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Reentry - A Space Flight Simulator News

An update on the Lunar Module!



Hello all!
And welcome to the Lunar Module Preview!

It's been a while since my previous update on Reentry. The reason for this is that I'm spending all the time I can on implementing the Lunar Module. I won't go into too much details here, but rather let you see some of the progress through some screenshots. Keep in mind that this is WIP and things will change. My focus has been on the systems, but been trying to complete the models as well.

The Lunar Module is a very complex spaceship with a lot of systems. It's quite similar to the Command Module in many ways, but also has some big differences in how it's operated. For example, you fly this more like a helicopter.

Most fuses can be found on the left and right side.


There are two main DC buses, one for the Commander and one for the Lunar Module Pilot.


The EPS powers most of the internal systems, and the explosives device panel triggers irreversible actions needed throughout the missions. Two engines are available, one descent engine, and one ascent engine.

Most panels are in 4k, and every switch will be intractable. You can check the roadmap link below to see the progress, and what systems are implemented.

Enjoy some screenshots below, while I get back to coding. :)













You can follow the progress/roadmap of the development of Reentry here:
https://trello.com/b/ip2zVHUa/reentry-an-orbital-simulator-roadmap

Reentry Patch 0.212.EA is out!

While working hard on the Lunar Module, I found some time to roll out a quick patch fixing graphics issues, as well as some logical and system issues.


The following major issues has been addressed in this patch:

- A new flashing blue/green indicator on the checklist guidance window indicates that you need to press PRO when you have completed the instruction it asks you to perform such as checking battery voltage and radio checks etc.

- Mercury, Gemini and Apollo Sun Shadows Fix, still looking into the resolution fix for Gemini and Mercury, but this will now let the sun enter through the cockpit windows.

- Default shadows fix, so the cockpits look better, but still working on the shadow resolution.

- The Field of View inside the cockpit works on the outside environment as well again.

- The Apollo EMS is scribing again.

- Hover Highlighter Distance check issue fixed, now the hover box is visible even when hovering switches far away.

- Mercury Engine SFX playing on outside view

- Gemini Orbit State initial fixes

- AGC register 62 (V16N62E) won't crash the AGC (no longer need to pull the fuses to reboot and recover from that)

- Pulling both Decompress and Repressure handles won't be as noisy anymore


In addition, many other minor issues has been solved.

Thanks again for reporting, and for helping me make Reentry better for everyone! :)