Reentry has been updated to 0.707!
This is the first iteration of the 0.7 updates. 0.7 has been split into multiple parts to avoid having too big updates with too many features.
The next few iterations will hopefully cover VR for Gemini, TSS for Apollo, and the Mercury Control Center.

GEMINI SYSTEMS
Many of the Gemini Systems and physics has received an overhaul, such as pressure and a full electricity system overhaul. A Gemini Mission will now feel much more immersive and realistic (especially if you perform the full procedure from T-90 minutes - see the new campaign!). There are still things in the works, and things waiting for feedback, but this will evolve. Abort modes are also introduced (both ejection seat (just for fun) and spacecraft aborts), but not yet complete.

GEMINI CAMPAIGN
The new Gemini Campaign will take you through many of the new features. Some slight changes have been made to the Mercury campaign as well. The Campaign will be open sourced at github.com/reentrygame, so you can see how it was made.

GRAPHICS UPDATES
There are multiple graphics improvements in Project Gemini. The cockpit has received some new things and changes, as well as the Gemini external model.
PANEL STATE
Gemini can now load custom panel states such as Cold and Dark. This can be done in the Mission Editor, or by using the Console.
FAILURES
Preliminary failures are added to Gemini, but this will have a bigger focus in the next few updates. It works as in version 0.6 for Mercury.
INTEGRATED GEMINI MISSION EDITOR
The Gemini Mission Editor has been integrated into the game and can be used to create missions!
EXPORT OBC/AGC/LGC DATA
You can now use the Live Feed setting (check SETTINGS) to output the displays of the OBC, AGC, and LGC to files. They are saved as JSON and located in the export folder under AppData for Reentry. This can be used to display its data on external IoT devices etc.
The next few iterations will hopefully cover VR for Gemini, TSS for Apollo, and the Mercury Control Center.

GEMINI SYSTEMS
Many of the Gemini Systems and physics has received an overhaul, such as pressure and a full electricity system overhaul. A Gemini Mission will now feel much more immersive and realistic (especially if you perform the full procedure from T-90 minutes - see the new campaign!). There are still things in the works, and things waiting for feedback, but this will evolve. Abort modes are also introduced (both ejection seat (just for fun) and spacecraft aborts), but not yet complete.

GEMINI CAMPAIGN
The new Gemini Campaign will take you through many of the new features. Some slight changes have been made to the Mercury campaign as well. The Campaign will be open sourced at github.com/reentrygame, so you can see how it was made.

GRAPHICS UPDATES
There are multiple graphics improvements in Project Gemini. The cockpit has received some new things and changes, as well as the Gemini external model.
PANEL STATE
Gemini can now load custom panel states such as Cold and Dark. This can be done in the Mission Editor, or by using the Console.
FAILURES
Preliminary failures are added to Gemini, but this will have a bigger focus in the next few updates. It works as in version 0.6 for Mercury.
INTEGRATED GEMINI MISSION EDITOR
The Gemini Mission Editor has been integrated into the game and can be used to create missions!
EXPORT OBC/AGC/LGC DATA
You can now use the Live Feed setting (check SETTINGS) to output the displays of the OBC, AGC, and LGC to files. They are saved as JSON and located in the export folder under AppData for Reentry. This can be used to display its data on external IoT devices etc.