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CRSED: Cuisine Royale News

New Weapons



In Normandy, Mexico and on the misty Island of Siberia in the upcoming large update you will find many new handy weapons.
Machine Guns

[h2]RD 44[/h2]


RD 44 — a later modification of the well known Degtyarev Machine Gun. Just imagine: you’ll have a 100-round magazine! Recoil is pretty strong, but you can control dispersion after getting used to it.

SMGs

[h2]PPS-42[/h2]


PPS-42 — a soviet quick firing SMG with quite a low dispersion. Regardless, it is more precise in bursts than any competing PPSH. You’ll have a 35-round magazine - not bad for any encounter.

[h2]MP-38[/h2]


MP-38 — the father of the famous MP-40! Most of the technical innovations used later were introduced here, so this SMG is not any worse in any aspect of shooting. Actually, the only difference from the MP-40 is the buttstock shape and difficulty in mass production.

Rifles and long-barrel guns

[h2]PTRD 1941[/h2]


PTRD 1941 — another anti-materiel gun for those with steady hands. As well as with PzB, you have only one shot before reloading, but the reloading process itself is faster than with its German counterpart.

[h2]M1A1 carbine[/h2]


M1A1 carbine — the marine modification of the renowned M1 Carbine with a folding stock. Even the magazines and ammo are the same, so it’s pretty handy to loot one!

Pistols

[h2]Nagant 1895[/h2]


Nagant 1895 — the famous revolver which served well even for the Russian Czar Empire. Reliable and easy to handle. Features a 7 round cylinder and a fast rate-of-fire for a revolver.

[h2]Leuchtpistole 34[/h2]


Leuchtpistole 34 — originally a flare gun from 1934 converted into a compact grenade launcher with some special types of ammunition. In Cuisine Royale it will come with the Wurfgranate Patrone 326 for direct shooting and contact fuse for guaranteed kill of an enemy of light-armored vehicles.

Mortars and Flamethrowers


Did you miss our news on dread inducing new types of weapons coming?

The explosive radius of mortar grenades is larger than that of explosion packs. The flamethrower can burn down a whole enemy squad, your friends and yourself with just one charge. Also, armor gives no protection against flames.

Read more about this weapon in our devblog here.

Update 1.3.5.109



  • The footstep sounds of your squad members have become quieter in order for you to hear enemy footsteps more clearly.
  • A melee kill will no longer show the ‘Headshot’ notification.
  • A bug has been fixed where teammate hearts might drop through objects if they had been killed inside buildings.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.

Flamethrowers and Mortars



We are constantly adding new weapons to Cuisine Royale, but in this update we have prepared something really special!

[h3]Flamethrowers[/h3]
Flamethrowers are very straightforward and efficient. Any enemy hit by the burning liquid from your weapon, will suffer significant damage and will be set on fire! They will keep burning as long as they don’t take action and extinguish the flames, or jump in the nearest water. Also, any burning enemies will be slowed down.



The fuel will stick to surfaces, burning for a while and setting fire to those who step in it. It will allow our champions to make some rooms or passages completely uncrossable.

You can loot one of these types of flamethrowers: M2 (USA), ROKS (USSR), Flammenwerfer 35 (Germany).

[h3]Mortars[/h3]
If you are familiar with the devastating explosive packs or anti-tank rockets, just imagine an even larger explosion from a projectile falling suddenly from the sky!



The mortar is a bit of a special weapon to operate. You must target over distance, moving estimated hit location by adjusting mortar aiming angle. You can easily shoot from a position not seen by the enemy, just beware not to hit a nearby wall or a ceiling - so you don’t blow yourself up.

If your enemy loots a mortar, try to memorize it’s launch sound and the whistle of the falling grenade; this can provide a chance to run for cover and not be blown to pieces across our beautiful locations.

You can loot one of the following mortar models: Granatwerfer 36 (Germany), M2 Mortar (USA), PM-40 (USSR).

Motor Boats



In the upcoming large update, water will no longer be an obstacle, but a transport route.

Look for motor boats on the lake shores and along rivers to cross water in a matter of seconds and travel through half of the location in comfort.

Speed might blow your fancy hat off! Also, just imagine what you can achieve during the Global flood ritual!

A boat can seat all your squad in comfort, but beware: the more people that are in the boat, the deeper it sits in the water, meaning lower speed and less maneuverability. Beware, if you are not careful, you can even run aground.



Want to be first at your destination without getting wet? The boat awaits.

A Mysterious Island Siberia



Champions!

In the upcoming large update you will enter a harsh world of taiga, rocks, dangerous geysers, and beautiful lakes. You will enter Siberia!



The new location - has the largest accessible ground in the whole game and features a map of 4 by 4 kilometres size. It is packed with natural and man-made points of interest, places of cover, and buildings. Significant height differences will require tactical planning in your movement, using a jetpack, jump traps, and bunny slippers of jumping, as well as machine gun ambushes.



The landscape changes rapidly. Here you stand near an ancient settlement, carved into the rock. Nearby you will find a fishermen's village, half-submerged in water and mud. And look over there - it is a geyser field, where the unwary tourist will be cooked alive pretty quickly but where an experienced fighter can find a tactical advantage.



Oh, talking about hot water: the active volcano erupts lava right into the water, creating a steam-covered zone, where fighting is possible only at close range.

Buildings are quite diverse. Ramshackle fishermen villages on the shores contrast the rather modern settlements of soviet construction. Most risk-ready champions can explore a large white-stone monastery, and for the more cautious warrior there are numerous cabins, huts, and trenches. There are also some powerful USSR heritage war machines: concrete pillboxes, large hangars, and secret underground tunnels leading to the abandoned missile silo of an old military base. As well as the old infamous labor camps of Siblag.







You will occasionally find small shelters and storage areas all over the forest, and a remote island on the lake will get easier to explore using a new type of game equipment that we will explain in more detail in the next devblog!



[h3]The mini-map[/h3]

The mini-map of the location currently has “in development” status and may be changed.

Stay tuned!