1. Reentry - A Space Flight Simulator
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  3. Happy Holidays!

Happy Holidays!


Reentry has been in development for many years now, adding one spacecraft yearly. It all started with the Mercury capsule for the Technical Preview I release in 2016, followed up by the Gemini capsule in Technical Preview II in 2017. The Command Module was then added for the initial Early Access release in November 2018.

In 2019 we saw the addition of the Lunar Module, as well as many improvements to the simulator such as the new physics update introduced in 0.45, and the Lunar Landing with the Lunar Roving Vehicle introduced in version 0.4.

Version 0.5 is now in development, and will be the update where the last parts of a full Apollo mission will be introduced. This includes the Lunar Ascent, the LM/CSM rendezvous, returning to Earth and performing an Atmospheric Entry. These technologies will then be applied to the other space capsules in later patches, starting with Project Mercury in v.0.6.

2020 will be all about improving the simulator, enriching its contents with new missions, failures and systems. New play styles has also been in development and will start to see its light next year.

All in all, I think 2019 was a great year for the simulator, and I really look forward to seeing what we can do in 2020.

I wish to personally thank each and every one of you who has bought Reentry and supported the development, to those being part of the evolving Reentry Community, as well as for all the great feedback I have received from you. A special thanks goes out to all of the Test Pilots who has spent countless of hours in fragile builds, working through checklists and having control of partial spacecrafts in development, It's a lot of work, and the simulator would not have been the same without your flight hours.