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Foreskin Fury News

Making a multiplayer game is... hard.

Now that I'm back home, I've been looking into a lot of the bugs that happen with high ping situations. And boy is it ugly. Here's a short video showing what happens if I simulate 500ms ping (sure it's extreme but it's a good way to surface some of the more subtle bugs).

[previewyoutube][/previewyoutube]

Getting the game to be smooth even with very high pings is going to be a long term effort and I don't plan on the next release to have fixed all those bugs, only the more game breaking ones.

In the meantime I'm mostly focusing on getting the rest of the experience to work the way we intended it to. This means that :
* The lobby selection screen shows correct data (number of players and ping)
* When joining an ongoing game, your dick gets some amount of customization (initially it will be random, we're thinking about how to have an experience similar to the lobby for people joining an ongoing game)
* The victory screen works correctly (no crashing) and shows the winner with their full customization.

This is what you can look forward to in the upcoming release which should come out the first week of December.

What a week !

Hi everyone,

it's been an amazing week, we launched on Monday and the game immediately took off and we blew past 1000 units sold in 3 days. It's amazing to us because we thought we would probably sell like 200 units overall. So thanks a lot to all the people who bought the game.

But having so many players from such different parts of the world also highlighted a lot of the shortcomings of the game. We've only ever really tested it with people that were geographically close and having joined a few games we noticed immediately that it's very laggy.

We also noticed a bunch of matchmaking issues. The ping and player counts on the join screen are bugged and never updated.
We also didn't intend for games to be joinable once started and that causes some issues (for instance the game crashing at the victory screen).

Unfortunately I'm on vacation right now (side note : releasing your game when on vacation is a stupid idea but, hey, we are called stupid industries +1 ). Our goal is to prepare a new version of the game that will address most of the issues I've talked about above by the end of November.

Stay tuned and thanks for your patience.

Crevetor

Here we gooooo

The time has finally come to show our genitals to the world. Yes my friends, you can now get your hands on our... game and try it out for yourself. Keep in mind that this is an early access and we fully intend to make it bigger and better in the coming months. If you would like to find other people to play with (this is intended to be a 4 player game) or give us feedback, join our discord. We hope you have a lot of fun playing our game.

The team at Stupid Industries.

Looks like we're not releasing today :(

Well as you might have seen, the release date came and went. We're very sorry about that, we submitted our builds (Windows and Linux) to Steam but they rejected it several times. We thought we would be ready in time, but it turns out we aren't. The main blocker at this point is that the game crashes on SteamOS. Unfortunately I have tested on 2 of my computers on SteamOS and it has worked on both so I'm unsure what more to do. I have resubmitted the build for review, hopefully it passes this time. I'm not going to commit to another date at this point but hopefully we can get this resolved within the next week.

Antoine (crevetor)