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Synth Riders News

"Sunday Sessions" Weekly Multiplayer Event!

You are invited for the "Sunday Sessions", our brand new cross-platform multiplayer event!

The event begins every Sunday at 1PM PST / 10PM CET - Europe-friendly!

Join us to enjoy amazing music, dance with friends, meet new people, and get a good workout in the process.

You can set a reminder on Steam using the blue button ->
Or add the event to your Google Calendar: http://bit.ly/TSS_SR3

Our host HeyFalcon will be swooping into the official rooms to help keep the party moving while streaming on https://twitch.tv/synthridersvr.

The "Saturday Synth Fever" event still continues! Join the best dance party in the Metaverse every Saturday at 6PM PST.

See you in the multiplayer!

Update 2.3.7a6

This is a bug fix and improvement release, as always we appreciate the feedback from the player community to help us identify and resolve these issues!

HIGHLIGHTS
  • audio and voice will no longer glitch while loading
  • random song will trigger random stage if enabled
  • everyone will hear song previews in multiplayer


GENERAL IMPROVEMENTS
  • With Random Stage selected, using the Random Song button on the song summary screen will now select both a random song & stage.
  • (PCVR Only) Notes now have an increased polygon count and note textures no longer have minimaps.


MULTIPLAYER IMPROVEMENTS
  • Audio is now muted when starting songs, ending songs and returning to the lobby from the scoreboard to eliminate voice chat stuttering effect.
  • All players in a multiplayer room can now hear audio previews or the room's selected song, provided they have the song available to play! Volume is controlled by the in-lobby volume control, and the feature can be disabled in Settings > Multiplayer > Song Audio Preview.


POWER-UPS IMPROVEMENTS
  • Power-Ups are clearer when identifying grouped targets - look for the labels "All Leaders", "All Pursuers" as well as "Everyone".
  • Power-Ups attack messages are now a little smaller in size.


TWITCH INTEGRATION IMPROVEMENTS (PCVR ONLY)
  • You can now connect your Twitch channel in game and have the default Synthriders bot visit you! If you wish to personalize your bot, you can still do so in the usual way, but now you can also simply enter your channel name in game (Settings > Interface > Twitch Integration) and let our bot come to you.
  • Twitch Mods Panel renamed to the Twitch Integration panel, and will not be visible when the game can't connect to Twitch.
  • To avoid interaction with other bots (specifically SteamElements), the !set command is now !srset
  • When enabled, the twitch help message is now part of the connection message.
  • Viewers who change status will now correctly be reflected in cooldowns.


BUG FIXES
  • In game news no longer overlaps onboarding in the case that the player launches the game twice before completing onboarding.
  • Pausing and resuming on Spin City stage no longer causes the special effect tunnel to occur
  • Non-stop play in the Electroswing Essentials DLC fixed.
  • Input keyboard no longer stays open when you leave the Playlist edit screen via the close button before closing the keyboard.
  • Playing a song with a Custom difficulty and then selecting Random Song on completion could cause the next song to incorrectly load with no notes and finish immediately.
  • Fixed Settings > Calibration > PLAY AREA title text.
  • Multiplayer: Fixed a condition which could cause players to display 0x multiplier on the Power-Ups summary board.
  • Multiplayer: Fixed an issue causing all scores on the leaderboard to incorrectly display as full combo (lightning bolts) on return to the lobby.
  • Power-Ups: Players in first place using Embiggen power-up now have a target selected correctly, identified as “All Pursuers”.


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bug-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!

Minor Release

This is a bug fix and improvement release, as always we appreciate the feedback from the player community to help us identify and resolve these issues!

[h2]GENERAL BUG FIXES & IMPROVEMENTS[/h2]
  • Players may now choose a completely solid colour as a note texture in Settings > Colors
  • Songs were sometimes not being selected correctly after changing playlists.
  • Experiences will always be offered if available, and the players’ modifiers (e.g. spin mode) will instead be overridden if the experience is not compatible.


[h2]TWITCH INTEGRATION[/h2]
  • Invalid Twitch credentials could cause the game to hang on startup.
  • Integrations are now disabled within practice mode and experiences.


[h2]MULTIPLAYER[/h2]
  • Change to the display of estimated time remaining no longer overlaps long song names.
  • Fixed issue causing players to see 0x multiplier on the summary board.


[h2]QUEST SPECIFIC[/h2]
  • Users were prevented from accessing nonstop play for the new Synthwave 2 pack.
  • Oculus Link users in the Oculus native version found some stages would not render particles in HMD correctly.


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bug-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!

"Synthwave Essentials 2" feat. Muse is here!

[h3]Enter a neon future![/h3]

We are proud to present the “Synthwave Essentials 2” Music Pack featuring 3 free songs, 5 DLC songs, and a unique "Algorithm" by Muse Experience!

Headlined by Muse with tracks from “Simulation Theory” sitting alongside incredible Synthwave classics, this pack pays tribute to 80s music culture, while blending in future influences.

“Algorithm” by Muse comes with a free “Experience”. More than just a stage, this is artistically-driven, immersive visuals that result in the blending of sight, sound, and movement together into a transformative VR experience.

[h3]“Synthwave Essentials 2” comes with 5 DLC songs:[/h3]
  • "Algorithm" (Alternate Reality Version) - Muse
  • "The Dark Side" - Muse
  • "Running In The Night" - FM-84 & Ollie Wride
  • "Days of Thunder" - The Midnight
  • "Tech Noir" (Carpenter Brut Remix) - Gunship

[h3]And 3 songs free for everyone:[/h3]
  • "Abyss" (Gancher & Ruin Remix) - 3FORCE (feat. Scandroid)
  • "Empire of Steel" (MASKED Remix) - Essenger (feat. Scandroid)
  • "Automatic Call" - NINA

Free songs are already in your library! DLC songs can be purchased for $1.99 or as a bundle with a 20% discount.

We hope you will enjoy the new Music Pack! You are invited to join our Community on Discord and write a review to support the development.

https://store.steampowered.com/bundle/18605


Other Game Updates


[h3]Twitch Integration Changes[/h3]
Significant changes for Twitch streamers included this release - the Integration guide has been updated, please make sure you read before you stream! You’ll find the guide here: https://bit.ly/srtwitch

The main areas to be aware of are:
  • Channel point redemptions are now available for use! Use in-game control or !set channelpointmode to turn on/off use of channel points.
  • Cooldowns have been implemented for all commands, and these are all completely configurable from globally down to individual commands by tier. The default cooldowns as set for all commands are: users 5 min, followers 4 min, subscribers 3 min, VIP 1 min, moderator 30 sec. Use in-game control or !set cooldownmode to turn on/off all cooldowns
  • Reset any cooldowns in effect using !resetcooldown
  • Maximum song requests per user is configurable by tier using !set maxrequests


[h3]LIV Changes for Mixed Reality[/h3]
  • We’ve update to SDK 1.5.3 which brings performance improvements and optimisations.
  • You can correct the controller objects showing through your body by adjusting the clipping parameters now available in LIV in the Camera Profile > Advanced section.
  • There are now "fake lighting" effects in LIV available for Synth Riders - try them out in LIV's Manual Capture mode under the Effects menu, and please send feedback to the LIV or Synth Riders teams!


[h3]Bug Fixes & Improvements[/h3]
  • In Game News will now periodically appear in front of the player to help you keep up to date with everything Synth Riders.
  • Selecting a playlist correctly activates the playlist main page and shows the Play Non Stop button.
  • Rail Score Display no longer “gets stuck” and will update correctly on rails.
  • Fixed a problem causing the colors from two handed sections to stick beyond the end of the section.
  • Score summary screen now defaults to show percentages of Poor/Good/Perfect to match the leaderboards.
  • (Quest) When entering Multiplayer for the first time, the game now recognizes that it has been given permission to record audio and no longer requires a restart for this to take effect.
  • (API) For players moving between Force and Rhythm, some scores in Rhythm mode were also logging old Force data with the Rhythm score data. While not visible in game, this was shown in the external API.


"Power-Ups" for Multiplayer Free Update is Live!

[h3]Dear Riders, we are proud to present a free "Power-Ups" update for Multiplayer and reveal a new Music Pack featuring Muse that will launch in January![/h3]

[h3]Multiplayer Levels Up With Power-Ups[/h3]
Our power-ups update brings the fun of Kart racer-style boosts and attacks to Multiplayer Mode! “Power-Ups” are a set of special effects classed into “Attacks” and “Boosts”. Players collect Power-Ups by hitting energized notes scattered through the song, then may launch them when they want to attack other players or boost themselves.

To celebrate the release, we invited some community-favorite VR content creators to experience “Power-Ups” together, and we all want to share the fun in the trailer below:

https://youtu.be/b-dETx1kd7U

[h3]Playing With Power-Ups[/h3]
In Multiplayer you’ll find a new panel which replaces the Multiplayer Settings panel, but there’s a quick access button to the Multiplayer Settings available at the bottom of the new panel! For the player holding the crown, this panel controls the Power-Ups and allows you to Enable or Disable them entirely, or select individual Boosts and Attacks that will be in play. The other players in the room will see your selections as you make them displayed on their panels..

New Config Settings for Power-Ups
There are two new settings which affect Power-Ups:

Settings > Multiplayer > Power-Ups
Here you can choose left, right trigger (also for Push To Talk), grips or other combinations for launching your Power-Ups here.

Settings > Audio > Special Effects > Power-Ups
This volume control determines how loud the sound effects will be for Power-Ups.
How Do You Play With Power-Ups?
Start your Multiplayer game as usual with Power-Ups Enabled, you will see special “energized notes” - these can be hit with either hand, or skipped without breaking your combo. When you hit the energized note, you will get a Power-Up indicated below the clock in the HUD. To launch the Power-Up, pull the trigger you set in Settings > Multiplayer > Power-Ups.

  • When playing with Power-Ups, the only way to accrue a score multiplier for hitting notes consecutively is via the Power-Up!
  • Targeting is automatic, and based on your position on the leaderboard and could be players ahead, behind - or to everyone!
  • When someone sends you a Power-Up attack, you will see their name, so be sure to thank them on the in-game voice chat - it’s only polite.
  • Also look out for the Boosts and in particular the Shield - this usually absorbs attacks, but if you deploy at the right time your revenge will be swift as you bounce back the attack.


What Do The Other Power-Ups Do?
We don’t want to spoil the fun for you by describing what each Power-Up does, but there are a bunch for you to try! You can also continue to use regular modifiers with Power-Ups enabled to produce interesting effects (not always what you expect!) and this includes Spin Mode!

[h3]"Synthwave Essentials 2" feat. Muse[/h3]
We are proud to reveal that the next stop on our roadmap will be a third DLC music pack, “Synthwave Essentials 2”, coming on January 14th and featuring songs from Muse, the superstars of alternative rock!



[h3]Twitch Integration[/h3]
We’ve tied the Power-Ups with Twitch Integration too, so there’s a lot of new features here for our Twitch content creators!

- On startup, the bot posts a link to the Twitch Integration Guide, which is our central “How To” document for setting up and controlling all aspects of Twitch Integration for streamers. May be disabled by the streamer or a moderator if moderatortoggle is enabled by using !set twitchhelp false

- Request queue attribution - hover your pointer over a song in the queue to see a Tooltip showing which player requested it,
- !oops - new command which removes the latest request by a viewer from the queue. This can be done multiple times. May be disabled by the streamer or a moderator if moderatorqueue is enabled with !set oops false

- !commandlist - new command which lists all available commands for activated options (excluding moderator and streamer commands and excluding the command itself). May be disabled by the streamer or a moderator if moderatortoggle is enabled with !set commandlist false

- New Power-Ups available as commands for Twitch Integration - you can now use !vanish, !embiggen, !minimize and !warp. Score uploads are disabled for !embiggen and !timewarp.

- Subsequent speed change commands now override the previous speed command.
- With the exception of speed commands, Twitch Integration now works in Multiplayer!
- Twitch Integration works in Spin Mode, including Invaderz!
- Removed LIV Gamechanger integration
- Cosmetic changes to match Twitch Integration to Power-Ups.

[h3]Bug Fixes / Improvements[/h3]
Settings > Multiplayer > Push To Talk - now supports left or right only to allow configuration alongside Power-Ups
Vanish notes tooltip in Multiplayer fixed (thanks @Xrayxout )

As always we welcome your feedback and bug reports on our Official Discord server. Please use #bugs-report to make sure that we see your feedback.

[h3]If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam![/h3]