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Reentry - A Space Flight Simulator News

Dev Stream on Saturday: An update on Reentry 0.6

It's been over a month since we showcased some of the main features of version 0.6, in addition to showcasing the Mission Control feature scheduled for a later release. This Saturday we will be giving you the latest update from the development of version 0.6.



You will be able to watch the stream from here:
https://twitch.tv/wilhelmsenstudios

Mission Control Live and version 0.6

Reentry version 0.6 has been in development for a while, and will introduce many new changes to Project Mercury. This post aims to briefly cover the main parts of 0.6, as well as showing you another feature in planning: Mission Control Live



True Scale System
The major work we did with version 0.45 can be seen in-action through the True Scale System. This is currently only available in Mercury, but it changes how Reentry works with the floating points limitation. TSS now allows you to maneuver in a true scale environment with seamless ascent (no transition), and a much more realistic sized Earth. Zooming no longer affects the scale of Earth like it did before, and the "floating rocket parts" are no longer a thing.

Failures
With random failures, mission scripted failures, or failures triggered by a troublemaker in the Mission Control multiplayer module, you now have to pay much more attention to all of the internal systems. If a fault is detected, you will need to work the problem and figure out if the mission can continue or not. A basic implementation of the Mercury Abort Modes are also available, where the Escape Tower is used to drag the capsule away from a failing launch vehicle (see video below)



New missions & in-game Mercury Mission Editor
Version 0.6 will also add a few new missions for Mercury, where your abilities will be tested outside of the Academy. A new mission editor has been created, allowing you to create Mercury missions directly in the game.


Mission Control Live
The Mission Control Live module is a multiplayer mode scheduled for version 0.7 where multiple players can join a game session as Mission Control for an astronaut. The Mercury Control Center has been remade with a focus on details, gamification and functionality. I have been doing a lot of research into how it looks, feels and works, as well as how one person or a team can be Mission Control, following realistic flight plans, or private training sessions.

Here are some comparison pictures from real life, vs. what I have in Reentry




The mission control room is populated with custom avatars where each player can design his or her own character to be used as a mission controller (and eventually as the face of your astronaut).



Saturdays stream
Many of you saw the stream on Saturday where the Test Pilots and I were playing the new Mission Control Live module for Reentry, with Serpatron in the capsule. Unfortunately, we were unable to bring him down due to an unfortunate event where the retros were jettisoned too early.

If you wish to see the session, you can do so here:
Mission Control Perspective:
https://www.twitch.tv/wilhelmsenstudios

Astronaut Perspective:
https://www.twitch.tv/RealSerpatron

When will 0.6 or Mission Control Live be released?
I do not yet have an ETA on when version 0.6 or the Mission Control Live feature will be released. Version 0.6 will need to be released before Mission Control Live can be a part of the game. Mission Control Live will hopefully make it into 0.7.

Tune in this Saturday to see a dev-stream from Reentry 0.6!


Tune in this Saturday to see a dev-stream from Reentry 0.6! The stream will start on April 18th at
20:00 GMT / 1 pm PDT.

The stream will happen here on Steam and on Twitch:
Main coverage:
https://twitch.tv/wilhelmsenstudios

In addition, there will be another live stream directly from the Astronaut here:
https://www.twitch.tv/RealSerpatron

Tune in this Saturday to see a dev-stream from Reentry 0.6!



Tune in this Saturday to see a dev-stream from Reentry 0.6! The stream will start on April 18th at
20:00 GMT / 1 pm PDT.

Reentry Version 0.5.EA is out!

The 0.5 update of Reentry is finally out!
A lot of work is still left, but 0.5 shapes the basics of Lunar Ascent, and Atmospheric Entry.

Details on the update can be seen in these two posts:
https://store.steampowered.com/newshub/app/882140/view/1709617390888004911

https://store.steampowered.com/newshub/app/882140/view/1803068984041913973



I hope you will enjoy the update! :)