1. Reentry - A Space Flight Simulator
  2. News

Reentry - A Space Flight Simulator News

AF-1: Calling all Lunar Module pilots!


Are you familiar with the Lunar Module? Do you like to test and play around with a Lunar Module that is glued together with duct tape?

The Alpha Floor - 1 mission is for those who want to try out the latest (untested) bits before the 0.84 release is out. The intent is to get some proper feedback and testing on the bits through alpha-testing before they are released to the Early Access public branch.

Alpha testing has been going on for a good while, but this is the first time I try to set it together as a collaborative effort to test. We have been doing similar missions in the Test Pilot program with good success. The main testing platform is on the official Reentry Discord server, so you will need to be part of this community as most of the discussions, iterations and such happens there. You can join here: http://discord.gg/reentrygame

So what's the plan?
The main part of this update is the first iteration of the Lunar Module ECS, and CSM GDC gyro drifting.

The LM ECS is a huge system and contains the Atmosphere Revitalization Section (ARS), the Oxygen Supply and Cabin Pressure Control Section (OSCPCS), the Water Management System (WMS) and the Heat Transport System (HTS). This is not the complete implementation but a good start and covers many of the basic procedures and operation requirements. The depressurization/repressurization and venting time has been multiplied to make testing a bit faster for this first iteration.

New checklists related to the LM ECS and the LM Lunar Stay Operations + EVA has been added too.
The academy will take you through most of the changes, and will be the main focus of this first AF-1 mission.


FLIGHT PLAN
1) Test the Lunar Module Academy lesson 11: ECS
2) Test the Lunar Module Academy lesson 13: LUNAR STAY & EVA
3) Test the MOCR LM ECS display and monitor its data in a session (requires a live session*)
4) Monitor CSM IMU vs GDC on the MOCR consoles (requires a live session*)

*live sessions can be set up when needed, just request one on Discord and we will try to make it happen

If you decide to join in on testing, join the Discord server if you are not yet there, and switch to the alpha floor branch as explained here: https://steamcommunity.com/app/882140/discussions/0/3118160027737663624/
This page will also contain all the details for each af-build, so if you are curious of all the 0.84 updates, check here.

If you decide to join (it's not for everyone) keep in mind that you do not need to test every step. do one, then report, and if you feel like it, proceed with the next step in the flight plan.

For each step, please report if it works, your findings, issues, etc. in the #af-mission-1 channel on Discord. If you are not yet a member, join here: http://discord.gg/reentrygame

Update Notes for patch 0.8317.EA

The 0.8317.EA minor patch is a metadata patch for todays MOCR-Monday session and corrects the loaded state of the Apollo Scenario 4: Lunar Activation. It loaded into a state where the Lunar Module was activated by default.

Update Notes for patch 0.8316.EA

The 0.8316.EA minor patch contains the following fixes:

  • Gemini: Fixed the "Loading into a pad mission will some times spawn you in orbit" issue
  • Gemini: Fixed the Gemini IVI freeze issue when performing rendezvous burns
  • Gemini: Fixed a null reference exception bug that can happen (rare) just after tower/pad release
  • Apollo: Fixed strange floating Lunar Module 3d model artifacts

Update Notes for patch 0.8314.EA

The 0.8314.EA minor patch contains the following fixes:

  • Apollo: Fixed the dual checklist loading bug. You should now only see one set of checklists loaded in the CSM and LM Mission Pad
  • LM: Fixed DPS pressurization issues that prevented pressurization on activation (remember to open the pressure regulator(s))
  • All: Flashlight offset if Gaze cursor was enabled but not in VR
  • Apollo: Max time warp set to 250x for MOCR-enabled sessions to prevent accidents and telemetry instability
  • CSM: Colored some of the circuit breakers yellow
  • CSM: Fixed the bug that made Fuel Cells functional after SM separation
  • LM: LGC render issues when not powered
  • MOCR: Added AUX 1, AUX 2 and AUX 3 intercom loops that can be used to offload discussions on main channels (backrooms, "tiger team", and discussion channels)
  • VR: Gaze cursor offset on X-axis
  • VR Mission Pad visibility changes
  • Some internal setup logic to prepare for update 0.84, you might see some strange data when monitoring the Lunar Module ECS indicators due to this.

Update Notes for patch 0.8311.EA

The 0.8311.EA minor patch contains the following fixes:
- Added 2 "spectator spots" for MOCR.
- Corrected the logic on the RCS TRNFR switch on middle portion of MDC and made it spring loaded so it will return to center after setting it up or down.
- Minor changes to the Academy
- Fixed the CSM SUIT COMP panel textures from ON to OFF in center position
- Changed the label of the RCS TRNFR switch up position from ON to CM
- Fixed the Apollo Mission Editor so that the hour can be set to a 3 digit value instead of just two
- Removed the bug that allowed you to set the GLYCOL EVAP TEMP IN sw to center.
- Corrected the REPRESS PKG label typo in the CSM

VR
- Fixed the VR gaze cursor reference to easier reach things above you and your eye-level
- Fixed the VR subtitles always on issue
- Improved the VR laser pointer in Apollo to avoid it being invisible when not targeting a switch

Note:
The additional spectator seats in MOCR is to create a larger room for "MOCR Monday" and allow people who wants to learn how to be a Mission Controller to oversee the session, as well as those who wants to stream the session for those who want to watch.