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  3. Reentry has been updated to version 0.72!

Reentry has been updated to version 0.72!

0.72 has been released!

This update adds the preliminary VR capabilities seen in Mercury to Gemini, and starts the public alpha testing of the Mercury Control Center Live module.

While this is in testing and feedback is gathered, the work related to TSS for Apollo will start, scheduled for update 0.75. TSS for Apollo is the highest priority task on my list now, as the entire Apollo program tech stack lags behind Mercury and Gemini.



These are the main features of the update:

GEMINI VIRTUAL REALITY
The preliminary support of VR for Gemini has been added. As in Mercury, this creates the base platform for VR development in Gemini. It's not yet complete, but the basics of operating Gemini and flying missions should be supported. Advanced procedures such as EVA and Docking still needs some of the basics in place.

EVA in VR changes how EVAs are performed. As in real life, the Handheld Maneuvering Unity is controlled and operated by the hand controller, and you point in it the direction you want to change. The forces are applied relative to the body center of mass. It takes some time to practice and get used to.


MERCURY CONTROL CENTER LIVE, Public Alpha Test Round 1
The first round of MCCL testing is now active. The purpose of this is to start getting feedback on the network logic, infrastructure, and traffic rate (a metric on the server). The first round is scheduled to last until November 30, but might be shorter if critical issues requires it. Keep in mind that this module is not as high priority as the TSS for Apollo update and the core features of Reentry, and fixes will be prioritized accordingly.

The Mercury Control Center Operators manual can be found here:
http://reentrygame.com/gamemanuals/MercuryControlCenterManual.pdf

The quick start manual of the Mercury Control Center Live module can be found here:
https://github.com/sundhaug92/mcc-manual




MERCURY INTERACTIVE CURSOR
The new interactive cursor is in testing in Mercury only. This changes the mouse cursor to behave more to what we see in other simulators such as DCS. Currently the cursor will be a cross, and its color changes if you hover interactive elements. The plans for this is to support custom cursors, configurations and tooltips on the controllers you are interacting with.

IMPROVEMENTS & BUGFIXES
A lot of minor fixes has been made based on feedback. Many typos has been fixed, as well as critical things such as the Gemini "sinking" bug after splashdown. In addition, you will see some new background elements being rendered, menu improvements and so on.


FUTURE
We are getting closer and closer to the point where everything in Reentry is running on the latest game and interaction engine (aka. TSS). The focus is to get these technicalities out of the way first, then start working on some of the remaining critical systems needed for Apollo (such as Optics), and the Apollo campaign.

Once we have this in place, a lot of dev cycles will go into stability, polish, performance, language support, etc. as we get closer to version 1.0.

So what is version 1.0? Version 1.0 is just a milestone, not a final product. Once reached, the long journey towards 2.0 will start. Reentry is a project that will live as long as you are interested in the project. Once we reach the 1.0 milestone, the goal is to still improve and add systems to the existing crafts we see in Reentry today (Mercury, Gemini, Apollo Command Module and the Lunar Module), realism, stability, and more historical missions. In addition, we might also see new spacecrafts being added to the Reentry family of spacecrafts.