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Synth Riders News

Update 2.3.8a23 - bHaptics and QoL improvements

bHaptics Support Included
We’re excited to announce cross-platform support for bHaptics in Synth Riders! You can now use the enhanced haptics of the bHaptics TactSuit or Tactosy and really feel that rhythm and look out for the walls!

There’s a lot more to this release than this we are always listening to your feedback, and looking for ways to make getting in and playing Synth Riders a better experience for everyone. So there’s lots of great “Quality of Life” (QoL) improvements included with this release.

https://www.youtube.com/watch?v=PObdLS_kCfw

Sort, Filter & Random Song Improvements
  • Sort & Filter saved between songs.
  • Selecting "Random Song" from the song summary screen will not repeat songs you've played in the current session.
  • "Random Song" will try to stick to the song difficulty of the first song when available. If the difficulty is not available in the next random song, it picks the nearest available.
  • Previously only available while using Play Non-Stop mode, the Pause menu now always shows song information.


Multiplayer
  • Banned players can no longer rejoin a room by manually entering the room name.
  • Individual player settings panel size increased to make it easier to access controls for adjusting mute, relative audio level (all players) and ban (room host only) for other players in the room.


No Fail -50% Penalty Only Applies When You Fail
  • There’s no reason not to use No Fail with friends in Multiplayer Mode now! When you enable the "No Fail" modifier, the score modifier and leaderboard tag will only apply when your energy bar reaches zero. At that point while playing, instead of failing out of the song, you can continue playing but your score for the song will be halved and your score will be tagged as "No Fail" on the leaderboard.


Camera Improvements (PCVR Only)
  • Selecting Settings > Visuals > Display Camera > Off now correctly disables the camera on the menu scenes. This is recommended for performance if you are not capturing the window.
  • Settings > Visuals > Display Camera > Window Size settings are now sticky.
  • Scriptable, simulated camera movement through making the playspace rotate while you play is now available. This is an awesome effect which content creators can use to make their mixed reality videos even more amazing! For more information on this, please see https://bit.ly/srcamera
  • LIV SDK Updated to 1.5.4.
  • Controller trails updated.


Improvements / Bug Fixes
  • Back button in the settings menu goes back to the previous screen if a sub-panel is open (e.g. Advanced Graphics -> Graphics).
  • Changes to behaviour when playing songs with Custom difficulties that specify a Note Jump Speed (NJS) to be used AND using a Note Jump Speed modifier essentially players will only receive bonuses and score marking if the actual played Note Jump Speed is greater than that specified by the map (thanks Tititor).
  • You'll now be prompted for a water break at the song end screen, rather than waiting until you return to the main menu (thanks HeavyGee).
  • Finished Challenges display correctly when in Multiplayer.
  • Room Adjustment now applies correctly while playing on Quest.
  • Various typo fixes.


Twitch Integration
  • When Power-Ups are disabled, score uploads are no longer disabled for !color, !invaderz, or !warp as these do not help the player. In addition, they are only disabled for !vanish and !prismatic when used in conjunction with the corresponding gameplay modifiers.
  • Bot is no longer disabled if pub sub fails.
  • Fixed error for follower updating when bot is disconnected.
  • Improved behaviour when switching channels.
  • Added a disabled reply for invaderz when in command mode.
  • Added message if a command is unavailable due to being in channelpoint mode.
  • Improved handling of blank/empty twitch channel name.



As always we welcome your feedback and bug reports on our Official Discord server (Invite: ) or in the Synth Riders Official Community on Facebook.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!

"Sunday Sessions" Weekly Multiplayer Event!

You are invited for the "Sunday Sessions", our brand new cross-platform multiplayer event!

The event begins every Sunday at 1PM PST / 10PM CET - Europe-friendly!

Join us to enjoy amazing music, dance with friends, meet new people, and get a good workout in the process.

You can set a reminder on Steam using the blue button ->
Or add the event to your Google Calendar: http://bit.ly/TSS_SR3

Our host HeyFalcon will be swooping into the official rooms to help keep the party moving while streaming on https://twitch.tv/synthridersvr.

The "Saturday Synth Fever" event still continues! Join the best dance party in the Metaverse every Saturday at 6PM PST.

See you in the multiplayer!

Update 2.3.7a6

This is a bug fix and improvement release, as always we appreciate the feedback from the player community to help us identify and resolve these issues!

HIGHLIGHTS
  • audio and voice will no longer glitch while loading
  • random song will trigger random stage if enabled
  • everyone will hear song previews in multiplayer


GENERAL IMPROVEMENTS
  • With Random Stage selected, using the Random Song button on the song summary screen will now select both a random song & stage.
  • (PCVR Only) Notes now have an increased polygon count and note textures no longer have minimaps.


MULTIPLAYER IMPROVEMENTS
  • Audio is now muted when starting songs, ending songs and returning to the lobby from the scoreboard to eliminate voice chat stuttering effect.
  • All players in a multiplayer room can now hear audio previews or the room's selected song, provided they have the song available to play! Volume is controlled by the in-lobby volume control, and the feature can be disabled in Settings > Multiplayer > Song Audio Preview.


POWER-UPS IMPROVEMENTS
  • Power-Ups are clearer when identifying grouped targets - look for the labels "All Leaders", "All Pursuers" as well as "Everyone".
  • Power-Ups attack messages are now a little smaller in size.


TWITCH INTEGRATION IMPROVEMENTS (PCVR ONLY)
  • You can now connect your Twitch channel in game and have the default Synthriders bot visit you! If you wish to personalize your bot, you can still do so in the usual way, but now you can also simply enter your channel name in game (Settings > Interface > Twitch Integration) and let our bot come to you.
  • Twitch Mods Panel renamed to the Twitch Integration panel, and will not be visible when the game can't connect to Twitch.
  • To avoid interaction with other bots (specifically SteamElements), the !set command is now !srset
  • When enabled, the twitch help message is now part of the connection message.
  • Viewers who change status will now correctly be reflected in cooldowns.


BUG FIXES
  • In game news no longer overlaps onboarding in the case that the player launches the game twice before completing onboarding.
  • Pausing and resuming on Spin City stage no longer causes the special effect tunnel to occur
  • Non-stop play in the Electroswing Essentials DLC fixed.
  • Input keyboard no longer stays open when you leave the Playlist edit screen via the close button before closing the keyboard.
  • Playing a song with a Custom difficulty and then selecting Random Song on completion could cause the next song to incorrectly load with no notes and finish immediately.
  • Fixed Settings > Calibration > PLAY AREA title text.
  • Multiplayer: Fixed a condition which could cause players to display 0x multiplier on the Power-Ups summary board.
  • Multiplayer: Fixed an issue causing all scores on the leaderboard to incorrectly display as full combo (lightning bolts) on return to the lobby.
  • Power-Ups: Players in first place using Embiggen power-up now have a target selected correctly, identified as “All Pursuers”.


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bug-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!

Minor Release

This is a bug fix and improvement release, as always we appreciate the feedback from the player community to help us identify and resolve these issues!

[h2]GENERAL BUG FIXES & IMPROVEMENTS[/h2]
  • Players may now choose a completely solid colour as a note texture in Settings > Colors
  • Songs were sometimes not being selected correctly after changing playlists.
  • Experiences will always be offered if available, and the players’ modifiers (e.g. spin mode) will instead be overridden if the experience is not compatible.


[h2]TWITCH INTEGRATION[/h2]
  • Invalid Twitch credentials could cause the game to hang on startup.
  • Integrations are now disabled within practice mode and experiences.


[h2]MULTIPLAYER[/h2]
  • Change to the display of estimated time remaining no longer overlaps long song names.
  • Fixed issue causing players to see 0x multiplier on the summary board.


[h2]QUEST SPECIFIC[/h2]
  • Users were prevented from accessing nonstop play for the new Synthwave 2 pack.
  • Oculus Link users in the Oculus native version found some stages would not render particles in HMD correctly.


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bug-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!

"Synthwave Essentials 2" feat. Muse is here!

[h3]Enter a neon future![/h3]

We are proud to present the “Synthwave Essentials 2” Music Pack featuring 3 free songs, 5 DLC songs, and a unique "Algorithm" by Muse Experience!

Headlined by Muse with tracks from “Simulation Theory” sitting alongside incredible Synthwave classics, this pack pays tribute to 80s music culture, while blending in future influences.

“Algorithm” by Muse comes with a free “Experience”. More than just a stage, this is artistically-driven, immersive visuals that result in the blending of sight, sound, and movement together into a transformative VR experience.

[h3]“Synthwave Essentials 2” comes with 5 DLC songs:[/h3]
  • "Algorithm" (Alternate Reality Version) - Muse
  • "The Dark Side" - Muse
  • "Running In The Night" - FM-84 & Ollie Wride
  • "Days of Thunder" - The Midnight
  • "Tech Noir" (Carpenter Brut Remix) - Gunship

[h3]And 3 songs free for everyone:[/h3]
  • "Abyss" (Gancher & Ruin Remix) - 3FORCE (feat. Scandroid)
  • "Empire of Steel" (MASKED Remix) - Essenger (feat. Scandroid)
  • "Automatic Call" - NINA

Free songs are already in your library! DLC songs can be purchased for $1.99 or as a bundle with a 20% discount.

We hope you will enjoy the new Music Pack! You are invited to join our Community on Discord and write a review to support the development.

https://store.steampowered.com/bundle/18605


Other Game Updates


[h3]Twitch Integration Changes[/h3]
Significant changes for Twitch streamers included this release - the Integration guide has been updated, please make sure you read before you stream! You’ll find the guide here: https://bit.ly/srtwitch

The main areas to be aware of are:
  • Channel point redemptions are now available for use! Use in-game control or !set channelpointmode to turn on/off use of channel points.
  • Cooldowns have been implemented for all commands, and these are all completely configurable from globally down to individual commands by tier. The default cooldowns as set for all commands are: users 5 min, followers 4 min, subscribers 3 min, VIP 1 min, moderator 30 sec. Use in-game control or !set cooldownmode to turn on/off all cooldowns
  • Reset any cooldowns in effect using !resetcooldown
  • Maximum song requests per user is configurable by tier using !set maxrequests


[h3]LIV Changes for Mixed Reality[/h3]
  • We’ve update to SDK 1.5.3 which brings performance improvements and optimisations.
  • You can correct the controller objects showing through your body by adjusting the clipping parameters now available in LIV in the Camera Profile > Advanced section.
  • There are now "fake lighting" effects in LIV available for Synth Riders - try them out in LIV's Manual Capture mode under the Effects menu, and please send feedback to the LIV or Synth Riders teams!


[h3]Bug Fixes & Improvements[/h3]
  • In Game News will now periodically appear in front of the player to help you keep up to date with everything Synth Riders.
  • Selecting a playlist correctly activates the playlist main page and shows the Play Non Stop button.
  • Rail Score Display no longer “gets stuck” and will update correctly on rails.
  • Fixed a problem causing the colors from two handed sections to stick beyond the end of the section.
  • Score summary screen now defaults to show percentages of Poor/Good/Perfect to match the leaderboards.
  • (Quest) When entering Multiplayer for the first time, the game now recognizes that it has been given permission to record audio and no longer requires a restart for this to take effect.
  • (API) For players moving between Force and Rhythm, some scores in Rhythm mode were also logging old Force data with the Rhythm score data. While not visible in game, this was shown in the external API.