended). The lunar surface data is based on real elevation data and textures created by NASA, so you can explore and see most of the lunar areas yourself.


Lunar EVA
Another feature I decided to add to 0.400 is the initial version of a Lunar EVA. This means you can enter and exit the Lunar Module, and walk on the Moon. The controls will be similar to what you are used to inside the Virtual Cockpit, and you will be walking around from a 1st person perspective.

Lunar Roving Vehicle
The last addition to 0.400 is the LRV. The LRV is the latest "spacecraft" added to Reentry, and will come with its own operations manual, with systems as deep as the other spacecrafts. The electrical system and drive mechanics are already in place, and you can select what engines will be active, and what wheels (front/rear) will be used for steering, just like it was with the real thing. The controls are similar to the other virtual cockpits.



Thanks for reading!