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CRSED: Cuisine Royale News

Take my heart!



Dear survival masters! We continue to reveal the new mechanics and content coming to our brutal shooter with the official release of Cuisine Royale: Path to Valhalla!

Those who like to fight in groups know how bad it feels to lose a mate in battle, especially if there is still a long way to fight before victory is achieved. This aspect is soon to change, allowing you ways to bring your squad-mates back into the action of the battlefield!

Firstly, in squad and duo modes, players can become ‘downed’ after taking enough damage. If a character loses all their health, they will fall on the ground and begin to bleed out. That player’s teammates will then have a short amount of time to practice some field medicine in order to stop the bleeding. If they manage to do so fast enough, the wounded character will survive, but if they linger, or the downed player receives additional damage, the character’s death will result. So, watch your teammates closely and be swift in administering first aid.

Also, be advised that only those players whose health is damaged to a degree which is not too far below the ‘zero’ mark will be downed. If a player receives a large amount of damage, they will be killed on sight. A revived character will have a very low amount of health after being revived - they’ll barely be able to stand - so, ensure they receive high-nutrition food fast.

Secondly, if your squad-mate proceeds to die, that is not completely the end! Approach their body and take their… heart. Yes, it’s a bit messy to cut the heart out from your friend’s fresh corpse, but at that point, it’s the only way to help.

Remember the mystic fires, which we’ve mentioned before, appearing on the Normandy and Mexico maps? Run there and throw your comrade’s heart into the flames to bring him back to the world of the living! You can only do this once for each deceased player, as his heart burns down in a fire, but it’s still a good way to raise your squad’s chances of victory.

Do not forget to bring spare guns and ammo - only the body and soul return from the dead, so everything else has to be collected from scratch.

Also, one should remember that ritual fires can soon become good ambush sites for those who like to hunt dirty. So, be careful while rushing, heart in hand, to resurrect your best friend...



News on all the other new content coming to Cuisine Royal will be announced on the day of the game’s full release, so stay tuned to the news!

Winter has come

Greetings, survivors!

We continue to reveal new content coming to Cuisine Royal with the upcoming official release of the game.



Winter has come to Normandy, and from now on, you will have to adapt your survival skills to make it through the snow. The once familiar landscape has changed, and it won’t be as easy to conceal yourself on the snowy surface.





Attentive players will soon notice strange looking campfires being set up throughout the battlefield. One might consider: ‘should I hurry to enjoy their warmth?’ Well, the answer to that question will soon be made clear, so stay tuned to the next news!

Update 0.0.24.29

  • Icons of weapon types where added to weapons on the ground and in the inventory. Melee, Pistos, Rifle, Semi, Shotguns, SMG, MG, Launcher (bazookas). The only one is missing in the moment is Assault Rifle.
  • Same patch also fixed (rarely seen) 'white octagons'.

Update 0.0.24.11



We continue to prepare for the next major update for Cuisine Royale. Before being able to enjoy new content we will release a patch containing a lot of bug fixes and improvements.
Shooting and weapon characteristic changes
  • The firing and aiming mechanics on the PC version of the Cuisine Royale has been improved. Now the sight will show more precisely where the bullet will fly to even in recoil or shifted because of character movement.
  • The reload speed of the Gewehr has been increased by 20%.
  • The Enfield now has 6 rounds in a single magazine.
  • The AKM has been rebalanced. Vertical recoil has been increased while horizontal recoil has been reduced.
Abilities and rituals
  • Catalyzed ritual of fast reload now requires 100 sinner’s souls instead of 150. 
  • Normal ritual of fast reload now requires 200 sinner’s souls instead of 300.
  • Smoke grenade trap now requires 30 sinner’s souls instead of 50.
  • While using special abilities, all characters except Ashley can now not use a jetpack. 
  • All characters except Ashley can not eat while using special abilities. Special abilities can also no longer be activated in water.
Graphic and interface
  • An animation when using mystical signs has been added. 
  • Visibility inside the dark zone has been improved.
  • A player can now see tracers from bullets fired by him. It will help in understanding ballistics for weapons better. Opponents will still be able to see only tracers from weapons that actually have it in Reality.
  • The status of a player that hasn’t left the previous battle yet will now be shown in squads. The team leader will be asked to wait for the missing squad member before entering a new battle.
  • Now you can mark vehicles for squad members.
  • The appearance of “contact shadows” far from the center of the map has been improved.
  • Blurring of the weapon parts that are out of focus during aiming has been improved.
  • The appearance of trees that are distant from the player has been improved.
  • Viewer (spectator) mode has been improved. Now the observer will see more information about the character: the amount of health and sinner's souls, equipment and other indicators. 
  • A hint regarding the possibility of enabling a unique ability has been added.
  • Highlighting of the lines in the options menu will now appear in the same way as they do in the control options.
  • A hint regarding the impossibility of putting a sign on an uneven surface has been added.
  • An animation when switching pages in the leaderboard in the interface has been added.
  • The total weight of the equipment carried will now be shown in the inventory. Weight affects the speed of the character!
  • A hint regarding the turning off of jetpacks has been added.
Sounds
  • More background sounds that are geo referenced have been added. Now the cuckoo will sing in the forest and the wind can be heard blowing across a field.
  • Sounds for hitting vehicles have been improved.
  • The Boombox sound will now spread taking obstacles into account more. For example it will be heard less behind a wall.
  • The volume of the online radio in the boombox has been reduced.
Other changes
  • Vehicle engines will now break when entering deep water.
  • Broken vehicle engine now creates smoke.
  • In normal movement, jetpack fuel will now not be wasted. The Jetpack can be activated by pressing twice or holding the jump button.
  • New daily tasks to catch enemies in various traps have been added.
  • The rules for rating calculation for duo and squad game modes have been changed. Now playing in duo/squad mode the rating of the place taken by the team will be taken into account and not the individual rating of each player.
  • Looting of perks is changed so that they rotate in the inventory, moving between slots. This should make looting perks more comfortable during the battle.
Bugs fixed 
  • Possibility of eating and beating with buttstock at the same time has been fixed.
  • The behavior of the character when contacting walls has been improved. Now there will be less sticking and jerking in the motion.
  • A situation where damage from melee weapons could be inflicted on an already defeated enemy if he was between you and the next enemy has been fixed.
  • A bug that caused global illumination being switched off after rebooting the GPU driver has been fixed.
  • A bug where the battle might unexpectedly end when the player that joined first is killed has been fixed.
  • A bug where it wasn’t possible to exit water has been fixed. Also the physics of the character’s behaviour in water has been improved.
  • A bug where the slider in the menu reacted to the mouse wheel has been fixed.
  • For the Mosin rifle, the overlapping of the rounds icon and the number of rounds has been fixed.
  • The disappearance of tracers from ammunition flying vertically upwards has been fixed.
  • A bug where the sound of the brown note remains in the game menu after exiting a battle has been fixed.
  • A bug where invites to the team (duo or squad) do not get to users that were offline at that time has been fixed.
  • The vertical angle of view of the player’s camera has been reduced so that the camera can not fall into the model of the character. 
  • The briefing at the beginning of the battle has been optimized for different screen resolutions.
  • Network traffic has been optimized.
  • Fixed incorrect hit registration for Annie while shooting in the bullet time mode at moving targets.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.
 

Modern weaponry and new mystic seals in Cuisine Royale



Greetings, warriors!
Soon our brutal online last-man-standing shooter will get a new content update and today we would like to present some of it: new weapons and items that will be introduced.
Weaponry
Assault rifles Steyer AUG A1 — one of the most famous assault rifles of the late 20th century, utilizing the bull-pup concept to maintain high precision while being relatively compact in size. An integrated Swarovski scope will add additional comfort during mid-range shooting.

FN SCAR-L — Belgian assault rifle used to equip US special forces replacing the M4 and M16. Quite precise shooting experience with pretty good comfort and recoil control.

M4A1 — compact automatic carbine which managed to be considered standard for many special and military forces across the world. In this modification can use full-auto mode with a high rate of fire but a rather high recoil.

HK UMP45 — universal SMG developed by Heckler & Koch in the 1990’s as a follow up to famous HK MP5. Not the highest rate of fire but compensated with good accuracy even in burst mode.

HK MP5N — one of the most famous German post-war SMGs across the world. Can deal high damage at short range, surpassing most of the competitors, though being rather hard on the recoil side.

Shotguns Winchester Model 1912 — a classic in pump-action shotguns, reliable with good ergonomics for fast engagements.

Melee weapons
Our collection of historical melee weapons will receive two new masterpieces: in the workshop you will be able to unlock the viking’s Smith Hammer and Warrior Hammer. By the way, both hammers deal increased damage to hard objects - smashing gravestones and destructible decorations in one blow.

Mystic traps and rituals



Now you will be able to unlock six new mystic seals for your library:

Regular and catalyzed Ritual of Unknown (different only in cost of souls to cast) will start any random ritual, existing in the game. They are rather cheap on the cost side, allowing a surprise for enemies even when low on sinner souls.

Seals River of Endurance and Fountain of Endurance will replenish stamina for those nearby very quick or instantaneously. Will be useful for those running fast over large distances or engaging in hard melee assault.

Last but not least, new mystic traps will be focused specifically on vehicles. One mine will be triggered by heavy trucks and buses only, while the second one - by any vehicle passing nearby. The resulting explosion will break the vehicle and throw all passengers out of it in the blast.

New underwear and talismans will give a player ability to spot empty vehicles up to 250 metres range. Those who like the viking design of new talismans will appreciate the new Mask of Loki, designed in traditional Scandinavian style with a well-known feature to replace primed grenades with jack-pot in slot machines.

Oh, speaking of vehicles, there will be one new model waiting in the game!



Stay tuned where we will release news on other content for the upcoming update.