Reentry has been updated to version 0.65 - TSS for Gemini
I'm happy to announce that Reentry has been update to version 0.65. This version contains all the preliminary Gemini features needed for the upcoming 0.7 update.
Feature list:
- Full rewrite of the integration layer between the rendering engine and the physics engine(s) aka. the True Scale System (TSS). This is the major part of the update.
- Seamless ascent
- Realistic docking and rendezvous
- New mandatory steps for aligning the Gemini inertial platform added to the preparations needed to launch Gemini into orbit.
- Manual ascent controls for Mercury and Gemini
- Gemini EVA placeholder has been replaced
- Gemini cockpit and panel modelling improvements
- Added the TC-50R (Cassette Player) to all spacecrafts. Use this to listen to the game soundtrack or add your own music (wav or ogg) to your journeys in space
- Basic Gemini crew models
- Overhaul of the Mercury and Gemini Rate Command flight modes, and the Mercury manual proportional flight mode
- Gemini Rendezvous Radar improvements
- Rendezvousing is now harder as you need to manually perform the final approach, but still more realistic, smooth and stable. The OBC is being worked on to give you better dV suggestions. In a future update, the rendezvous technique (currently Hohmann) will be replaced with a Trigger Angle Targeting method. This was the method used in Gemini and in the Lunar Module/CSM rendezvous after lunar ascent.
- 2 new Steam achievements added for Gemini
- Input binding available for Gemini and Apollo numeric keypad, as well as Plus, Minus, Enter, Proceed, Read Out, Clear, Reset, KeyRel, Verb and Noun - you can now use the keyboard to interact with the computer.
You can read more about the major features of 0.65 here:
https://store.steampowered.com/newshub/app/882140/view/2727444223258669220
The work towards 0.7 can finally begin. As mentioned in the post above, this includes a new Gemini campaign, the Gemini Mission Editor, prelimineary VR support in Gemini and some Apollo features. In addition, the work to bring Apollo over to the new TSS enabled engine will also begin.
Thanks a lot for your patience, your feedback, you bug reports, and to everyone who are part of the Official Reentry community at Discord (discord.gg/reentrygame).
A special thanks goes out to all the Test Pilots who has been testing these bits.
Feature list:
- Full rewrite of the integration layer between the rendering engine and the physics engine(s) aka. the True Scale System (TSS). This is the major part of the update.
- Seamless ascent
- Realistic docking and rendezvous
- New mandatory steps for aligning the Gemini inertial platform added to the preparations needed to launch Gemini into orbit.
- Manual ascent controls for Mercury and Gemini
- Gemini EVA placeholder has been replaced
- Gemini cockpit and panel modelling improvements
- Added the TC-50R (Cassette Player) to all spacecrafts. Use this to listen to the game soundtrack or add your own music (wav or ogg) to your journeys in space
- Basic Gemini crew models
- Overhaul of the Mercury and Gemini Rate Command flight modes, and the Mercury manual proportional flight mode
- Gemini Rendezvous Radar improvements
- Rendezvousing is now harder as you need to manually perform the final approach, but still more realistic, smooth and stable. The OBC is being worked on to give you better dV suggestions. In a future update, the rendezvous technique (currently Hohmann) will be replaced with a Trigger Angle Targeting method. This was the method used in Gemini and in the Lunar Module/CSM rendezvous after lunar ascent.
- 2 new Steam achievements added for Gemini
- Input binding available for Gemini and Apollo numeric keypad, as well as Plus, Minus, Enter, Proceed, Read Out, Clear, Reset, KeyRel, Verb and Noun - you can now use the keyboard to interact with the computer.
You can read more about the major features of 0.65 here:
https://store.steampowered.com/newshub/app/882140/view/2727444223258669220
The work towards 0.7 can finally begin. As mentioned in the post above, this includes a new Gemini campaign, the Gemini Mission Editor, prelimineary VR support in Gemini and some Apollo features. In addition, the work to bring Apollo over to the new TSS enabled engine will also begin.
Thanks a lot for your patience, your feedback, you bug reports, and to everyone who are part of the Official Reentry community at Discord (discord.gg/reentrygame).
A special thanks goes out to all the Test Pilots who has been testing these bits.