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Devlog: Healing in combat

Hi, everyone!

Ragtag Crew battles are harsh and unforgiving. Once your character gets hurt, there is a little to no way to heal him during the combat. And even when the dust settles down and the fight is over, you’ll have to spend precious resources to patch your heroes.

What does it mean for the player?
First, even the easiest fight should be taken seriously: maybe your opponents aren’t strong enough to kill you, but each point of damage they do will lower your chances in the upcoming battles. Second, there is no way to stall the encounter for the purpose of using healing abilities over and over.

When it’s hard to get rid of the wounds, you should instead try to prevent taking damage at all. There is a variety of ways to do that and the most common one is using shields.



Shields are shown at the left side of HP bar and work as temporary hit points until the end of the battle.



When a creature takes damage, shields will be first to take the hit. If you don’t have enough of them, the rest will be subtracted from your HP as normal.



The main drawback of using shields is that they require you to be proactive. You have to put them in the right place before enemy strikes.
Fortunately, in Ragtag Crew you always know your foes’ plans for the turn. And if that’s not enough, there are numerous ways to manipulate your opponent into attacking the target you’ve chosen.

Use this knowledge to keep your team alive and stay alert in the desert!

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