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Dev Insights: The Lunar Module and new checklist features

The Lunar Module is now at a stage where it's major systems and functions can operate individually and together as a whole.

As with the other spacecrafts in Reentry, nothing is checklist based (complete checklist X to progress with the mission). This means that each system has an underlying system controlled by the Lunar Module panels, giving you a lot of freedom on how you achieve and react to situations, and handle failures, mistakes and bugs.

However, checklists are still a standard way to operate the spacecraft, and the in-game Mission Pad has checklists resembling the ones used for real.
During the initial part of the mission, the Lunar Module is in a near Cold & Dark configuration. This means that when you wish to power up the Lunar Module, a lot of systems needs to be turned on, from electricity to the oxygen supplies. The checklist used by the crew to perform this is a very lengthy checklist, and has made me rethink how some of the checklists can work.

With this, I now added new checklist features, such as being able to verify and run sections of some checklists, where it makes sense, such as the LM Subsystems Activation checklists. In addition, some tasks such as setting powering the LM through the LM can be performed by other crew members such as the Command Module Pilot (you can switch to the CM and do this yourself too, if you wish).




As a side track, this can be developed into a new and better interaction system where a dedicated menu can exist, where you can give some commands to the crew and mission control in a new and different way.

The Lunar Module will soon be rolled out to the Test Pilots, for initial testing, as I continue implementing the details that happens between the panels and the systems.

Video: A preview of the Lunar Module

The Lunar Module is the 4th spacecraft that gets its spot in Reentry - An Orbital Simulator. As with the other spacecrafts, it's a study-level representation of the real Lunar Module, where a lot of the procedures, systems and features work realistically.

This video will only touch a few of the systems, but hopefully give you a good overview of the look and feel of my implementation of it.

The Lunar Module was used to land two of the three astronauts in an Apollo mission on the lunar surface.

Hope you will enjoy this preview!

https://www.youtube.com/watch?v=N9DHLk7B3YU

Going to show a preview of the Lunar Module (stream and recording) today!


I will be streaming and recording a quick preview from the Lunar Module this evening (GMT), if everything goes according to the plan.

Planned stream time:
03/19/2019: 10:00 PM (22:00) GMT+1 = 2:00 PM (14:00) PDT

Today I will for the first time show the Lunar Module in action, where I will open the tunnel hatch from the CM, and enter the LM, and go through some of its systems.

The plan is to start streaming and creating more official video content from Reentry going forward, so please check out the channels below, and subscribe to be notified!

The stream will the broadcasted on the following channel:
https://www.twitch.tv/wilhelmsenstudios

And the recording will be uploaded to the new and official Reentry YouTube channels:
https://www.youtube.com/channel/UCaTAqRYeGxQRZ1CNZLJ439g

Thanks!

Development Insight: Pressurizing the Lunar Module

I'm happy to announce a new type of posts around Reentry - the Development Insights!

These posts aim to just describe some of the systems I'm working on, as well as let you know of some of the progress and depths of the simulator.

Anyways, let's get started! Today I have been focusing on the Lunar Module entry systems, and the procedures around this - all available with the release of Reentry v.0.3.x.EA.

To be able to gain access to the Lunar Module, after docking with it, you will need to pressurize the Lunar Module tunnel and cabin. You will use the oxygen on board the Command Module to do this initially, before activating the Lunar Module ECS system.

The access tunnel has its own tunnel light that you can turn on from the CM panel (MDC-2), and next to the tunnel, you have various controls for pressurizing it.

The primary method is to open the CM Pressure Equalization Valve by rotating the handle in the center of the hatch door. This will slowly equalize the pressure in the tunnel.


Another method is to use the LM/Tunnel Vent Valve, with the controls located on Panel 12. Panel 12 has a gauge that reads the difference in pressure, and controls for operating the valve.


Once the pressure is equal, you can remove the hatch and enter the Lunar Module to start the LM entry procedures and the LM Subsystems Activations checklist.

Thanks for the patience through the development of Reentry 0.3.0.EA. :)

Lunar Module procedures in development

From an engine perspective, the Lunar Module is now integrated with Reentry, and the hard but fun work of implementing the procedures, systems and features can finally begin for real.

This means that the Lunar Module now has a dedicated area in the Mission Pad where all of its checklists can be found, and followed to operate and learn the procedures it requires.



The Lunar Module will be an advanced addition to Reentry, and is a very hard machine to both fly and operate. But once you learn how it works, it all makes sense logically.



I'm currently working on the Subsystems Activation checklist. Once I have that complete, the first few Academy lessons can be written, and will be rolled out to the Test Pilots team.

Thanks for the patience, but developing the Lunar Module in the way I wish sure takes time, but will be well worth the wait. :) Once the initial version of the LM has been rolled out, the rest of the core features can be created such as landing on the Moon, and getting back home.

Stay tuned!