Update 0.99.21 is out! - Mercury Earth fix, bug fixes, CM/AGC updates

This is a patch combined with hot fix, where multiple issues in the Apollo Guidance Computer and general fixes as reported by the community has been addressed. It also fixes a blocking issue introduced after the previous patch where the Mercury Earth Renderer would crash (resulting in a white cloudy Earth) for players using the LOW (16k) Earth Texture resolution instead of the 64k texture pack.
Note: If you are experiencing issues with this build you can roll back to the previous using the Steam Betas Tab accessible from the Steam client (games properties).
Earth Renderer crash
The white Earth reported by some players was due to the Earth renderer crashing while using the LOW/16k Earth texture pack instead of the 64k Earth texture pack. This would lead to a white cloudy sphere below your space craft with strange artifacts during the night. This has now been patched and should work again.

This image shows how Earth looked during the crash:

Mission Objectives view hot key
I added a bindable key to the mission objectives view. It is by default bounded to C (same as the Comm/function key), but can now be decoupled from this. In my case I have bound it to O and can now view this without also cluttering the screen with the comms view.

AGC: OPR ERR during V37E
Sometimes, if you had a NOUN set when calling V37E, you would get an OPR ERR. The work around was to always go to P00 before calling a new program. This has now been fixed.
V49E - Auto maneuver procedures
The routine loaded by V49E has been updated and is now using a similar logic to the P40 auto maneuvering routine. The general procedure for maneuvering into a burn attitude is to first call V49E to maneuver into the burn attitude, followed by V37E 40E (P40).

During V49E you will now need to press ENTR during V50 to nominally exit the routine. Pressing PRO will re-start the auto maneuver and return to V50 when complete.
V49E will first ask you for the target attitude, followed by V50. Pressing PRO will display V06 during the maneuver. Once the maneuver is complete, V50 will display again. Pressing PRO will start the maneuver again (V06) while ENTR will complete the routine.
I also added a runnable checklist for V49E.
C&W power updates
I have updated the power logic related the the Command Modules Caution & Warning system to behave more realistically when powering it off using the power switch (can be set to 1, OFF or 2) instead of just the circuit breakers.

AGC input
When inserting data into R1,R2,R3 of the AGC, input exceeding the 5 digits will simply be dropped instead of triggering a warning.
Also corrected V66E, V45E, V46E to remove themselves after being executed.
The AGC and LGC has also received a minor overhaul related to the font used to render the DSKY warning lights.

Master Alarm preventing time scale
Master Alarm preventing time scale has caused a lot of bug reports. This has now become a setting and you can enable/disable this from the Realism page under Main Menu -> Settings.
Career tree wrongly showing campaign missions as completed
The career tree has had an issue where some campaign missions would be rendered as completed, without actually completing them. A fix has been applied.
Patch notes:
- Fixed: Mercury Earth renderer crashing, leaving just a white cloudy Earth (16k resolution Earth only, 64k worked as normal)
- Fixed: V37 while Noun set throws OPR ERR
- Improved V49E to follow more realistic procedures, similar to P40 -> Remember to call V49E before P40
- Updated and added the RUN feature to V49 checklist
- Campaign 3 fixes related to V49
- Fixed so the AGC software drops key presses once the field is full instead of turning on OPER ERR
- Updates to the CM C&W system and power
- Fixed: Verbs like V66E, V45E, V46E, do not remove themselves from the VERB display on the DSKY after being executed.
- Added a bindable hot key for the mission objectives view
- Fixed an issue where Master alarm logic could prevent timescale
- Added an option under realism setting where you can toggle if Master Alarm should stop timescale in Apollo or not.
- Fixed campaign handling issues in the Career tree
- Updated AGC and LGC Warning Lights font
- CM Cryo tank temperature balancing (minor, internal)
- CM rates sensitivity (5 1 is 0.2 degree/tick)