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Devlog: Personality

Hi, everyone!
Today we’re going to talk about Personality.



Personality is one of two key characteristics you have to pick when creating a crew member. It helps define your starting skills and affects how the character sees the world and interacts with it. Personality will define the manner of speech, reactions to events, starting relationships and much more.

Each personality comes with a positive and a negative trait. Most of the time one of them will revolve around events, while the other will have an effect in the battle.

Here are some examples:


Daredevil - your character is reckless and daring. They like to put everything on the line for the sake of their enjoyment. They may get into trouble during the journey or throw a tantrum if you choose to avoid the risk, but they also inspire everyone with their crazy stunts during combat.


Lone wolf - your character has seen the truth about the world and it was ugly as hell. They don’t trust anyone or anything that is coming their way especially if it’s a good thing. Most of the time that pays off and you evade the unexpected danger. But that comes at a cost: at the start of the journey, Lone Wolf sees other crew members as two potential enemies.


Hermit - your character has become tired of constant bloodshed and left the “civilization” for a while. They found a way not only to survive, but to become one with nature. Now they are back with a friend: a desert beast, that accompanies them. However, Hermit’s distaste for unnecessary violence is still present and it may get into your way more than once.

And that’s not all:

Stay tuned to learn more and stay alert in the desert!

https://store.steampowered.com/app/882590/Ragtag_Crew