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Absinth News

Absinth - The development is completed

We´re glad to announce that today Absinth reached his final state in development, so nothing stands anymore in our way to release Absinth during this week successfully!

Thanks a lot for your patient!





Absinth leaves EARLY ACCESS

Finally, right before Halloween and nearly two years later




It was a great journey and pleasure to work on Absinth together with you, our community. We laughed a lot together in 2017 when we started with the Live Streaming Events for the Pre-Alpha. After one year working part-time on Absinth (just us both founders) we released at the end not a releasable EA product. Today we know that this was a typical developer mistake: You want to do everything big and great until you realize that you have limited ressources&time available. So we changed mistakenly the whole concept constantly while developing so it became bigger and bigger. Today we understand that this is something that many studios face. Fos us it was a big lesson to understand how much you can actually do "great" with limited ressources&time.

So we learned a lot of how Early Access titles should be released. Also we got a lot of angry responses of disappointed players and to be honest we totally felt what they meant. After that we continued to work on Absinth by delivering various content updates to improve performance and quality. Yay, we´re happy that today a stable version is available for everyone where almost all pain points are not existing anymore!

Then 2020 came into the lands and Corona, you probably heart about this piece of Banana, also reached us as a small indie studio and to be honest we thought that´s it this time, Absinth is going to line up to one of those thousands of dead titles no one cares about anymore.

BUT! Good for us, that we never worked 100% only on our own games. So you maybe heard about... as an indie you have usually always some kind of work for hire in parallel to pay your rent and buy some food :=) That was exactly what saved us at the end and few months later we were able to continue again.

In summary we can say that our promise to the community in 2017 was one of the most important things, what made us working on Absinth so long and continuously. Without that promise back then, we probably would never have continued the development of Absinth, as no one where paying us for it. So taking response for what you have promised even when it´s a financial disaster, is something what was really important to us. Of course we enjoy also the videos of people playing Absinth.

[h3]Therefore, today we are proud to announce that we are going to leave the EA in about two weeks. This is a big milestone for us and we can´t wait to celebrate it together with you![/h3]

Feel free to join our Discord, we probably have also still some seats free for the next Live Streaming Event again!: https://discord.gg/Ww7upNz


Kind regards,
The entire blackHound Team

Patch Notes 1.0ea

Dear gamers and Absinth fans,

It´s been a long time and we´re glad to be back. Unfortunately we had to delay this Update regarding COVID19. For our 5th Update we read every community feedback since today and fixed as much issues as possible! Also we are very happy to announce you that the next Update will be the final release. Yes, we´re leaving EA!

Update 1.0ea Notes
- Added new character animations for Act I and Act II
- Fixed dozens of UI bugs
- Increased the range of max and min brightness you can set
- Fixed an issue where the mouse cursor does not appear anymore sometimes
- Fixed issues where the player was not able to move while playing
- Fixed an issue with the AI in Act II where characters where stucked
- Deleted section "Change Log" in main menu
- Updated Website file for the riddle
- Fixed a dead spot in Act II where players got stucked

@everyone Thank you again for your amazing support! We´re looking forward to release the final content of Absinth soon and hope that you play after each update Absinth again to discover the new content!


Best,
Your blackHound Team

Patch Notes 0.9

Hello everyone!


We hope everyone have/had a great summer! Today we are very happy to announce you our 4th patch and new roadmap for Absinth.

New Roadmap




Update 0.9 Notes

  • Level Design for Act II
  • Added new FX sounds
  • Optimized light calculation
  • Changed from old Unity version to latest.
  • Added "Change log" to main menu
  • Deleted "Support" in main menu
  • Redesigned options in main menu
  • Redesigned options in in-game menu
  • Added controls image to in-game options menu
  • Updated intro scene in Act II


@everyone Thank you again for your amazing support!

Your bH Dev Team!

__
Join us @ Discord https://discord.gg/Ww7upNz
Visit us @ Web www.blackhoundstudios.com
Follow us @Insta https://www.instagram.com/blackhound_us

Absinth | Patch 3 Notes v0.83



Hello everyone!

We hope everyone had happy Easter holidays! Today we are very happy to announce you our 3rd patch for Absinth.

This April patch includes performance improvements, 4k Support and general improvements to revamp your experience in Absinth.

Also we'd like to thank everyone for your continual support and for the awesome feedback we got from you here on Steam and on our Discord Server!

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Summary:

Section 1: Main Menu / In-game Menu
Section 2: Act I - Police Dept.
Section 3: Act II - Redwoods

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Section 1: Main Menu / In-game Menu
- Added 4k resolution support.
- Added Community Invite Link for Discord
- Deleted "Credits" section and added "Support" section instead
- Added a label to show the current game version
- Added 40 FPS limit without Vsync to reducde hardware workload
- Fixed issue where 2k resolution has set 1080px of height and not 1440px.
- Updated at the very end of the game the credits scene
- Deleted some of the Intro where the official Unity and blackHound Logo were showing up for few seconds.

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Section 2: Act I - Police Dept.
- Reduced difficulty of very first riddle
- Deleted Laptops which were playing creepy videos but also producing too much cpu performance.
- Changed position of the car key to a visible spot
- Changed position of Zane file
- Changed position and size of Chief Inspector note (number part)

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Section 3: Act II - Redwoods
-Optimized general performance within the level by reducing the amount of rendered objects at the same time
- Replanced blue sky with dark sky and a decent fog.