An update from the development of version 0.45.EA
A lot is happening on the internal side of Reentry. As we are progressing towards version 0.5 where the Lunar Ascent and CSM/LM rendezvous will be introduced, a decision was made to rebase the physics in Reentry (this covers all programs; Mercury, Gemini, Apollo CSM and the LM).
This has required me to uncouple most of the internal maneuvering functions such as ascent guidance, mechanics, rendezvous (Gemini), orbital maneuvering, TLI, LOI etc, create the rebase, and rewire everything back together using the new methods. It has been taking a lot of time, but it's well worth the wait - it brings Reentry to a whole new level!
So, what does this really mean?
This means we can finally get much more stable physics. The orbital parameters will be more reliable, and new tools for burn planning and TLI is introduced, allowing the player to plan better and more precise burns. Also, the orbits around the Moon are now stable (no more fluxing ap, pe etc), and maneuvering around it is much easier.
Most of the work is complete, with the exception of the TLI burn planning tool. This is almost done but requires some tweaking to get right. Once this is ready, the first build of 0.45 will roll out to the test pilots!
This physics update is also required by version 0.5 to get a stable ascent from the lunar surface.
Stay tuned as we progress towards 0.45! :)
So, what's ahead?
Version 0.45 will be the physics update needed for version 0.5
Version 0.5 will cover lunar ascent, rendezvous and returning to Earth, as well as atmospheric entry for the Apollo command module.
Version 0.6 will cover major rework in Project Mercury, introducing failures, missions and better systems, as well as some awesome surprises I have in-line for you.
Version 0.7 will cover major rework in Project Gemini.
Version 0.8 will cover major rework in Project Apollo.
Post 0.8 will be mostly around content and polish.
Post version 1.0 will be all about looking ahead, and figuring out what's missing in Reentry ;)
This has required me to uncouple most of the internal maneuvering functions such as ascent guidance, mechanics, rendezvous (Gemini), orbital maneuvering, TLI, LOI etc, create the rebase, and rewire everything back together using the new methods. It has been taking a lot of time, but it's well worth the wait - it brings Reentry to a whole new level!
So, what does this really mean?
This means we can finally get much more stable physics. The orbital parameters will be more reliable, and new tools for burn planning and TLI is introduced, allowing the player to plan better and more precise burns. Also, the orbits around the Moon are now stable (no more fluxing ap, pe etc), and maneuvering around it is much easier.
Most of the work is complete, with the exception of the TLI burn planning tool. This is almost done but requires some tweaking to get right. Once this is ready, the first build of 0.45 will roll out to the test pilots!
This physics update is also required by version 0.5 to get a stable ascent from the lunar surface.
Stay tuned as we progress towards 0.45! :)
So, what's ahead?
Version 0.45 will be the physics update needed for version 0.5
Version 0.5 will cover lunar ascent, rendezvous and returning to Earth, as well as atmospheric entry for the Apollo command module.
Version 0.6 will cover major rework in Project Mercury, introducing failures, missions and better systems, as well as some awesome surprises I have in-line for you.
Version 0.7 will cover major rework in Project Gemini.
Version 0.8 will cover major rework in Project Apollo.
Post 0.8 will be mostly around content and polish.
Post version 1.0 will be all about looking ahead, and figuring out what's missing in Reentry ;)