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CRSED: Cuisine Royale News

New Melee



There are just a few days left until the largest update in the history of the game plus a new season. We have already told you about a new map, new mystical powers, the ability to shoot from vehicles, new types of weapons like flamethrowers and mortars.

But the shooting experience is not the only thing to have improved. Changes are due to melee as well.

First of all, the much familiar uber-pan will rest in the past, giving way to the new Pan of Perseus. It deals large amounts of damage, but is still not guaranteed to one-hit kill an opponent if they come wearing some good armor. Unlike all other cold weapons, it adds some decent protection against incoming projectiles. But you can no longer walk in the open swinging away anti-materiel and sniper shots.

Overall, all melee weapons will now get individual settings for damage, speed of the swing, hit distance and efficiency against armor.

You can see the table of the new specs in the upcoming update below. We are not leaving out the possibility of changing or tuning them in the future, as well as adding new ones.



You will find out any remaining new info on the update and season change in the next devblog. Stay tuned!

Speed up your shooting



In the new season of Cuisine Royale, transport becomes more useful and far more dangerous, especially if you fight in squads. Now passengers in vehicles and boats will be able to shoot almost any kind of weapon whilst on the move!

Just aim - and your champion will start killing while leaning from a window or over the boards. They will also enjoy additional protection, being partially covered by vehicle plating. As before, passengers can change place in the vehicle to get a better shooting angle. Rule the shore by putting a few machine guns on a fast boat, or convert a bus into a convenient IFV.



The streets of Normandy, Mexico and Siberia can hardly wait for the new season of bloody vehicular crossfire!

Update 1.3.5.159

  • A bug where an incorrect ammunition consumption while shooting was present sometimes has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.

Unlocking Heroes, Items and Abilities. Special Challenges



With the upcoming global Update, we are changing the system of unlocking new rituals, traps, signs, hex bag recipes and customisation items. We have also fully reworked the way you gain access to Heroes for temporary and permanent usage.
Access to Heroes

Now you can try out most of the heroes in the game for free! Clyde, Annie, Ocelot, Eric and Valentine as well as other fighters in our mystical games, will move into ongoing rotation and be available to all players. We plan to give out one or more different heroes temporarily to all players. Then, previous heroes are locked again and you get trial access to new ones, and cycle repeats. So if you like one of them particularly, you can summon that hero for permanent access. Summoned heroes are always playable irrelevant of their position in the current rotation.

To summon a hero you need special Summoning Stones. You collect them by doing challenges from the battle pass. Please, be advised that with every new hero coming into the game, a new type of summoning stones will also become available.

Attention: since Clyde and Annie were free to all players in the game and accessible by default, we will give them out to play permanently to all current players in Cuisine Royale by the date of the Update!
Studying and Getting Items and Abilities

The workshop as we know it will be gone. Instead, each hero will now have their own experience level, growing as you participate in battles.

At each level, the hero unlocks new items and abilities. You can obtain them for Eternal Grace - the new in-game currency that will replace Royal Bucks. Note that, buying with grace is only available with permanently summoned heroes.

Naturally, if you unlock and obtain any new ritual or trap, or hex bag recipe, you will be able to equip it onto another hero as well.

All items already studied in the old workshop will be given as already obtained to players after the Update.

Also, we already discussed in the previous devblog that all customization items, like masks, underwear, talismans - will lose all mystical powers and can be equipped as you wish for a great look. Useful powers are now transferred to new entities - Spirit Guardians that are also studied in the hero experience tree. Naturally, if you have already studied some useful item in the workshop, you will get an appropriate spirit guardian to equip for your hero!

ATTENTION: with the season change old royal bucks are going to lose their main power. We advise you to spend them on items still unlocked and you can keep spending them on mystic scrolls and flare guns. Also, since we need to release this complex Update on all platforms at the same time, the current season is being extended into the first days of December. League season awards will be delivered to your accounts with a slight delay.
Battle Pass and Challenges

Instead of old Books we will introduce the Battle Pass system. Each battle pass will last until the end of the season. As before, you will be able to get rewards by doing challenges from both the free tree and the premium tree. The last one being available only to battle pass holders.

In rewards you will find new customization items for different heroes, hex bag recipes, mystic scrolls, eternal grace, unique traps and rituals, summoning stones and other great items.

If, at the end of the current season you still have an active Book, you will get the premium Battle Pass for the next season!
Challenges

As for challenges, they will also become much more interesting and… challenging! Besides the already familiar tasks like special kinds of kills or certain mystical actions in certain regions, you will have to complete new types of challenges, where you will often compete with other players in a battle!

Examples of these new tasks:
  • Bounty Hunting - at the start of a battle, the player is assigned with the task to find and eliminate another random player. They also get a hint on the target's whereabouts. The targeted player, at the same time, gets a task to survive for a certain time and information about being hunted. If the target outlives the hunter - they win. The hunter gets their win only if they kill the target personally or the target suicides.
  • Voodoo delivery - at the start of the battle, a group of players get a task to find and burn a voodoo doll at a bonfire. There is only one doll on the map and its location is marked on the map. So, beware of competitors!
  • Quarrel place - you need to kill any player with a certain weapon type in a specific region. The difference from the previous type of killing task is that the same challenge with the same region is given out to a group of players in the battle.
  • Fix the vehicle - you need to find a broken vehicle and fix it.
  • Treasure Hunt - a group of players getting this task will see a number of possible treasure zones on the map. Go there and dig for treasure. If you find one - you both complete the challenge and win and useful loot.
  • Get to the vehicle - a group of players get the task to find a specific vehicle and drive it to a certain point on the map. Naturally, you’ll have to kill or outrun other competitors in order to win this one.
  • Zombie Cleansing - you ‘just’ need to kill all the hollows spawning in a certain area of the map. Not too easy to do alone, so in squad mode your friends’ help might come handy.

As you see, it will be much more fun to survive now, and we plan to add other challenges as well!

We will disclose other new stuff for the upcoming Major Update in the following devblogs. Stay tuned!

New Champion Powers



The upcoming major update will bring completely new abilities and items that will make battles even more intense.

Today there are four kinds of mystic powers to be used in the game: personal special abilities, traps, rituals and effects of clothing and talismans. The first three require usage of sinner souls - a resource you get for killing opponents. Also traps and rituals can be used via consumable scrolls without paying in souls or even a need to unlock those powers beforehand in the workshop.

Rituals affect all players on the map and traps - only those who trigger them.

The update will add signs - that affect their user, - and hex bags - a way to make throwable traps.

Signs

After usage, every sign puts an effect on your champion: it can be healing, stamina regeneration, run speed, loot screening or even a forward jump.

Signs do not consume sinner souls! You just need to wait for the cooldown to use it again.

Hex Bag




Throw a hex bag as a grenade and it will immediately activate at the hit spot. It might be something similar to traps: enemy slowdown, health depletion, zombie summoning, etc. There are also some special variants like a special ability to blockade and an attractor pulling all enemies onto the hit spot.

To use a hex bag in a battle you must first find an empty bag in the loot or get it from challenges. Bring the empty bag to a bonfire and you’ll be able to craft hex bags according to the pre-equipped recipe. You need no other ingredients. Recipes themselves will be available to study separately and are equipped in the customization menu.

Spirit Guardians




Now you can dress any way you like without taking into consideration the special powers of masks, panties or talismans! These special powers are now delivered by your Spirit Guardians and they do not care how you dress. These guardians are a special kind of entity to be studied and unlocked. You can equip up to three different guardians with powers that you need in battle.

If you already own some clothes with powers, you will not lose them. After the update you will be given Spirit Guardians with the same effects as you had in your masks, talismans and underwear.

Traps and Rituals




Traps will also work without using your sinner soul balance in a battle. You will be able to use them again after an appropriate cooldown time. Otherwise they will work in the same way as do now, creating special effects locally after contact with the target.

Rituals remain absolutely the same as currently: affecting all champions on the map and requiring sinner souls for activation.

Load up for maximum impact!

It is easier to choose what to equip or if you can equip more. In the new system of powers you will be able to equip your champion for each battle:
  • 3 spirit guardians
  • 1 special sign
  • 3 traps
  • 2 rituals
  • 1 hex bag recipe
  • 3 single-use mystic scrolls
  • Champion special ability

Which means up to eleven different options that can be used on the battlefield!

New Rituals and Traps in the Update

[h2]Global Warming[/h2]
All champions exposed to the burning rays of an overheated Sun will start to lose health. Only hiding under a roof or in the shadows can save your life. Pity those caught out in the open.

[h2]Ghost Jetpack[/h2]
After this ritual is activated, every champion will get a fully functional ghost Jetpack until the end of its duration. Use it to move quickly and storm any enemies from above before they land on your head.

[h2]Mannequin[/h2]
This trap creates a mannequin to distract enemies, especially from distance. Combine it with a bush-trap or an ice shield - and you will be guaranteed to catch the enemy's focus whilst preparing your ambush or giving you some time to maneuver.



[h2]Evil Insect Swarm[/h2]
A huge swarm of aggressive fireflies surrounds anyone falling into this trap, unmasks them and obstructs their vision.



You can see any news about other upcoming changes and new content in the next devblog. stay tuned!