An update on the Lunar Module!

Hello all!
And welcome to the Lunar Module Preview!
It's been a while since my previous update on Reentry. The reason for this is that I'm spending all the time I can on implementing the Lunar Module. I won't go into too much details here, but rather let you see some of the progress through some screenshots. Keep in mind that this is WIP and things will change. My focus has been on the systems, but been trying to complete the models as well.
The Lunar Module is a very complex spaceship with a lot of systems. It's quite similar to the Command Module in many ways, but also has some big differences in how it's operated. For example, you fly this more like a helicopter.
Most fuses can be found on the left and right side.

There are two main DC buses, one for the Commander and one for the Lunar Module Pilot.

The EPS powers most of the internal systems, and the explosives device panel triggers irreversible actions needed throughout the missions. Two engines are available, one descent engine, and one ascent engine.
Most panels are in 4k, and every switch will be intractable. You can check the roadmap link below to see the progress, and what systems are implemented.
Enjoy some screenshots below, while I get back to coding. :)






You can follow the progress/roadmap of the development of Reentry here:
https://trello.com/b/ip2zVHUa/reentry-an-orbital-simulator-roadmap